ForumsGamesGeneral Colony Discussion

6563 1063747
firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

  • 6,563 Replies
SwampertDestiny
offline
SwampertDestiny
47 posts
Nomad

[quotethat doesnt make full sense. forge has less splash meaning higher chance of getting resources due to no gains from splash. But then what is the purpose of its high manpower? Medics and a dual build has potential, but romans,glads, sakatas, and MK II isn't too satisfying end game. Influence units such as prides are lethal with medics and i guess a supporting role for your partner's ground isn't too bad. Glads and phantoms don't use much mp and are slow to build for their tier.
The money i get would be used for upgrades, units, and further developing the build. the classic speed hovers (Bank, armory, hospital, post) fully upgraded costs 415 money. That's assuming you don't want to demolish your bank or armory for a solar panel or some other building. Another good use of money is for missiles. missiles racks havoc on most tier 1, 2, and influence units.Every single dollar counts in this game. why put it to waste?[/quote]

No *******, usually some people do the hover tank build and thats fine as long as they do get a forge to get rid of the excess money and energy and war sanctum to get influence out.

What i'm trying to say is that doing the hover tank build uses 30 man power and 10 energy and as you realise that you have more energy than manpower and as a result you are using sakata spiders/scouts and phantoms to get rid of the energy you have and phantoms for cash since you get cash from killing units.

Did I say killing units gives you cash? Not exactly 100% of the time but 50% of the time you get cash and 50% of the time you get influence.

Just got to build a spec ops/hospital and get rid of your influence and please don't piss of the enemy team with missiles if you built spec ops unless its your only chance.

Hover tank build:
Armory (set cash)
Outpost (set to manpower then upgrade when you have 30 cash)
Set your armory making cash into energy when you have 80 cash
Barracks (set to manpower then upgrade when you have 50 energy and 80 cash)
Build Hospital (Set Manpower)
Build another hospital (Set Manpower)
Get 130 cash and upgrade both of then hospitals
Both War Sanctums set to manpower, make saints/sphinx to get rid of influence
get 100 cash and destroy the armory (You don't need Armory anymore)
use 100 cash to make a generator and upgrade to solar panel (Mod Sakatas give you another option for influence)
Make hover tanks and move then up a little bit far away from the rally point.
Get meditecs behind the Hover tanks for healing.


This build works best in Earthquake

Endscape
offline
Endscape
1,182 posts
Nomad

was there really a reason to respond that way sir noob..... as u explained BOTH me and draco pointed the obvious errors and..... noob-ness in your statement..... i mean i've played u b4..... and i can back it up.. ur a noob O_O no offense... noob.

Endscape
offline
Endscape
1,182 posts
Nomad

What i'm trying to say is that doing the hover tank build uses 30 man power and 10 energy and as you realise that you have more energy than manpower and as a result you are using sakata spiders/scouts and phantoms to get rid of the energy you have and phantoms for cash since you get cash from killing units.
this in of itself is not a bad idea..... under certain circumstances, other words it comes down to micro and macro.... in that field... your beat, hands down..

that strat will absolutelyyy work on a noob team, if u can pull it off, they way u just explained, it sounds..ok but i think hovs with some aa, which will appear in almost everyyyyyy game will finish that strat.
As for ur use of commy..... i suppose its new ill give u points for that one, but u need micro skills.

thats bring me back to how a beat this team with more than a dozen massed tanks with 1 sakata mod and some romans..... they took over half the board and still lost XD.

p.s. when quote u must click the quote button once when u start and again at the ending.
Pacmanateyou
offline
Pacmanateyou
255 posts
Nomad

Sorry for not reading all those LONG comments, but I do believe Draco ask for a spreadsheet, I haven't checked this ones accuracy but I have seen it referenced before, here you go

[url=https://spreadsheets.google.com/ccc?key=0AuVihy7fiRZVdFMxeHRzNC1OS0tYYjJHbkQwU0RmRGc&hl=de#gid=0]

-Pac

Erico27
offline
Erico27
16 posts
Shepherd

Beef burgers arent very good in my opinion. I used to be a vegetarian, but than found steak. Yum.

SwampertDestiny
offline
SwampertDestiny
47 posts
Nomad

Cant find Minecraft in Armor games. WHY?

