So you just hope people stay one a tech rush and not attack you. That's a bad plan.
1)you clearly arent reading my post.
roman rush me and your romans will meet my tanks.
you know as well as i do that in a mon spec forces rush if u spawn more than 10 romans your going to slow down your build. It takes 9 romans to kill the base. It only 1 tank to stop a roman rush. time to crunch the numbers
(cap) bank, bank, post, tank, armory, upgrade, bq variation takes-2:17... 2:23 for a hover to come
(mon) bank, forge, 10 romans, spec forces(3 in this test)
takes- 2:13 to create,11.6 seconds to reach base, 16.5 seconds to kill
total- 2:24. 2:40 to kill base.... enough to scare.... but not enough to kill
2) people? ok now your talking 2vs2? i can get my partner to do dual fascist or commi rush and that should hold off users for a good amount of time.
draco is partly right ...but yuo only need 30 energy to upgrade so forge could rush u with romans...and he explained things perfectly..rock paper sisors colony is bout have a lil bit of all three..the imbalance is that forge is limated to olny one of the three and post can be played in more styles so there will always be something to counter the forge player solo..... i have come to the conlution that all build are irelavent till matched with you allys strat or 2 amazing strats could fall apart
so many typos. this is ridiculous. Type more words legibly. As of now there are 2 forge based builds that can counter post based builds. However both goes down to micro.
I agree that units need a counter and should counter something, but Units like the Saint (if rushed shuts down post) and S-Marines (shut down Forge) should not have the power they possess.
so your talking about units that are unbalanced are units that can shut down a wide array of units eh? makes decent sense but you are not limited to those buildings
saints are a simple counter. get yourself 6 or more medics and you can survive a saint. upgrade your post to barracks and you can counter a saint. there's more specific counters but this works fine and still leaves you open to options
Forge is a bigger issue. ether you pump up on romans or upgrade and use phantoms. As fascist you should have no problem getting 35 influence. simply get an armory and mod phantoms blow away all three spec ops units. or you could do some poisonmaster pinbreak strats and counter spec forces. or you could be very crude and use a missile
or you could go forge first in team matches and roman rush ftw :P
loses because of the amount of resources spent in defending
forge's tier 3 isn't as helpful as posts tier 3. If your gonna spend anything at all why not spend to survive? this is a 2vs2 game
playing like a noob is rewarded
to set a decent example and not play like noobies.
playing like a noob? everyone uses whats available to them. A professional engineer uses everything. Cad, rulers, measuring tapes, blue prints etc. A professional doctors uses microscopes, medicine, knifes, masks, etc. Professional Martial artists uses Every single part of their body to do something. Name anything and they use everything they have access to. As of now you are making yourself look like the noobs. stop rejecting what you have access to
Ahe, has anyone realized the game is imbalanced because it is MADE FOR 2V2? In 2v2 these kinda of things are easily covered.
lol she has a good point. (^^)=O cookie for u
Dual foxers mean two individuals
what he shown isn't exactly a "fox" build. fox is considered bank post. his second build was bank forge. However dual foxers do not mean 2 individuals. The issue with foxer is that the user needs to know what is coming in order to react to it. As a result 1 user should do 1 variation while another uses.... well another. This way this creates a nice seal between both builds
The main 2v2 build sticks and its generally either dual post/forge rush or hover/sakata mk2/phantom combo.
true these are the mains for random teams however... if you find a friend you play often with, you can create amazing team strats that can counter the mainstream
The 1st parts good but i think their are more usefull building i could make instead of 3 spec opp's lol
lol yes the first part is pretty good. you can turn it into an inverse of the baldo build. Just throw in an armory and outpost. This way if you put your sanctum on recover and your armory on mp you can spawn infinite tanks while your saints eat away at your opponents. or you could mix it up by spawning a sphinx in combo with your tanks. no air threat due to sphinx, tanks destroy all light units. however missiles and snipers will pose an issue. tech up when needed
or you could keep one ops and focus on prides instead. Reinforce 1-2 prides with enough medics and it will not die. use far snipers to eliminate sakata,hover, and glad threat. as for your 4th building, you could use a 2nd treasury and main in missile spams while u do your stuff. or you could get a upgraded outpost and rain your opponent with snipers, tanks, and marines.