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obscuredemon
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obscuredemon
1,426 posts
Nomad

This is a (hopefully) fresh take on the generic 'Apocalypse' RPGs.

Backstory:
The human race is finshed. Already decimated by a century long 8th World War, they were ill prepared for the spread of a terrible biological weapon. Crippled, they retreated to hidden underground forts, remaining there for hundreds of years in cryostasis. Awakening, they discover the planet has been taken over by a race of mysterious angel like creatures. These faceless creatures have a single minded mission: Destroy all life...

Character Sheet:

Name:
Age:
Class*:
Abilities**:
Offence: (distribute 15 points between Offense, Defence, and Speed)
Defence:
Speed:
Health: 100%
Inventory: Weapon***, 5 sustenance.
Level: 1

*Classes:

Freerunner - Bonus 2 Speed. Great at escaping from enemies, but rather fragile.
Inhuman - Bonus 2 Offence. Powerful ranged attacks, but low speed.
Combat Veteran - Bonus 1 Offence and Defence. Balanced, with good health.
Thief - Bonus 1 Speed and Defence. Excellent at finding food and hiding places, very low health.

**Abilities: You gain more as you level up.

Freerunner - Basic Supersprint. Enables you to move at double normal speed and jump farther for a short period of time
Inhuman - Basic Psy Power. Enables you to read minds (emotions only) and lift small objects with telekinesis.
Combat Veteran - Basic Survival Skills. Enables you to use the environment to your advantage.
Thief - Basic Lockpick. Enables you to open locked doors with tumbler locks.

*** Weapons: You can find better ones, but these are what you start out with.

Freerunner - Kitchen Knife. + 3 Offence
Inhuman - Psy Enhancer. + 1 Defence, + 2 Speed
Combat Veteran - AK-47. + 7 Offence, - 4 Speed
Thief - Camoflage Netting. Avoid fights. Can only be used once every day.

Example.

Name: Gol
Age: 38
Class: Combat Veteran
Abilities: Basic Survival Skills
Offence: 12
Defence: 5
Speed: 1
Health: 100%
Inventory: AK47, 5 sustenance.
Level: 1

I'll take 4 people. If you wish to quit (unlikely), type DEAD followed by a mark out of five for the RPG.

  • 92 Replies
hatswa
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hatswa
77 posts
Nomad

Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick, Basic Combat Training
Offence:9 (+3 knife)
Defence:4
Speed:7
Health: 100%
Inventory: Camoflage Netting, 10 sustenance, Kitchen Knife(+3-O). 6 Power Cells, Pulse Pistol(+5-O)
Level: 2

I hide in the house and wait for the man to get inside. After he gets in i'll hide to the side behind a door then attempt to hack his head off with the kitchen knife when he opens the door.(quiter than the plasma pistol I think)

(Do I get skill point increese to?)

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick, Basic Combat Training
Offence:12
Defence:4
Speed:7
Health: 100%
Inventory: Camoflage Netting, 10 sustenance, Kitchen Knife. 6 Power Cells, Pulse Pistol(+5-O)
Level: 2
Party: Silent Inhuman Girl: Offense: 15, Defence: 1, Speed, 4. Health 100%.
Yes, you do. Sorry. Add 2 to whateveer you want.

You kill him, and open the bag. Inside there is a girl, about your age. She is an Inhuman, and she has a strange pattern of circular wounds on her skull. She put a finger to her lips, and you both creep out of the first building. She raises an open palm, closes her eyes, then balls it into a fist. The building collapses, and she grins at you. You travel on for a while, and it becomes clear that she can't speak, but you communicate with a mixture of gestures and basic telepathy.
You eventually arrive at a small building that seems relatively intact. Do you a) go into the building, or b) continue on?

Party members - Every member of your party brings along their own strengths and weaknesses. You eat Sustenance at twice the rate for two of you, three times the rate for three of you and so on. As you go on, you can collect up to 10 people, and send them out on scouting and combat missions. Eventually, you may even settle down with other players or CPU groups to form more powerful alliances.

volthawk
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volthawk
40 posts
Nomad

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 100%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2

I scan the area,
I had an old copy of the sheet saved, and I forgot to update the level. In future, it will be accurate

hatswa
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hatswa
77 posts
Nomad

Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick, Basic Combat Training
Offence:9
Defence:5
Speed:8
Health: 100%
Inventory: Camoflage Netting, 10 sustenance, Kitchen Knife(+3-O). 6 Power Cells, Pulse Pistol(+5-O)
Level: 2
Party: Silent Inhuman Girl: Offense: 15, Defence: 1, Speed, 4. Health 100%.

B I'll move on

(do i get to hold more sustanance/bigger inventory if i have more party members?)

