O.o cookie.........
argueableeeee, i cant tell u how many times ive pulled a yos and used superior numbers to bum rush dozens, DOZENSSS of hovs....
true it is arguable, But lets see both sides of the coin. From the description... why would u have over 12 hovers... 4 instant kills every ground unit except sphinx. You can add more for comfort reasons but 12? they guy should have at-least 1 bq or snipers or back them up with meds. If u were facing a mirror of yourself, you would have to admit you have a slight disadvantage.
well honestly once i(being a mon) have lost the fight for power offense.... in a good game is NO LONGER a priority... i entice my opponent to make the FATAL mistake of attacking me..... the widow catchess the prey.. this is particularly devastating in ss..
i gotta try that sometime... i tend to get aggressive with monarchy... to much yang, gotta try some of that yin.
No *******
nice start. Do not start a flame war with a dragon. In no way was i intending to be aggressive.
usually some people do the hover tank build and that's fine as long as they do get a forge to get rid of the excess money and energy and war sanctum to get influence out.
all of the excess money and energy goes to the bqs. Of course in ss that would be a excellent option
What i'm trying to say is that doing the hover tank build uses 30 man power and 10 energy and as you realize that you have more energy than manpower and as a result you are using sakata spiders/scouts and phantoms to get rid of the energy you have and phantoms for cash since you get cash from killing units.
erm.... all of my energy and money goes to bqs...Instead of getting a forge and covering my weakness(your partner should have your back anyways). If you have a 2nd hosp to gain even more manpower you build on your strengths, thus creating a steady balance between money manpower and energy... forge teched up costs 170 money and 50 energy... plus phantoms, sakatas, anti air, scouts..... that costs alot of energy for minimal reward. True it opens your options, but its at the cost of macro, micro, and even more resources
Did I say killing units gives you cash?
*cough*
what are you going to do with the money you got from killing enemy units?
please don't piss of the enemy team with missiles if you built spec ops unless its your only chance.
hmm.... this sounds familiar
i entice my opponent to make the FATAL mistake of attacking me..... the widow catchess the prey.. this is particularly devastating in ss..
Pissing of your opponent can be very beneficial through the game. They lose focus. true missles to the face arent to satasfying but it creates pressure on your opponent. the bonus influence u get from ops is also appealing. a combo of sphinxes, hover tanks, and even far snipers are quite intimidating. Think about it... Missles limits forgers to what in end game? gladiators and anti air... what kills both of those? hovers... thats not even taking into account your partners interference...
Hover tank build:
i have to agree with endscape on this one. the build just like that has flaws... a lot of flaws.....
This build works best in Earthquake
*cough* outpost, tank pin, hospital, med spam, more tanks gg *cough*
was there really a reason to respond that way sir noob..... as u explained BOTH me and draco pointed the obvious errors and..... noob-ness in your statement..... i mean i've played u b4..... and i can back it up.. ur a noob O_O no offense... noob.
now now..... Sometimes I'm confused by what I think is really obvious. But what I think is really obvious obviously isn't obvious...
but I do believe Draco ask for a spreadsheet
lol not exactly what im looking for but it helps
You should have:
.....so many flaws e.e
PS: Monarchy is best for getting easy influence overtime while capitalist speeds up 20% of influence production
not sure about previous versions but not in the most recent one... nice idea but it doesn't work