ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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DracoTheDragon
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DracoTheDragon
102 posts
Nomad

that dosent stop tier 3 being stronger, unit for unit.


Well now your applying 1 fact. Yes i do agree that a tier 3 unit will kill a majority a tier 1/2/influence tier 3, however you will never see that in a game unless someone completely goofed.(and of course assuming both players are equal all around then they both goofed).

the first one is what would happpen if 2 evenly matched players 1v1ed
and one of then teched more and the other rushed more.


to tier 3 post and forge (with enough recorces) will destroy an influ rush baced army,


if you read it closely states that:
if not already defeated, or pined with vast amounts of air and ground units, the tier 3 plyer should be able to pin break, and win.


in no way does that state that the current situation is a failed pin or rush.


u might say that its unrealistic. but remeber its more so than asumeing the players are evenly matched, considering no two players are.


Considering this is a mental analysis its logical that both players are equal in skill. However if you think about the level of play then results start getting wacky. At lower levels the pinbreaks would win. At higher levels the pins will win.
roger1
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roger1
3 posts
Nomad

Ive read a lot about why not to use armorys. In my stratgy i use 2 of 'em. because the other resources structers make to much resources. that sound funny? its not, with the 2 armorys, a tier 3 OP and a tier 3 hospital, i can mass produce BQ's (im being facits) when my money/energy gets to 300, i switch the armorys to manpower to make even MORE bq :-) works well. i have an 80% win rate, i would have more but theres these noobs called "hackers" that are so bad at the game they have to hack to beat me, and others. Sad isn't it...

jordster5
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jordster5
70 posts
Nomad

Roger hacks >.> and btw Please please Pleassee Draco try and keep the comments short and simple tooo lonngg

B_O_B
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B_O_B
1 posts
Nomad

Colony is an amazing game. The units are great and the strategic part of it is the best. But the only part i dont like about it is I can't talk in the pre-game and lobby chat boxes? Anyone know anything about this? I can talk ingame though.

trying
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trying
468 posts
Bard

You have a underscore in your name. It's a long standing bug

inflict
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inflict
381 posts
Shepherd

Well now your applying 1 fact. Yes i do agree that a tier 3 unit will kill a majority a tier 1/2/influence tier 3, however you will never see that in a game unless someone completely goofed.(and of course assuming both players are equal all around then they both goofed).

again, your asuming players are equal. and not only that, but ur aplying they are both near perfect.


i agree with all the other things you say.

yousirnaime
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yousirnaime
2 posts
Nomad

Anyone else waiting for Colony 2?

tom0000009
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tom0000009
1,308 posts
Peasant

Yes but we must wait for Krin to finish the projects he has planed before Colony 2. Looking forward to trying his new sinjid when it comes out.

apersonthatrocks
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apersonthatrocks
1 posts
Nomad

they are making a long range stakata in colony 2 that heals all around

jordster5
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jordster5
70 posts
Nomad

lol... u really think long range will make everything better? Try making it missile proof then we're talking

tom0000009
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tom0000009
1,308 posts
Peasant

sakata mk2 is missile proof. It can take like 3 missiles before dieing.

DracoTheDragon
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DracoTheDragon
102 posts
Nomad

Roger hacks >.>


LOL

try and keep the comments short and simple


ok i will try

again, your asuming players are equal. and not only that, but ur aplying they are both near perfect.


Dont we have to assume both players are equal? cuz pretty much all the time the skilled player wins. And i guess near perfects an overstatement. A player with micro and macro can do it quite well. but i guess a LL player would lose most of the time in this case

its not, with the 2 armorys, a tier 3 OP and a tier 3 hospital, i can mass produce BQ's (im being facits) when my money/energy gets to 300, i switch the armorys to manpower to make even MORE bq :-) works well.


Well lets see your logic. Your saying you can win nearly all your games because of 1 unit. The Black queen. And you say that dual armories plus tier 3 hosp will also give you the resources too get your bq swarm.

The victory condition of this game is to kill all units and have the base demolished.

