We've updating Colony to version 2.0 right now. Here will be the changes in the update:
New Buildings and Units
With the war in Athenia still raging on, all the governments have been pushed to develop new technologies. As casualties pile up, the Hospitals have been forced to upgrade into War Sanctums to cope with the number of bodies being rushed into Emergency Care every hour.
The Saint watches over the sky and proves a fearsome guardian over the city. New Far-Range sniper rifles have been developed to siege enemy forces from a great distance. The prototype android, A27-Pride is now in mass production to provide support fire.
New Game Mechanics
The game should run a little bit smoother now, and allow you to reach up to Rank 10 on multiplayer. A lot of rebalancing has been done on existing units, especially the Sakata and the Groditz. You can also now double click a unit to select all units of that type.
More Coming Soon!
I'm still working on an anti hack system, and the Fox server has been programmed into the game (we just don't have the server yet). Expect there to be a string of smaller updates throughout this week as we put in additional features little by little
Sometimes, when something is building, pushing a hotkey will cancel the building thingy and build somethign else. Annoying when you have enough to make a gen and upgrade to solar, push W just before its built, and have to rebuild it...minus 50 cash.
Sometimes, when something is building, pushing a hotkey will cancel the building thingy and build somethign else. Annoying when you have enough to make a gen and upgrade to solar, push W just before its built, and have to rebuild it...minus 50 cash.
I've had that before. Just make sure you don't change a building while it's building with a hotkey. Make sure to always CLICK the red x to cancel and then build something else. Or just make sure that it finishes building before you upgrade.
what if (and i have said this many times) there different terrains each one having different advantages and disadvanteges like a sand place where ground units might move slower or a jungle where romans,marines,snipers,medics, etc. would have a health bonus or something like that
well then the game wouldnt tie in with the storyline.