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TSL3_needed
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TSL3_needed
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Nomad

My second true RPG. This one is different from my other ones though. Quite a bit complex. And here comes the longest OP you'll ever see.

I'll start with a basic story:

The apocalypse has come. This time, rather than most fears of a nuclear end, this one is biological. You and several friends and strangers are the only ones left in this city of 500,000 inhabitants, along with a few hundred raiders and survivors. You must now survive.

Basic Sheet:

Name:
Age:
Build: (Stocky, muscular, nimble, thin, fat, athletic)
Class: (Biological engineer, computer expert, security guard, worker, fighter, sniper, mechanical engineer, doctor)
Strength: (Your overall strength)
Intelligence: (How smart you are)
Health: (Not HP mind you) (How healthy you are)
Common Sense: (Determined by me from you're first decisions)
Agility: (How maneuverable and how fast you are)
Accuracy: (How accurate you are with ranged and melee weapons)
Determination: (How much determination you have [morale])
Toughness: (How much you can withstand)
Status: (Injured, sick, infected, healthy)
Skills: (Your skills)
Inventory: (Your inventory)
Friends: (Friends within the cell)
Enemies: (Enemies [people you don't get along with] within the cell)

Nice and long eh? Only one build/class per person. You have 5 basic points on everything. I will outline how much points you have reduced or increased in each.

Builds and their respective stats:

Stocky:

Strength: +2 Points
Agility: -2 Points
Toughness: +3 Points

Muscular:

Strength: +4 Points
Agility -2 Points

Nimble:

Agility: +5 Points
Toughness: -3 Points

Thin:

Basic Points

Fat:

Strength: +1 Points
Health: -2
Agility: -3
Toughness: +4

Athletic:

Strength: +1
Health: +1
Agility: +1
Toughness: -2

Classes:

Biological Engineer:

Skill: Biohazard Removal: Can actively remove infected supplies and people.

Computer Expert:

Skill: Computer Splice: Can hack computers

Intelligence: +1

Security Guard:

Skill: Night Watch: Can see better in the dark
Item: Taser

Worker:

Skill: Live to Work: Gets work done 250% faster
Item: Hammer; Screwdriver

Strength: +1

Fighter:

Skill: Martial Prowess: Has a 50% higher chance of winning a melee fight

Agility: +1

Sniper:

Skill: One Shot, One Kill: Gets a bonus when using sniper rifles
Item: Glock Pistol

Accuracy: +3

Mechanical Engineer:

Skill: It Runs!: Can make a car and/or motor run without help
Item: Wrench

Doctor:

Skill: Help the Poor: Can provide first aide to an injured person
Item: First Aide Kit

+1 Bonus to everyones' health

Those are the bonuses. Now the Cells' Chart (I monitor it). All numbers equal days.

Canned Food: 3
Fresh Food: 0
Water: 3
Electricity: N/A
Gasoline: N/A
Current Location: Outside the Minimart
Home Base: N/A
Surplus Weapons: N/A
Medical Supplies: (This one is different. It counts for uses) 3 (+1 If there is a doctor)

4 People at the moment. If you see me not post for a good while, chances are I'm organizing new scenarios for you guys to deal with. That means stop posting until I get some new scenarios through.

So, as I always say, Enjoy!

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