1. More Ranks because it's too easy to gain rank when u played 500 games. I think that 17 ranks is enough for now. Make it harder to get to the higher ranks because there are players who have played over 800 games.
2. More Servers because the 2 servers get full on weekends. Problem is you need to make a cool name for it.
3. A Top Player List because I want to know who is the leader. I have an idea of how it should work. Base it on a new game type that I will explain below in number 7 and 9.
4. A Friends List because it would improve the games rating I think. The way this function works is u can make a new code like "/add username", then a request is sent to the player only if he is on that server, and the same chat room, then the other player needs to accept the request, so that they can be on their friends list, which can be a tab on the chat room list, this chat room is only made to show you all of your friends but the names are going to be color-coded. For instance, the friends that are online, not playing, in blue, the friends that are offline in red, friends that are in a chat room in green, and friends that are in a game waiting to be started in pink.
5. Find A Way To Block The Cheat Engine because I hate playing a game and losing because my opponent was hacking. I know this is very hard to stop but it ruins the game, and then you start saying that the player you lost to is a hacker and the hacker stats saying "you blame all your loses because the other player hacked" than no one believes you, so then your reputation is ruined.
6. Get Some Administrators because they can kick hackers, spammers, gossipers, nuisances, and people who are saying nasty stuff, but they need proof the player who is being called a hacker is a hacker.
7. Making One Versus One A Game Type because I want to find more and more strategies. This game type is for one versus one games only, and in order for this to count u can only play against other players.
8. Make The Vets Hall For Players Who Are In The Top 75% because I don't want amateurs listening to the pros talking about strategies. I know this one sounds dumb, but, look at it this way, I spent allot of time making my strategy, and this amateurs over hears to pros talking a he is now the best rank 3, all because of two pros were talking. I think everyone needs to find a strategy on there own.
the obvious, tighten up the system, tweak the bugs and glitches...... make "invite" games possible, where a user can be invited and only those who WERE can join that said game..... make it so that cpus must also abided by the set rules on a game, make it possible to exclude guest or certain players(indivdually, by rank, by gov etc.) BEFORE the game starts.... tighten the null system and hacker fire walls, make it so that when i ceratin amount of units are deployed too fast the user(hacker) who did so is locked from the game and can ONLY leave....... i'll have more to come.
invite" games possible, where a user can be invited and only those who WERE can join that said game.
Good idea, making password protected games for example would be a brilliant thing to do.
make it possible to exclude guest or certain players(indivdually, by rank, by gov etc.)
Guest yes, rank, no. We have already decided that rank no longer means anything.
I think that private rooms for chat or something would be good and also, group whisper functions would be good. A larger friendlist and easier methods for blocking people (Not having to add to friendlist in order to block would be good. So, really just making a block list which is separate from everything else so that it does not create confusion and makes it easier all around.
And, of course, unit buff ups; longer Groditz range and I think in spider vs spider battles, mods should be able to give a proper edge, their range is way too low and they end up just getting owned.
i have alot of ideas , the white queen thing is very good and the problem with mods is in erly game they pwn all units but as the enemy builds and army there range is too small to be able to attak..... i belive they therefor have to remain the same in erly game but as the game progresses for every minuet the mod is on the battle field it should gain a little range, it should stop gaining range at just over hover tank range, and it should cost 65 influ...gronzits should have missile resistant armor
the biggest prob in the game is that in normal or cw missiles and bqs when used with micro pwn forge therefore i suggest glads armor takes rather than six missiles before death, somthing like 24 whitch is 4x therefore forge will not be defeated soo easyly by bqqs
but as the game progresses for every minuet the mod is on the battle field it should gain a little range
.... seeing how in a "good" game or between 'ros" a game can span from 4-34 minutes..... thats a bit much
, it should stop gaining range at just over hover tank range
.....no, equivalent to, maybe.
gronzits should have missile resistant armor
believe it or not they "can" actually take 1 missiles hit already..... in directly..... but that idea is questionable, at most 1 hit directly, or 2 in-directly...
Guest yes, rank, no. We have already decided that rank no longer means anything.
peggy... of course WE know that, but noobies dont, this is insticnt to them... plus quite alot of hackers now-a-days "tend" to hack there rank ABOVE ten, so this can indirectly target them.....
I think that private rooms for chat or something would be good and also, group whisper functions would be good. A larger friendlist and easier methods for blocking people (Not having to add to friendlist in order to block would be good. So, really just making a block list which is separate from everything else so that it does not create confusion and makes it easier all around
they gatta make gladiators better. either give them more range or soemthing... influence needs to be nerfed in general.
Special operations spec ops rush is seen too much. its very aggravating and is really getting on my nerves.
*big point. there needs to be influence units called like S-marines, S-medics, S-scouts, S-romans, etc. all the EXTREMELY basic units for like 2-5 influence that have special attributes. there currently is an smarine, smedics should have increased range and heal at 75% as much, but at double the speed. this will make them heal 150% more and make their healing intervals half the time so weak, but fast shots can be healed more effectively. Sromans should get more speed, less health, healing over time capabilities, and the range of a marine. this would make them good units to "micro" with. Sscout should get the shots that a phantom has, more health, and 'flares' that destroy missiles.
smedics should have increased range and heal at 75% as much, but at double the speed
u minds well just say +.5 more speed or healing buy......... andddd all that is just a lil much...... for ONE gov..... plus the romans are fine as they r, besides they r already far more useful than they should be for experienced players...... but u right about the glads buy, most def.
u minds well just say +.5 more speed or healing buy
scratch that 50% buy, but i get WHERE ur coming from, simply put MORE UNITS FOR MON..... and quite frankly coming from someone who claims to hate the reapearing mon rushes in todays colony games...... this is gonna make it worse XD imagine and S-roman with the spec team type rush XD, that would be horribleeeee to counter early game XD.
S-roman with the spec team type rush XD, that would be horribleeeee to counter early game XD.
Yeah, I think that would be the icing on the cake, especially if they were resilient to cronite tanks splash or something. Mon would become really, really annoying.:L
im a m on and ill say it already is really really annoying XD
new idea..... kinda old, a "support" type structure where upgrades for units are available to purchase and "strikes" can be called in. Like buying a queen strike without purchasing the actual queen, of course this itself would have to be a lil expensive for balancing purposes, but it sounds like a good idea to me, of course the structure would also have to be expensive FOR balancing purposes.