SwampertDestiny
offline
SwampertDestiny
47 posts
Nomad

As said in the spreadsheet that was made by Pacman, mod sakatas generally have fast regeneration so to extend the use of that, make a bank then get a generator.

Now thats silly but upgrade the generator, it will give you an option to make mod sakatas (Thats what they are hiding for years)

Now you want to get more influence but you just cant get more mod sakatas, build 2 spec ops into the empty spaces you have left over.

Don't worry about the spec ops units, just make them producing influence, save up resources to get another spec ops and remove your bank and get the spec ops,

You should have:
3 Spec ops producing Influence.
1 Solar Panel which can make Mod sakatas once you have enough influence

This is what I would extend the use of regeneration ability of Mod sakatas.

PS: Monarchy is best for getting easy influence overtime while capitalist speeds up 20% of influence production
DracoTheDragon
offline
DracoTheDragon
102 posts
Nomad

O.o cookie.........

argueableeeee, i cant tell u how many times ive pulled a yos and used superior numbers to bum rush dozens, DOZENSSS of hovs....


true it is arguable, But lets see both sides of the coin. From the description... why would u have over 12 hovers... 4 instant kills every ground unit except sphinx. You can add more for comfort reasons but 12? they guy should have at-least 1 bq or snipers or back them up with meds. If u were facing a mirror of yourself, you would have to admit you have a slight disadvantage.

well honestly once i(being a mon) have lost the fight for power offense.... in a good game is NO LONGER a priority... i entice my opponent to make the FATAL mistake of attacking me..... the widow catchess the prey.. this is particularly devastating in ss..


i gotta try that sometime... i tend to get aggressive with monarchy... to much yang, gotta try some of that yin.

No *******


nice start. Do not start a flame war with a dragon. In no way was i intending to be aggressive.

usually some people do the hover tank build and that's fine as long as they do get a forge to get rid of the excess money and energy and war sanctum to get influence out.


all of the excess money and energy goes to the bqs. Of course in ss that would be a excellent option

What i'm trying to say is that doing the hover tank build uses 30 man power and 10 energy and as you realize that you have more energy than manpower and as a result you are using sakata spiders/scouts and phantoms to get rid of the energy you have and phantoms for cash since you get cash from killing units.


erm.... all of my energy and money goes to bqs...Instead of getting a forge and covering my weakness(your partner should have your back anyways). If you have a 2nd hosp to gain even more manpower you build on your strengths, thus creating a steady balance between money manpower and energy... forge teched up costs 170 money and 50 energy... plus phantoms, sakatas, anti air, scouts..... that costs alot of energy for minimal reward. True it opens your options, but its at the cost of macro, micro, and even more resources

Did I say killing units gives you cash?


*cough*
what are you going to do with the money you got from killing enemy units?


please don't piss of the enemy team with missiles if you built spec ops unless its your only chance.


hmm.... this sounds familiar
i entice my opponent to make the FATAL mistake of attacking me..... the widow catchess the prey.. this is particularly devastating in ss..
Pissing of your opponent can be very beneficial through the game. They lose focus. true missles to the face arent to satasfying but it creates pressure on your opponent. the bonus influence u get from ops is also appealing. a combo of sphinxes, hover tanks, and even far snipers are quite intimidating. Think about it... Missles limits forgers to what in end game? gladiators and anti air... what kills both of those? hovers... thats not even taking into account your partners interference...

Hover tank build:


i have to agree with endscape on this one. the build just like that has flaws... a lot of flaws.....

This build works best in Earthquake


*cough* outpost, tank pin, hospital, med spam, more tanks gg *cough*

was there really a reason to respond that way sir noob..... as u explained BOTH me and draco pointed the obvious errors and..... noob-ness in your statement..... i mean i've played u b4..... and i can back it up.. ur a noob O_O no offense... noob.


now now..... Sometimes I'm confused by what I think is really obvious. But what I think is really obvious obviously isn't obvious...

but I do believe Draco ask for a spreadsheet


lol not exactly what im looking for but it helps

You should have:


.....so many flaws e.e

PS: Monarchy is best for getting easy influence overtime while capitalist speeds up 20% of influence production


not sure about previous versions but not in the most recent one... nice idea but it doesn't work
SwampertDestiny
offline
SwampertDestiny
47 posts
Nomad

erm.... all of my energy and money goes to bqs


Hmm thats your opinion okay so lets talk

Black queens have more health and uses high damage rockets that kills the (Not so) puny marines that destroys some of the rarest plans that include lots of marines and Black queens and sometimes the enemy spawns its weakness and its pure weakness is Saints.

