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TSL3_needed
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TSL3_needed
5,579 posts
Nomad

My second true RPG. This one is different from my other ones though. Quite a bit complex. And here comes the longest OP you'll ever see.

I'll start with a basic story:

The apocalypse has come. This time, rather than most fears of a nuclear end, this one is biological. You and several friends and strangers are the only ones left in this city of 500,000 inhabitants, along with a few hundred raiders and survivors. You must now survive.

Basic Sheet:

Name:
Age:
Build: (Stocky, muscular, nimble, thin, fat, athletic)
Class: (Biological engineer, computer expert, security guard, worker, fighter, sniper, mechanical engineer, doctor)
Strength: (Your overall strength)
Intelligence: (How smart you are)
Health: (Not HP mind you) (How healthy you are)
Common Sense: (Determined by me from you're first decisions)
Agility: (How maneuverable and how fast you are)
Accuracy: (How accurate you are with ranged and melee weapons)
Determination: (How much determination you have [morale])
Toughness: (How much you can withstand)
Status: (Injured, sick, infected, healthy)
Skills: (Your skills)
Inventory: (Your inventory)
Friends: (Friends within the cell)
Enemies: (Enemies [people you don't get along with] within the cell)

Nice and long eh? Only one build/class per person. You have 5 basic points on everything. I will outline how much points you have reduced or increased in each.

Builds and their respective stats:

Stocky:

Strength: +2 Points
Agility: -2 Points
Toughness: +3 Points

Muscular:

Strength: +4 Points
Agility -2 Points

Nimble:

Agility: +5 Points
Toughness: -3 Points

Thin:

Basic Points

Fat:

Strength: +1 Points
Health: -2
Agility: -3
Toughness: +4

Athletic:

Strength: +1
Health: +1
Agility: +1
Toughness: -2

Classes:

Biological Engineer:

Skill: Biohazard Removal: Can actively remove infected supplies and people.

Computer Expert:

Skill: Computer Splice: Can hack computers

Intelligence: +1

Security Guard:

Skill: Night Watch: Can see better in the dark
Item: Taser

Worker:

Skill: Live to Work: Gets work done 250% faster
Item: Hammer; Screwdriver

Strength: +1

Fighter:

Skill: Martial Prowess: Has a 50% higher chance of winning a melee fight

Agility: +1

Sniper:

Skill: One Shot, One Kill: Gets a bonus when using sniper rifles
Item: Glock Pistol

Accuracy: +3

Mechanical Engineer:

Skill: It Runs!: Can make a car and/or motor run without help
Item: Wrench

Doctor:

Skill: Help the Poor: Can provide first aide to an injured person
Item: First Aide Kit

+1 Bonus to everyones' health

Those are the bonuses. Now the Cells' Chart (I monitor it). All numbers equal days.

Canned Food: 3
Fresh Food: 0
Water: 3
Electricity: N/A
Gasoline: N/A
Current Location: Outside the Minimart
Home Base: N/A
Surplus Weapons: N/A
Medical Supplies: (This one is different. It counts for uses) 3 (+1 If there is a doctor)

4 People at the moment. If you see me not post for a good while, chances are I'm organizing new scenarios for you guys to deal with. That means stop posting until I get some new scenarios through.

So, as I always say, Enjoy!

  • 117 Replies
Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: 2 Bug Bombs, Hammer, 12 Nails
Friends: None
Enemies: None

Can I make my own option?
If so, I go up to the roof with Mike to get a fix on the situation.
If not, then I choose B) Run inside

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

B) I watch them carefully, trying to spot if they have any ranged weapons I might need to warn Jonathan of.

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: 2 Bug Bombs, Hammer, 12 Nails
Friends: None
Enemies: None

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

Jonathan runs inside, while Mike watches the approachers carefully, in case they have ranged weapons.

Jonathan:

A) Run to the roof in case Mike needs help
B) Hold your ground, peering out the window
C) Look for some sharp, heavy objects
D) Hide like a wussy in a closet (XD)

Mike:

A) Continue watching
B) Attempt to yell out at them
C) Start shooting

SoulHack117
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SoulHack117
1,845 posts
Nomad

Name: Lunia Heathclifth
Age: 21
Build: Nimble
Class: Doctor
Strength: 5
Intelligence: 5
Health: 6
Common Sense: 5
Agility: 10
Accuracy: 5
Determination: 5
Toughness: 2
Status: healthy
Skill: Help the Poor: Can provide first aide to an injured person
Inventory: First Aide Kit
Friends: None
Enemies: None

Okay, so what do I do? And whom's group am I with?

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

A)for all we know, they might not even know we're here. I keep watch as they get closer.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: 2 Bug Bombs, Hammer, 12 Nails
Friends: None
Enemies: None

D).
No, just kidding.
Again, can I make my own option here?
If so, I go to the point where Mike and I can easily communicate, and ask him how many hostiles there are, and if they have weapons.
If they are armed, or if there are 4+ of them(or both), I ask him to try to get them to split up somehow.
If they are unarmed, and there are 3- of them, I will ask him to come help me attack them head-on in a melee battle. I should be able to win because of my Martial Prowess, with his help.
If I can't make my own option, then simply
C) Look for some sharp, heavy objects

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

You're in my group soulhack.

SoulHack117
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SoulHack117
1,845 posts
Nomad

So what do I do then?

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: 2 Bug Bombs, Hammer, 12 Nails, Spiked Bat
Friends: None
Enemies: None

While Mike continues to watch the approachers, Jonathan starts searching for a sharp heavy object in case they are enemies. He finds a spiked bat in decent condition!

Jonathan:

A) Prepare for Mikes call of danger or not
B) Charge out without a care in the world
C) Go outside and greet them
D) Create your own

Mike:

You finally see them, and they appear to not have any weapons. They still look like a rowdy lot though.

A) Continue watching
B) Alert Jonathan
C) Create your own

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: 2 Bug Bombs, Hammer, 12 Nails, Spiked Bat
Friends: None
Enemies: None

D) Create your own

Hide and take in the situation. Are they armed? How many are there?

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

C) I tell Jonathan to Keep low (like he already is) and tell him they don't have any weapons. I'll see if they pass without noticing us.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

I'm going to restfor a while.
People, don't get me killed.
See ya when I feel like getting back on!
:P

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

I'm taking a break for the moment. I'm going to organize some wepic scenarios! (not really :P)

Siphter
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Siphter
21 posts
Nomad

Ack. Sorry for taking so long to respond... My CPU overheated and my monitor was on the fritz. So, do I start from the most recent decision, or what?

alabasterdragon
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alabasterdragon
87 posts
Nomad

Name: John Rook
Age: 28
Build: Stocky
Class: Security Guard

Strength: 7
Intelligence: 5
Health:
Common Sense:
Agility: 3
Accuracy: 5
Determination: 5
Toughness: 8

Status: Healthy
Skills: Night Watch
Inventory: Taser

Friends: N/A
Enemies: N/A

C) Attempt to make a run to some stores, and look for supplies.

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