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TSL3_needed
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TSL3_needed
5,579 posts
Nomad

My second true RPG. This one is different from my other ones though. Quite a bit complex. And here comes the longest OP you'll ever see.

I'll start with a basic story:

The apocalypse has come. This time, rather than most fears of a nuclear end, this one is biological. You and several friends and strangers are the only ones left in this city of 500,000 inhabitants, along with a few hundred raiders and survivors. You must now survive.

Basic Sheet:

Name:
Age:
Build: (Stocky, muscular, nimble, thin, fat, athletic)
Class: (Biological engineer, computer expert, security guard, worker, fighter, sniper, mechanical engineer, doctor)
Strength: (Your overall strength)
Intelligence: (How smart you are)
Health: (Not HP mind you) (How healthy you are)
Common Sense: (Determined by me from you're first decisions)
Agility: (How maneuverable and how fast you are)
Accuracy: (How accurate you are with ranged and melee weapons)
Determination: (How much determination you have [morale])
Toughness: (How much you can withstand)
Status: (Injured, sick, infected, healthy)
Skills: (Your skills)
Inventory: (Your inventory)
Friends: (Friends within the cell)
Enemies: (Enemies [people you don't get along with] within the cell)

Nice and long eh? Only one build/class per person. You have 5 basic points on everything. I will outline how much points you have reduced or increased in each.

Builds and their respective stats:

Stocky:

Strength: +2 Points
Agility: -2 Points
Toughness: +3 Points

Muscular:

Strength: +4 Points
Agility -2 Points

Nimble:

Agility: +5 Points
Toughness: -3 Points

Thin:

Basic Points

Fat:

Strength: +1 Points
Health: -2
Agility: -3
Toughness: +4

Athletic:

Strength: +1
Health: +1
Agility: +1
Toughness: -2

Classes:

Biological Engineer:

Skill: Biohazard Removal: Can actively remove infected supplies and people.

Computer Expert:

Skill: Computer Splice: Can hack computers

Intelligence: +1

Security Guard:

Skill: Night Watch: Can see better in the dark
Item: Taser

Worker:

Skill: Live to Work: Gets work done 250% faster
Item: Hammer; Screwdriver

Strength: +1

Fighter:

Skill: Martial Prowess: Has a 50% higher chance of winning a melee fight

Agility: +1

Sniper:

Skill: One Shot, One Kill: Gets a bonus when using sniper rifles
Item: Glock Pistol

Accuracy: +3

Mechanical Engineer:

Skill: It Runs!: Can make a car and/or motor run without help
Item: Wrench

Doctor:

Skill: Help the Poor: Can provide first aide to an injured person
Item: First Aide Kit

+1 Bonus to everyones' health

Those are the bonuses. Now the Cells' Chart (I monitor it). All numbers equal days.

Canned Food: 3
Fresh Food: 0
Water: 3
Electricity: N/A
Gasoline: N/A
Current Location: Outside the Minimart
Home Base: N/A
Surplus Weapons: N/A
Medical Supplies: (This one is different. It counts for uses) 3 (+1 If there is a doctor)

4 People at the moment. If you see me not post for a good while, chances are I'm organizing new scenarios for you guys to deal with. That means stop posting until I get some new scenarios through.

So, as I always say, Enjoy!

  • 117 Replies
Koochman21
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Koochman21
894 posts
Nomad

D) go back in minimart to search for some mechanical parts or devices.

(wow im really late here, but its because im in different time zone, you know i need to sleep too

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Everyone, post you sheets please. Your most current one.

I will then either give you something to do or continue your current situation.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

0.o I can't believe telling you to update this RPG on Flash Gamer RPG actually worked lol.

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: 2 Bug Bombs, Hammer, 12 Nails, Spiked Bat
Friends: None
Enemies: None

Here ya go!

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

Alright, this is what I got.... right?

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

If it's your most recent one then yes.

We'll get back on track when I get 4 peoples' sheet. Then I can have you deal with the intruders.

I think I let to many people on. I can't have them all on at the same time >>.<< Dammit.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

That's why it's a good idea to split people up into teams based on when they can get on.
So if we all started at different places, there could be a group for every time zone, or how long school runs, etc.
That way, all the people in the same group would be on at about the same time.
And if they're just never on, give them a few warnings on their profile and then boot them out. I've done it before.
Although, it is your RPG.
Yup, and even if they are all on, it's really tough for the OP to manage very many characters at once.
=( Sad times.

