ForumsGamesColony Version 2.0

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Krin
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Krin
129 posts
Nomad

Hi all!

We've updating Colony to version 2.0 right now. Here will be the changes in the update:

New Buildings and Units

With the war in Athenia still raging on, all the governments have been pushed to develop new technologies. As casualties pile up, the Hospitals have been forced to upgrade into War Sanctums to cope with the number of bodies being rushed into Emergency Care every hour.

The Saint watches over the sky and proves a fearsome guardian over the city. New Far-Range sniper rifles have been developed to siege enemy forces from a great distance. The prototype android, A27-Pride is now in mass production to provide support fire.

New Game Mechanics

The game should run a little bit smoother now, and allow you to reach up to Rank 10 on multiplayer. A lot of rebalancing has been done on existing units, especially the Sakata and the Groditz. You can also now double click a unit to select all units of that type.

More Coming Soon!

I'm still working on an anti hack system, and the Fox server has been programmed into the game (we just don't have the server yet). Expect there to be a string of smaller updates throughout this week as we put in additional features little by little

Krin

  • 318 Replies
lalala12
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lalala12
2,165 posts
Nomad

I wish there was more micro...more in depth strategy...how about an attack button, for focusing fire on a unit? (sorry if this was already suggested)

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

There are, but only with a select few units.
Targeting one unit would be a bit annoying
(meds, anyone?)

wwiifan
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wwiifan
272 posts
Nomad

yeah i like the targeting idea but it can be hard to click on stuff when its mobbed up. maybe you could drag a box around the enemy and tell your forces to target that area

jdoggparty
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jdoggparty
5,860 posts
Nomad

I think the influence should be easier to get. And the things that cost Influence should be less.

yeah i like the targeting idea but it can be hard to click on stuff when its mobbed up.


I wish you could drag a box, then click like:

Select All
Select (certain unit)

That would be cool.

There should be things you could buy from the base. Like turrets, or special units. What about water units?
wwiifan
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wwiifan
272 posts
Nomad

Hm a sea next to the battle field would be awesome... wait i have a great idea!!! It would take forever to make and wuld probably have to be in a colony 2. 3 different types of battlefield ocean, land, and air (or combos of them) You can zoom out of the battlefield and loot at it from a birds eye view. The battle field is 3x bigger, has lanes but arnt the same as they are in 1944, and can spread them out longer across the field. and can make a group of 10 tanks or so at a time. and can make turrets and stuff like jdoggparty said

jdoggparty
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jdoggparty
5,860 posts
Nomad

and can make a group of 10 tanks or so at a time
jdoggparty
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jdoggparty
5,860 posts
Nomad

wow i hit cut not copy... Hotkeys fail

Anyway, what about group send.

Ex: Hovers cost 30 manpower and 10 energy.

If you had 150 manpower, and 50 energy, you could send 5 at a time and they could load the same speed. Or 3 at a time. And you could do this for all units.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Here are a few ideas I have -

Ocean units
Limited time units/buildings according to the holiday (christmas, for example)
More influence units
Air meds
Defense Units
Boost towers

jdoggparty
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jdoggparty
5,860 posts
Nomad

What are boost towers?

Here's one:

Upgrade:
Dmg 5% 20 influence
Armor 5% 20 influence
Health " "
Speed " "
Rate " "

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Boost towers increase fire rate, damage, range for every unit within it's range.

Not permanent upgrades.

jdoggparty
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jdoggparty
5,860 posts
Nomad

oh. Permanent upgrades wouldn't be fair.

Unless they only went 20% high...

Ephemeral
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Ephemeral
88 posts
Peasant

If the towers had to be built on a building slot, then it would be fair, since you're hurting your economy for the boost. Personally, I think I'd rather have the resource building instead of the tower because more units > 20% boost.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Defense towers would also take up a slot.

lalala12
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lalala12
2,165 posts
Nomad

Group send: Go to outpost, hold your finger over 1 for marine. Let go later on, watch as a wave of marines decimates a blockade...

Or a wave of medics...bye bye Scramble, there's no need for instant medics anymore.
...
Or of 10 queens...ouch.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Really?
You can do group send by holding?

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