So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
Oui updating my Rule #1 for RTS games because some people seem to not understand it (not looking at you, Inflict).
Rule 1: RTS games do not know any probability factors or bad balance. As a result from that, all players of a specific skill level are equal, and perfect for that skill level.
I still don't like it ... update it somehow, it can be phrased way better. It's actually a bit imprecise.
At your gate? The real doom here comes from ABOVE your gate, Draco.
in special forces rush? Theres no air units in that lol... unless you variate to saints or mod phants. However, in this case, i doubt my armory/sanc will come before his base is demolished
if we were all perfect are lines of thought would be as such.
even if your line of thought is perfect; that doesnt mean perfect is good enough. In his post he refered to the players as robots, so nearly every aspect is equal(excluding the variable)
Don't think too deep, it's not about thoughts here. When we are all playing perfectly with different builds against each other, we can determine the strength difference between two builds. This is practically extremely hard to do, but theoretically it's possible. You just have to include all units on battlefield and a few coordinates in the protocoll.
I agree
RTS games do not know any probability factors or bad balance. As a result from that, all players of a specific skill level are equal, and perfect for that skill level.
This i have to disagree with. I might be misinterpreting it, but then again, maybe not
RTS games do not know any probability factors or bad balance. As a result from that, all players of a specific skill level are equal, and perfect for that skill level.
im with draco
Imagine two bots fighting each other, with AIs set to "impossible" each. They will micro and macro perfectly (we assume they do not know what the other one is doing when they don't take a look, even if they are bots). Just that the one is doing that build, and the other doing some other build.
again the word asume. i get what your saying but its not correct.
firstlyly a major part of winning in the morden game is adapting.... so nomater how much the stats are in their favour i could beat one of theise bot beacause they cant adapt and change there playing style.
No dude. This is a mental experiment. You MUST assume. You cannot do the same thing in real life because there are no players that are exactly equal.
i get what your saying but its not correct. firstlyly a major part of winning in the morden game is adapting.... so nomater how much the stats are in their favour i could beat one of theise bot beacause they cant adapt and change there playing style.
No dude it is correct. A build is a base plus all its variations as a specific government. Since the bot is suppose to be equal in skill im not surprised you can beat it. I doubt your perfectly equal in all forms of the governments when most of the mental experiments are contrasting builds
in special forces rush? Theres no air units in that lol... unless you variate to saints or mod phants. However, in this case, i doubt my armory/sanc will come before his base is demolished
(ooops) ...
In his post he refered to the players as robots, so nearly every aspect is equal (excluding the variable)
Exactly
I agree
Sup
This i have to disagree with. I might be misinterpreting it, but then again, maybe not
Let's come back to that one later. I phrased it so stupidly that even me finds it hard to understand it, lol.
No dude. This is a mental experiment. You MUST assume. You cannot do the same thing in real life because there are no players that are exactly equal.
This is more than a mental experiment. We can use our conditions (in a limited way) even when playing. We're working somehow on scientific basis with such strict conditions.
Of course we'll have fails and we will be kinda imprecise. But as I said, with the right protocoll ...
Don't think too deep, it's not about thoughts here. When we are all playing perfectly with different builds against each other, we can determine the strength difference between two builds. This is practically extremely hard to do, but theoretically it's possible. You just have to include all units on battlefield and a few coordinates in the protocoll.
Here's an update on the targeting bug. I have found out that there are 3 areas where a unit can be hit from: Right, Center, and Left. I noticed this last night when testing the Sakata Spiders, but there was something odd happening during this test. Projectiles hit: right 90%, center 8% and left 1%, but these are just estimated percentages. I will post tomorrow.
This sounds to me as if this is something Krin did not finish but originally should weaken the power of micro ... stuff like that. Correct me if I'm wrong.
ok.... i think your wrong, all shots of the units go to the right of the unit, i think krin was trying to make the left side go to the left of the unit and right side go to the right side, but both the left and right sides shots go to shift to the right. missles are entirely opposite, always going to left side
I still haven't been able to figure out this targeting issue, but I have new information. Explosion animations are different depending where the unit is relative to it's target or what team the unit is owned by. I am going to test this now.