ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

  • 6,563 Replies
DracoTheDragon
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DracoTheDragon
102 posts
Nomad

So you just hope people stay one a tech rush and not attack you. That's a bad plan.


1)you clearly arent reading my post.
roman rush me and your romans will meet my tanks.
you know as well as i do that in a mon spec forces rush if u spawn more than 10 romans your going to slow down your build. It takes 9 romans to kill the base. It only 1 tank to stop a roman rush. time to crunch the numbers

(cap) bank, bank, post, tank, armory, upgrade, bq variation takes-2:17... 2:23 for a hover to come

(mon) bank, forge, 10 romans, spec forces(3 in this test)
takes- 2:13 to create,11.6 seconds to reach base, 16.5 seconds to kill

total- 2:24. 2:40 to kill base.... enough to scare.... but not enough to kill

2) people? ok now your talking 2vs2? i can get my partner to do dual fascist or commi rush and that should hold off users for a good amount of time.

draco is partly right ...but yuo only need 30 energy to upgrade so forge could rush u with romans...and he explained things perfectly..rock paper sisors colony is bout have a lil bit of all three..the imbalance is that forge is limated to olny one of the three and post can be played in more styles so there will always be something to counter the forge player solo..... i have come to the conlution that all build are irelavent till matched with you allys strat or 2 amazing strats could fall apart


so many typos. this is ridiculous. Type more words legibly. As of now there are 2 forge based builds that can counter post based builds. However both goes down to micro.

I agree that units need a counter and should counter something, but Units like the Saint (if rushed shuts down post) and S-Marines (shut down Forge) should not have the power they possess.


so your talking about units that are unbalanced are units that can shut down a wide array of units eh? makes decent sense but you are not limited to those buildings

saints are a simple counter. get yourself 6 or more medics and you can survive a saint. upgrade your post to barracks and you can counter a saint. there's more specific counters but this works fine and still leaves you open to options

Forge is a bigger issue. ether you pump up on romans or upgrade and use phantoms. As fascist you should have no problem getting 35 influence. simply get an armory and mod phantoms blow away all three spec ops units. or you could do some poisonmaster pinbreak strats and counter spec forces. or you could be very crude and use a missile

or you could go forge first in team matches and roman rush ftw :P

loses because of the amount of resources spent in defending


forge's tier 3 isn't as helpful as posts tier 3. If your gonna spend anything at all why not spend to survive? this is a 2vs2 game

playing like a noob is rewarded

to set a decent example and not play like noobies.


playing like a noob? everyone uses whats available to them. A professional engineer uses everything. Cad, rulers, measuring tapes, blue prints etc. A professional doctors uses microscopes, medicine, knifes, masks, etc. Professional Martial artists uses Every single part of their body to do something. Name anything and they use everything they have access to. As of now you are making yourself look like the noobs. stop rejecting what you have access to

Ahe, has anyone realized the game is imbalanced because it is MADE FOR 2V2? In 2v2 these kinda of things are easily covered.


lol she has a good point. (^^)=O cookie for u

Dual foxers mean two individuals


what he shown isn't exactly a "fox" build. fox is considered bank post. his second build was bank forge. However dual foxers do not mean 2 individuals. The issue with foxer is that the user needs to know what is coming in order to react to it. As a result 1 user should do 1 variation while another uses.... well another. This way this creates a nice seal between both builds

The main 2v2 build sticks and its generally either dual post/forge rush or hover/sakata mk2/phantom combo.


true these are the mains for random teams however... if you find a friend you play often with, you can create amazing team strats that can counter the mainstream

The 1st parts good but i think their are more usefull building i could make instead of 3 spec opp's lol


lol yes the first part is pretty good. you can turn it into an inverse of the baldo build. Just throw in an armory and outpost. This way if you put your sanctum on recover and your armory on mp you can spawn infinite tanks while your saints eat away at your opponents. or you could mix it up by spawning a sphinx in combo with your tanks. no air threat due to sphinx, tanks destroy all light units. however missiles and snipers will pose an issue. tech up when needed

or you could keep one ops and focus on prides instead. Reinforce 1-2 prides with enough medics and it will not die. use far snipers to eliminate sakata,hover, and glad threat. as for your 4th building, you could use a 2nd treasury and main in missile spams while u do your stuff. or you could get a upgraded outpost and rain your opponent with snipers, tanks, and marines.
nozo_ito
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nozo_ito
266 posts
Farmer

To me, it is obviously more advantagous on the left side as there you can use roman/marine as fodder. The other side can make a wall but ultimatly ineffective against fodder+hitter on a full scale assualt.

Anyway, commies and fascist are actually still weaker and harder to win in a team game. I like commies, but sphinx makes them almost unplayable (the real counter against sphinx is gladiator that is a pain for a commie to make).

rawwr123
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rawwr123
288 posts
Nomad

thanx peggster, that helps alot

AnbuHank
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AnbuHank
591 posts
Nomad

Dang Draco. How long have you been playing Colony? You talk a lot about it. XP

Anyway, commies and fascist are actually still weaker and harder to win in a team game. I like commies, but sphinx makes them almost unplayable (the real counter against sphinx is gladiator that is a pain for a commie to make).