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 100%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2

You scan the area, and find two lifesigns hiding in a tree. You concentrate, and the tree shakes, dislodging two children, a boy and a girl. They are about 9 or 10 years old, and give out terrified squeals and hide behind each other. 
My name is Nomad, you explain. 
Uhhhh... I'm Felicity! pipes up the girl. And this is Sinjid. We thought you were one of the monsters...
You talk for a while, and you find that they have been hiding in the forest for a long time. They a know this place very well, and mention that they know where to find food and water, and they can both hide anywhere on the island. 
The monsters don't come very often. They don't like the water, and we're surrounded by that. And the water spirits-
Water spirits?! Are they tall and red, and do they kill people? 
Yeah. They hate anyone going into the south bay, but they are too scared of the Forest Spirits to come on land[./b]
Forest Spirits?... 
We'll show you them in the morning. C'mon, here's our treehouse...

----------
They have food enough for them both for one day, and they have a place to stay.

Do you a) want to stay with them, or b) try and get off the island?

Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick, Basic Combat Training
Offence:9
Defence:5
Speed:8
Health: 100%
Inventory: [b]Camoflage Netting
, 10 sustenance, Kitchen Knife(+3-O). 6 Power Cells, Pulse Pistol
Level: 2
Party: Silent Inhuman Girl: Offense: 15, Defence: 1, Speed, 4. Health 100%.

You move on, and come to a huge building, easily 400m tall and three times as broad. There is no visible doorway, and the outside looks as though it's been abandoned for decades. You notice three Angels outside the building, flitting about in attempting to get in. You get closer, and fall down a hole, concealed by some sort of holographic generator. The girl jumps in after you, floating down gracefully with her power. You walk along the tunnel, not knowing that you are being watched... You arrive at the end, and you notice a tiny keyhole with your sharp eyes. You manage to open the door, and arrive in a huge, airy chamber. Doors open on either side of you, and men and women pour out, dressed in camoflage and pointing various lethal weapons at you... One of the men throws a blunt metal disc at the girl, and she crumples to the ground, the disc emitting a high pitched whine.
Come with us! Don't move until we've scanned you!
They begin scanning you with strange brass instruments. Do you a) go quietly, or b) try and fight your way out?  

Yes, you do get 2 more spaces for everyone in your party.

volthawk
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volthawk
40 posts
Nomad

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 100%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2

I'll stay.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 100%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2
Party:
Felicity: Offense:4, Defense 4, Speed 4, Health 100%.
Sinjid: Offense 3, Defense 3, Speed 6, Health 100%.

You decide to stay. In the morning, you are shown the cave of the Forest Spirits. It's a huge cave, choked with millions of plants, and thousands of birds and bats swarm in roosts and nests.
C'mon, let's go in!
You walk inside the cave, and see much fruit, but:
Don't touch that! It's poisonous!
As you get further in, you notice small statues carved out of stone. As you get even further, you see crystalline deposits in the Walls, and eventually, the entire tunnel is made of crystal. Eventually, you find your selves in a large cavern. Great crystal stalactites and stalagmites rise from the glassy floor. There is a simple stone altar at the center of the room. Sinjid places a lizard, still alive, on it. There is a hum, and a great, half solid tentacle of green light melts out of the floor. It grasps the lizard, and with a flash, it vanishes. The tentacles are joined by more, and eventually a huge, green sphere with glowing tentacles fills the space. It stays for a minute, and the fades into the floor again...
On the journey back out, you ask them what the Forest Spirit is.
We don't know. It only comes out to kill Water Spirits, and it eats anything, so long as it's alive.
When you get out of the cave, you hear grunts and roars. A huge beast, like a misshapen pig with fangs, tears through the undergrowth and charges at you. You notice a sharp rock on the ground about 2 feet away, and a huge tree that has fallen in the path of the beast. What do you do?

volthawk
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volthawk
40 posts
Nomad

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 100%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2
Party:
Felicity: Offense:4, Defense 4, Speed 4, Health 100%.
Sinjid: Offense 3, Defense 3, Speed 6, Health 100%.

I use my telekinesis to attack the beast with the rock, protected ny the tree.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 85%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2
Party:
Felicity: Offense:4, Defense 4, Speed 4, Health 100%.
Sinjid: Offense 3, Defense 3, Speed 6, Health 100%.

It roars in pain, and the rock is trapped in it's leg. It charges at you blindly, and you try to dodge, but get your leg cut (-15% health). It turns around again... Between you and it there is: A tree, half uprooted by the storm, several pebbles, and a thick stick. What do you do?

volthawk
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volthawk
40 posts
Nomad

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 85%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2
Party:
Felicity: Offense:4, Defense 4, Speed 4, Health 100%.
Sinjid: Offense 3, Defense 3, Speed 6, Health 100%.

