My second true RPG. This one is different from my other ones though. Quite a bit complex. And here comes the longest OP you'll ever see.
I'll start with a basic story:
The apocalypse has come. This time, rather than most fears of a nuclear end, this one is biological. You and several friends and strangers are the only ones left in this city of 500,000 inhabitants, along with a few hundred raiders and survivors. You must now survive.
Basic Sheet:
Name: Age: Build: (Stocky, muscular, nimble, thin, fat, athletic) Class: (Biological engineer, computer expert, security guard, worker, fighter, sniper, mechanical engineer, doctor) Strength: (Your overall strength) Intelligence: (How smart you are) Health: (Not HP mind you) (How healthy you are) Common Sense: (Determined by me from you're first decisions) Agility: (How maneuverable and how fast you are) Accuracy: (How accurate you are with ranged and melee weapons) Determination: (How much determination you have [morale]) Toughness: (How much you can withstand) Status: (Injured, sick, infected, healthy) Skills: (Your skills) Inventory: (Your inventory) Friends: (Friends within the cell) Enemies: (Enemies [people you don't get along with] within the cell)
Nice and long eh? Only one build/class per person. You have 5 basic points on everything. I will outline how much points you have reduced or increased in each.
Skill: Biohazard Removal: Can actively remove infected supplies and people.
Computer Expert:
Skill: Computer Splice: Can hack computers
Intelligence: +1
Security Guard:
Skill: Night Watch: Can see better in the dark Item: Taser
Worker:
Skill: Live to Work: Gets work done 250% faster Item: Hammer; Screwdriver
Strength: +1
Fighter:
Skill: Martial Prowess: Has a 50% higher chance of winning a melee fight
Agility: +1
Sniper:
Skill: One Shot, One Kill: Gets a bonus when using sniper rifles Item: Glock Pistol
Accuracy: +3
Mechanical Engineer:
Skill: It Runs!: Can make a car and/or motor run without help Item: Wrench
Doctor:
Skill: Help the Poor: Can provide first aide to an injured person Item: First Aide Kit
+1 Bonus to everyones' health
Those are the bonuses. Now the Cells' Chart (I monitor it). All numbers equal days.
Canned Food: 3 Fresh Food: 0 Water: 3 Electricity: N/A Gasoline: N/A Current Location: Outside the Minimart Home Base: N/A Surplus Weapons: N/A Medical Supplies: (This one is different. It counts for uses) 3 (+1 If there is a doctor)
4 People at the moment. If you see me not post for a good while, chances are I'm organizing new scenarios for you guys to deal with. That means stop posting until I get some new scenarios through.
That's why it's a good idea to split people up into teams based on when they can get on. So if we all started at different places, there could be a group for every time zone, or how long school runs, etc. That way, all the people in the same group would be on at about the same time. And if they're just never on, give them a few warnings on their profile and then boot them out. I've done it before. Although, it is your RPG. Yup, and even if they are all on, it's really tough for the OP to manage very many characters at once. =( Sad times.
We could continue the game anyway, and have them conveniently leave or something. It always happens. That's part of why I don't like RPGs that are so dependent on a team like that. If the players aren't all on at the same time, well then, can't play.
I just don't know what to do, so I am not posting.
Name: Lunia Heathclifth Age: 21 Build: Nimble Class: Doctor Strength: 5 Intelligence: 5 Health: 6 Common Sense: 5 Agility: 10 Accuracy: 5 Determination: 5 Toughness: 2 Status: healthy Skill: Help the Poor: Can provide first aide to an injured person Inventory: First Aide Kit Friends: None Enemies: None
Name:Ler Age:16 Build:thin Class:bioengineer Strength:5 Intelligence:5 Health:5 Common Sense: (Determined by me from you're first decisions) Agility:5 Accuracy:5 Determination:5 Toughness:5 Status:healthy Skills:Biohazard Removal: Can actively remove infected supplies and people Inventory:Sterilization fluid. Friends: Enemies:
i change my answer seeing as how he does nothing.
C) Attempt to make a run to some stores, and look for supplies.
Name: Sergey Lebanov Age: 32 Build: Fat Class: Mechanical engineer Strength: 6 Intelligence: 5 Health: 3 Common Sense: 5 Agility: 2 Accuracy: 5 Determination: 5 Toughness: 9 Status: healthy Skills: Can make a car and/or motor run without help Inventory: Wrench Friends: None Enemies: None
I'll continue some of your situations while having the others due something else.
Jonathan:
Mike tells you that you should keep low. He also tells you that they are currently unarmed as it appears, so sit still.
A) Stay low B) Stay low but prepare for combat C) Start to sneak out D) Charge E) Create your own
Mike:
You tell Jonathan what he needs to know, you can now:
A) Take a head count of the potential combatants B) Create your own
Joe Moore:
You are currently inside the minimart, counting up supplies. You managed to get a computer running while you were inside. You can now:
A) Attempt to connect with the internet B) Open a word processor and type what your supplies are C) Create your own
Al Mortier:
A wrist rocket is a slingshot, just far more powerful.
You are currently inside the minimart, barricading the front along with some others. You see some trouble outside but decide to ignore it, thinking that Jonathan has a handle on it. You continue with your work.
A) Study the situation and see if you can help B) Continue fortifying the minimart C) Create your own
Lunia:
You are inside the minimarts' managers office scrounging through old files in the desk. You stumble upon some files that outline an escape route to an old office building downtown, 20 miles away. It seems rather sketchy, but could be valuable. It could also get you all killed. It's a tough decision.
A) Keep it B) Discard it C) Create your own
Ler:
You are currently inside the minimart, barricading the front along with some others. You see some trouble outside but decide to ignore it, thinking that Jonathan has a handle on it. You continue with your work.
A) Study the situation and see if you can help B) Continue fortifying the minimart C) Create your own
Sergey:
You are inside a small garage inside the minimart. There are tools strewn around, and an unworking truck inside.
B) Stay low but prepare for combat. But, I tell Mike that if there is combat, try not to kill them. We don't know who they are, besides, hostages might be handy.