Can't your fascist partner make A-28 Gladiators? :S

Or about this, you're Communist or Monarchy. Get enough influence to make A-27 Prides. That should be a good substitute for A-28 Gladiators, but you'll need to know what you're doing. Also, it's easier said than done, but it should work.

Anyhow, I'd like to tell you all about the tournament I'm hosting. UMGO will be hosting a tournament for the following games: Colony, Exit Path, Battle Sector, and Stick Arena Ballistick. Please spread the word! I'd like everyone to be able to participate! Link to tournament thread:

http://armorgames.com/community/thread/7823920/umgos-annual-tournament
SoymasterYos
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SoymasterYos
971 posts
Nomad

I just want to point out that the Right side can actaully dodge shots.

Pacmanateyou
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Pacmanateyou
255 posts
Nomad

I will just point out BOTH sides can "Dodge" shots...

Noob -_-

DracoTheDragon
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DracoTheDragon
102 posts
Nomad

Dang Draco. How long have you been playing Colony?


little over a year.My account started in July but i played as a guest for a few months

You talk a lot about it. XP


lol i prefer to back up my opinions with evidence... A lot of evidence... Just so it shuts down counter arguments faster... XD

Anyway, commies and fascist are actually still weaker and harder to win in a team game. I like commies, but sphinx makes them almost unplayable (the real counter against sphinx is gladiator that is a pain for a commie to make).


i've heard that microed snipers counter sphinxes quite well.It also takes out the heavy units around it and gives enough range to target the medics behind it on some occasions. Only issue i see would be the bqs or missiles. However if you see a bq and a sphinx at the same time... you always know your almost done

Can't your fascist partner make A-28 Gladiators?


lol he has a good point, but that means you would have to protect your partners glads from rival sakatas and hovers. So i guess that's where the communist comes in. Your fellow medics could back up your partners gladiators while your hovers fend off opposing hovers. Sakatas should die off with bqs.

it sounds good in theory but the more i think about it, the tougher it is :/
chessmaster102
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chessmaster102
656 posts
Peasant

Is it better to use hotkeys or not cause I don't and I'm an average pro level. I'm not saying I'm the best in the world but I am pro. But yeah is it better to use hotkeys or not? Just wondering if I should start using them or if I shouldn't waste my time trying to learn them.

rapidblaze
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rapidblaze
15 posts
Peasant

I use hotkeys for just building, but creating units for me it's a nono because you need to think about micro also. I think, if done properly will reduce about half a sec than just clicking, and that can all help. I don't know though, if you a mouse user however, it's probably best to stick to that.

DracoTheDragon
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DracoTheDragon
102 posts
Nomad

Yes i would highly recommend learning hotkeys whether your a mouse or a touch pad. However, if you become to attached to mouse controls like waldo or pacman, i wouldn't recommend it.

i use touch pad, as a result its very hard to micro without hotkeys. Once i learned and memorize hotkeys, i had a very nice fluidity over my controls. When facing high end opponents, macro and micro becomes very important. When scrolling between my units and buildings i still have a few seconds to micro my units. In these few seconds i could be rallying scouts, backing up medics, piercing troops to hit low health units, and much more. After those few seconds are up you could immediately use your hotkeys to activate tasks in a split second, and continue microing.

As a mouse user you probably have more fluidity over a touch pad, But with hotkeys you can increase that control even more.

If your micro is good enough to control dual fascist's(bank post forge, gen/hosp) micro and macro, then learning hotkeys would still be helpful, but unnecessary.

Pacmanateyou
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Pacmanateyou
255 posts
Nomad

I'm just saying, me and waldo both were up near the top, we use MOUSE FTWWWWW I repeat Mouse all the way!




-Pac

DracoTheDragon
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DracoTheDragon
102 posts
Nomad

lolz your lucky you have a mouse....

we've had alot of discussions about governments....now what do you think

Which government do you think is easiest to master and/or remember?

Peggster
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Peggster
483 posts
Nomad

Hotkeys have the advantage of giving you like a millisecond head start at beginning of games and it does mean less movement of your hands which means no RSI.(Lol) But, if you make a mistake such as double clicking a hotkey or clicking '1' & '2' simultaneously by accident, you will get the negative resource bug which messes people up.:L
I like hotkeys but sometimes it can lead to stupid mistakes.
I would say that monarchy is the easiest government to use out of them all, there are a lot of builds which result in literally 2 building=win. Lol. But, against a pro, a lot of those builds are pretty redundant...So, mon easiest to use when you start playing the game but, pro v pro and what not, I think there is no easier government to use overall but obviously there are governments that work as better counters to different builds...It's hard to say, really.

nozo_ito
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nozo_ito
266 posts
Farmer

Capitalist can counter anything, including all influence units.

Many months ago when v6 released I immediately noticed the resource bug, that I decided to quit playing shortly after. There is no way you can really prove a player is cheating or not. The bug is still not fixed and my topic is still there. The entire unit build engine needs to be rewritten to prevent bug exploit or illegal unit generation.

inflict
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inflict
381 posts
Shepherd

Yeah.... But few people use them and I think it's quite good case it means if your up agents a hack And u know it the second the game starts.... I'm just saying that when 2 people r both gliching agest a hack who under estimates u . It's rather often you can win.... Xd Mon is def easiest to start wif but for an experienced player cap is also very good but as pro cap guess is better. Mainly case more options

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