Your build im assuming is armory armory hospital sanc post all the way to tier 3. Thats about 350 dollars in cash. Since your fascist teching i might as well exploit your weakness. Monarchy rush. A bq costs 50 mp while a saint costs 50 influence. So roughly they cost about the same. However as shown in battle the saint kills bq with a distraction and through micro. This result is so significant in fact that it is believed you can probably 3 vs 1 with bqs vs saints. However thats the more crude way of killing your queen strat. Theres also simply replacing the saints with a sphinx and have a stream of chronites crashing at your base. Or you could also use the special forces rush and you would be dead before you upgrade your hospital. Point is, You are too vulnerable and when you do get your killing machine, its already too late to stop the massive army at your gate.

i have an 80% win rate


unfortunately win ratios are misleading. Same with rankings. I can simply reset my account to a 0% win ratio and still win. The only real way to show your knowledge is through action logic and facts
Daikenkini
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Daikenkini
12 posts
Nomad

again, your asuming players are equal. and not only that, but ur aplying they are both near perfect.


I assume that from the start. With those conditions given, you can determine the current balance in the most precise way.

So, let us assume all of us here are equal. All of us are perfect. And we're doing a couple of 1v1s. Who wins?

Those win exploiting the bad balance will. And we want to squish that bonus out. It is our goal, to make the balance perfect, so that players are equal when they are both on the same skill level.

Though, win ratio, rank, games played etc. do not determine the respective players skill precisely. There are too many probability factors helping to rank here up. They are just indicators you may use for other comparisons that do not need equal exactness.

Again, let us assume all of us here are equal and perfect. We are bots that are doing 1v1s. We don't do any mistakes, and still there are strength differences. Thanks to the bad balance. We're aiming for a better colony. We start discussions assuming exactly that to speed things up.

Rule 1: RTS games do not know any probability factors or bad balance. All players of a specific skill level are equal, and perfect for that skill level.

Your build im assuming is armory armory hospital sanc post all the way to tier 3.


(lol)

Thats about 350 dollars in cash. Since your fascist teching i might as well exploit your weakness. Monarchy rush.


Dun dun dun ...

A bq costs 50 mp while a saint costs 50 influence. So roughly they cost about the same. However as shown in battle the saint kills bq with a distraction and through micro.


On the same skill level, your micro is both equal. However, thanks Draco's build, he still will win his battle due to the distraction, means his Saint lives. 1-0 for Draco in this discussion.

This result is so significant in fact that it is believed you can probably 3 vs 1 with bqs vs saints. However thats the more crude way of killing your queen strat. Theres also simply replacing the saints with a sphinx and have a stream of chronites crashing at your base.


Even if that move would suck and even with equal micro, your queen will be not able to destroy all draco's tanks on ground. Even then Draco could take the overhand. 2-0 for Draco.

Or you could also use the special forces rush and you would be dead before you upgrade your hospital. Point is, You are too vulnerable and when you do get your killing machine, its already too late to stop the massive army at your gate.


At your gate? The real doom here comes from ABOVE your gate, Draco.

My 2 cents -^__^-

Well guys, you all won't know me, but ... may I introduce myself?`:3
inflict
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inflict
381 posts
Shepherd

just as draco lerns to minimise his posts too less than an entire page, a new bloke comes along and decides its his job... what ever shall we do?





So, let us assume all of us here are equal. All of us are perfect. And we're doing a couple of 1v1s. Who wins?

Those win exploiting the bad balance will. And we want to squish that bonus out. It is our goal, to make the balance perfect, so that players are equal when they are both on the same skill level.


wrong. if we were all perfect are lines of thought would be as such.
i know there is a bit of imbalance in the game, i know the others will exploit it. and so shall i.


all the best players main govs and builds are ones that use the imbalances: there are very few exseptions other than yos: who porposely uses the weakest stratergy possible.
Daikenkini
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Daikenkini
12 posts
Nomad

wrong. if we were all perfect are lines of thought would be as such.
i know there is a bit of imbalance in the game, i know the others will exploit it. and so shall i.


Wrong. We can be perfect with any build, as long as we have the best micro and best macro possible.

Don't think too deep, it's not about thoughts here. When we are all playing perfectly with different builds against each other, we can determine the strength difference between two builds. This is practically extremely hard to do, but theoretically it's possible. You just have to include all units on battlefield and a few coordinates in the protocoll.

Imagine two bots fighting each other, with AIs set to "impossible" each. They will micro and macro perfectly (we assume they do not know what the other one is doing when they don't take a look, even if they are bots). Just that the one is doing that build, and the other doing some other build.

The major part of the AI stays the same, they just have other "checkpoints" where they build/deploy other stuff.

all the best players main govs and builds are ones that use the imbalances: there are very few exseptions other than yos: who porposely uses the weakest stratergy possible.


Soymaster is working very accurate. Let's ask him about the things he assumes from the start (IF he assumes anything like that from the start).

Sorry for that long post :-)
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