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

'Tis. Sadly I have some bad school times myself (7:00am-5:00pm) for when I'm not on. Then the time I'm asleep.

*Sigh*

I could also create three different RPGs based off the different teams I created.

All in the same universe of course. That would also help with clutter.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

We could continue the game anyway, and have them conveniently leave or something.
It always happens. That's part of why I don't like RPGs that are so dependent on a team like that. If the players aren't all on at the same time, well then, can't play.

Siphter
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Siphter
21 posts
Nomad

Name: Al Mortier
Age: 22
Build: Stocky)
Class: Worker
Strength: 8
Intelligence: 5
Health: 100
Common Sense:
Agility: 3
Accuracy: 5
Determination: 5
Toughness: 8
Status: Healthy
Skills: Live to Work
Inventory: Hammer, Screwdriver, 1 Bug Bomb, Wrist Wrocket
Friends: None
Enemies: None

Thar? And btw, is the Wrist Wrocket an actual wrist mounted rocket launcher? Or something else?

SoulHack117
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SoulHack117
1,845 posts
Nomad

I just don't know what to do, so I am not posting.

Name: Lunia Heathclifth
Age: 21
Build: Nimble
Class: Doctor
Strength: 5
Intelligence: 5
Health: 6
Common Sense: 5
Agility: 10
Accuracy: 5
Determination: 5
Toughness: 2
Status: healthy
Skill: Help the Poor: Can provide first aide to an injured person
Inventory: First Aide Kit
Friends: None
Enemies: None

TYofLER
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TYofLER
472 posts
Nomad

Name:Ler
Age:16
Build:thin
Class:bioengineer
Strength:5
Intelligence:5
Health:5
Common Sense: (Determined by me from you're first decisions)
Agility:5
Accuracy:5
Determination:5
Toughness:5
Status:healthy
Skills:Biohazard Removal: Can actively remove infected supplies and people
Inventory:Sterilization fluid.
Friends:
Enemies:

i change my answer seeing as how he does nothing.

C) Attempt to make a run to some stores, and look for supplies.

Koochman21
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Koochman21
894 posts
Nomad

Name: Sergey Lebanov
Age: 32
Build: Fat
Class: Mechanical engineer
Strength: 6
Intelligence: 5
Health: 3
Common Sense: 5
Agility: 2
Accuracy: 5
Determination: 5
Toughness: 9
Status: healthy
Skills: Can make a car and/or motor run without help
Inventory: Wrench
Friends: None
Enemies: None

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Goody. Now I can give ye guys something to do.

I'll continue some of your situations while having the others due something else.

Jonathan:

Mike tells you that you should keep low. He also tells you that they are currently unarmed as it appears, so sit still.

A) Stay low
B) Stay low but prepare for combat
C) Start to sneak out
D) Charge
E) Create your own

Mike:

You tell Jonathan what he needs to know, you can now:

A) Take a head count of the potential combatants
B) Create your own

Joe Moore:

You are currently inside the minimart, counting up supplies. You managed to get a computer running while you were inside. You can now:

A) Attempt to connect with the internet
B) Open a word processor and type what your supplies are
C) Create your own

Al Mortier:

A wrist rocket is a slingshot, just far more powerful.

You are currently inside the minimart, barricading the front along with some others. You see some trouble outside but decide to ignore it, thinking that Jonathan has a handle on it. You continue with your work.

A) Study the situation and see if you can help
B) Continue fortifying the minimart
C) Create your own

Lunia:

You are inside the minimarts' managers office scrounging through old files in the desk. You stumble upon some files that outline an escape route to an old office building downtown, 20 miles away. It seems rather sketchy, but could be valuable. It could also get you all killed. It's a tough decision.

A) Keep it
B) Discard it
C) Create your own

Ler:

You are currently inside the minimart, barricading the front along with some others. You see some trouble outside but decide to ignore it, thinking that Jonathan has a handle on it. You continue with your work.

A) Study the situation and see if you can help
B) Continue fortifying the minimart
C) Create your own

Sergey:

You are inside a small garage inside the minimart. There are tools strewn around, and an unworking truck inside.

A) Create your own

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: 2 Bug Bombs, Hammer, 12 Nails, Spiked Bat
Friends: None
Enemies: None

B) Stay low but prepare for combat.
But, I tell Mike that if there is combat, try not to kill them. We don't know who they are, besides, hostages might be handy.

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

A) take a head count. Once that is done, if enough, time, I'll think of a strategic way to bring them down without injurying them too much...

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