ForumsGamesGeneral Colony Discussion

6563 1063496
firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

  • 6,563 Replies
SoymasterYos
offline
SoymasterYos
971 posts
Nomad

The animation of explosions are determined by the positions. Not only that but explosion animations seem to have a relation with the targets. There are still several questions I have to figure out. This is probably the most complex issue in the game. I am going to do some research to see if anyone has posted any information about this in the past. I know nozo_ito (I think that's his name) posted about this issue.

Daikenkini
offline
Daikenkini
12 posts
Nomad

Hey look it's SoymasterYos pwning


SoymasterYos doesn't pwn, SoymasterYos soys.

Anyways, I know this is probably off topic but what do you think colony 2 will be like?


I actually wish for it to have around the same amount of units but less inlfuence stuff, better performance and a more or less easy upgrading tool that allows WEEKLY balance patches at its launch.

Also, a CLOSED beta would help him (Krin) to get the balance straight.
SoymasterYos
offline
SoymasterYos
971 posts
Nomad

New Fascists Strategy!

Bank
Treasury
Generator
2 Forges when Money gets to 72.

I wish Monarchy builds were this creative.

DracoTheDragon
offline
DracoTheDragon
102 posts
Nomad

I wish Monarchy builds were this creative.


i loled
inflict
offline
inflict
381 posts
Shepherd

i was silly enough to try it.

more bad than creative.... although mon rushing does get old

SoymasterYos
offline
SoymasterYos
971 posts
Nomad

The idea of the strategy is the use the deploy speed of Fascists to win. I tried this same idea with BTA and had a easier time Upgrading with more units.

MiamiBigAL
offline
MiamiBigAL
105 posts
Nomad

I think everyone understands the idea of the strategy. What people don't understand is wasting a lot of resources on an extra forge that a single forge is perfectly capable of using up all by itself. A dual forge idea for capi is a lot more viable than with fascist.

PREDADERP
offline
PREDADERP
86 posts
Nomad

Dual forge just sounds silly... this game seems to have lost all its creativity

inflict
offline
inflict
381 posts
Shepherd

that what i was going to say miami.. mabye dual forge capi would work well. i work on it.

NullDragon17
offline
NullDragon17
21 posts
Nomad

daul forge? thats kinda bad, and i kinda agree with u predaderp, this game is losing creativity

algebra15
offline
algebra15
35 posts
Nomad

So... I was thinking that Bank, Armory, Outpost, Hospital was a good way to go. Is that true?

inflict
offline
inflict
381 posts
Shepherd

yes.
but bank, arm, post, gen. is better.

40P2P
offline
40P2P
161 posts
Nomad

^^ fastest way to get hovers ftw

DracoTheDragon
offline
DracoTheDragon
102 posts
Nomad

Well from historical events dual builds are primarily used to pinbreak. Which is the most common case if your planning to wait that long. But the real question is why would you pinbreak when you can be the one that pins. The reason why overwhelming through low technology is a bad option is because you can receive the same result through new technology. However the difference is that this new technology can overwhelm the old.

jordster5
offline
jordster5
70 posts
Nomad

not at all, bank arms post work pretty well SOMETIMES

Showing 5986-6000 of 6563