Saints beat Black queens with the Air attack called Hover tank attack and strangely are super effective against Black queens and take 2 Hover tank attacks to kill a Black queens

Also a short and cheap way to defeat Black Queens is Scouts

Scouts can beat Black Queens only if they reach to a certain amount of units and over because 3 rockets have to be shot onto a single Scout to become destroyed.

Area effect is applied onto the unit targeted by the Black queen and other air units around it but it only deals half or quarter (Confirm it anyone?), Scouts have a slighter fast firing rate than Black queens.
trying
offline
trying
468 posts
Bard

someone clearly does not know this game well

Saints beat Black queens

in a 1 on 1 battle a bq will always kill the saint
now with the ground attack delay that's a different story

Area effect is applied onto the unit targeted by the Black queen

bq dont have any splash damage for their air attack
Peggster
offline
Peggster
483 posts
Nomad

Cant find Minecraft in Armor games. WHY?


Because Minecraft Beta is a downloadable game that you have to pay for,Minecraft classic is only on their website and you only have the ability to create and move blocks...Very boring, really.:L

Saints beat Black queens with the Air attack called Hover tank attack

Good terminology right there.:L
trying is absolutely right, BQ can beat saint with great ease unless there are units on ground hindering the BQ's attack. And BQ doesn't have splash in air, only on ground.

Now thats silly but upgrade the generator, it will give you an option to make mod sakatas (Thats what they are hiding for years)

Now you want to get more influence but you just cant get more mod sakatas, build 2 spec ops into the empty spaces you have left over.

Don't worry about the spec ops units, just make them producing influence, save up resources to get another spec ops and remove your bank and get the spec ops,

You should have:
3 Spec ops producing Influence.
1 Solar Panel which can make Mod sakatas once you have enough influence


This strategy is pretty poor, it would take a century to finish, there is no AA, mod sakata gets beat by horde of cronite tanks/snipers/scouts, for mod sakata builds you need to have other units on the field to soak up hits as well, not just a mod running about on its own as it would die.:L
AnbuHank
offline
AnbuHank
591 posts
Nomad

[quote]Saints beat Black queens


in a 1 on 1 battle a bq will always kill the saint
now with the ground attack delay that's a different story[/quote]

Just to set things straight, a black queen vs. a saint will be a tie (unless the black queen is delayed with ground attacks, or a saint has time to recover). It really depends on how good you micro or which unit shoots first.
Peggster
offline
Peggster
483 posts
Nomad

Nah, if the BQ gets in range of the saint straight away and you keep pressing the BQ so the saint can't recover, BQ will win, even if saint hits first (which it almost always does due to range advantage). But yeah, you do need to have good micro in order to beat saint with BQ.

SwampertDestiny
offline
SwampertDestiny
47 posts
Nomad

if the BQ gets in range of the saint straight away and you keep pressing the BQ so the saint can't recover, BQ will win, even if saint hits first


False, Black Queens are weak against saints attack or when the base is destroyed, the hover tanks can be commanded to charge and shoot the Black queen in the air and like I said it takes 2 shots from a saint to kill a Black queen.

Secondly Saints need more than just 2 rockets and like you said, Black Queens have longer range but that doesn't mean that he will have more damage to the Saint, your post can be rebutted mate.

Black Queens are Generally a good choice but a bad idea when theres too many scouts and a few saints coming on your way, to avoid that, use Sakata MK-11s and not marines because there might be a black queen on their side attacking the marines
kingofwar1234
offline
kingofwar1234
603 posts
Peasant

black queens are weak against saints attack or when the base is destroyed, the hover tanks can be commanded to charge and shoot the black queen in the air.

dude hover tanks cant attack air units, more or less black queens... have u even read the description for hovers. it says plainly, cannot attack air units. get ur units right.
Showing 5491-5505 of 6563