I block it with the tree, and then run.

hatswa
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hatswa
77 posts
Nomad

Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick, Basic Combat Training
Offence:9
Defence:5
Speed:8
Health: 100%
Inventory: Camoflage Netting, 10 sustenance, Kitchen Knife(+3-O). 6 Power Cells, Pulse Pistol
Level: 2
Party: Silent Inhuman Girl: Offense: 15, Defence: 1, Speed, 4. Health 100%.

A) i'll go quietly

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 35%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2
Party:
Felicity: Offense:4, Defense 4, Speed 4, Health 100%.
Sinjid: Offense 3, Defense 3, Speed 6, Health 100%.

You collapse the tree, and run as fast as your 4 speed and injured leg allow you. Bad choice, sucka. It gores you severely on the arm (-50% health). You yell, and the creature turns round again... In it's path there is ( In order of distance). Stone, heavy stone, red plant, green plant, small sturdy tree. What do you do?

Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick, Basic Combat Training
Offence:9
Defence:5
Speed:8
Health: 100%
Inventory: Camoflage Netting, 10 sustenance, Kitchen Knife(+3-O). 6 Power Cells, Pulse Pistol
Level: 2
Party: Silent Inhuman Girl: Offense: 15, Defence: 1, Speed, 4. Health 100%.

They finish scanning you, (He's clean! Alright, come with me. ) and you go through another hidden door, two of your captors holding the girl. You twist ands turn through a bewilderwing series of corridors and rooms, unto at last you climb through a secret bookcase door, through an enormous steel portal, and into a huge hall, crawling with people... The room is constructed out of steel and wood and concrete, with hige columns supporting the roof. There are many side doors, as well as three huge furnaces, of which only one is burning. Honeycombed into the walls are small rooms with ladders and staircases to reach them. The majority of them are covered in thick, dark curtains, hiding the occupants from view. A few corridors lead off to other parts of the complex.
Welcome to Hew, Natsu. The headquarters of the Hidden.
You shake your head in disbelief. You've heard of the Hidden: Small communities of humans somehow outside the influence of the Angels.
This place is completely safe. The only way in is to fall down a hidden manhole cover, walk down a sewer, find a hidden door, walk through over 500m of hidden trapdoors and secret portals, bypass 50 armed guards watching your every move through CCTV, and a plethora of traps. The walls here are nearly 10m thick, with one way in. The Angels suspect that there's a group of people in this city: but they haven't even found the drain yet.
Do you a) ask what happened to the girl, or b) ask how they survived?

hatswa
offline
hatswa
77 posts
Nomad

Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick, Basic Combat Training
Offence:9
Defence:5
Speed:8
Health: 100%
Inventory: Camoflage Netting, 10 sustenance, Kitchen Knife(+3-O). 6 Power Cells, Pulse Pistol
Level: 2
Party: Silent Inhuman Girl: Offense: 15, Defence: 1, Speed, 4. Health 100%.

A) I ask what happened to the girl

volthawk
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volthawk
40 posts
Nomad

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 35%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2
Party:
Felicity: Offense:4, Defense 4, Speed 4, Health 100%.
Sinjid: Offense 3, Defense 3, Speed 6, Health 100%.

I bombard it with everything there, telling Felicity and Sinjid to run.

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick, Basic Combat Training
Offence:9
Defence:5
Speed:8
Health: 100%
Inventory: Camoflage Netting, 10 sustenance, Kitchen Knife(+3-O). 6 Power Cells, Pulse Pistol
Level: 2
Party: Silent Inhuman Girl: Offense: 15, Defence: 1, Speed, 4. Health 100%.

You mean Ishiguru's daughter? She was... taken by the Angels a few years ago. She would never speak, but she had inordinate psychic potential. We heard from one of our operatives that she was involved in an incedent about an assciate of ours, who was ferrying people to a Hidden refugee camp in the Gobi Desert. They said she was wearing some sort of mind control device... It was destroyed, but we need to run some tests. Just in case they left anything... unwelcome inside her. We've had people blow up on us before. Come on, I'll show you where she's being kept. You walk through the hall, passing through a metal door. You walk through a series of gleaming white corridors, before arriving at a room with a sign saynig 'Lab 5' on the door. You walk past drawings of various weapons and strange devices, and strange, half complete machines which purpose you can only guess. On these tinker people, spouting jargon and holding laser files and other equipment. Eventually, you arrive at your destination. The girl is lying comatose on a steel table, with a scanning robotic arm moving around her. Scientists talk around her.
Psychic wave patterns are off the scale, over 9000 hypercyatons...
There's a heck of a lot of nanotech in her blood - seems to be medical though...

Freck, there's recent trauma to the hypoin nerve - definately mind controlled


You leave, and walk to the main hall again. Suddenly, an alert beeps on your guards belt. He opens a small clamshell device, reads something.
We gotta go to the entrance... Major Angel atactivity around the hole... Hurry kid, cone with me.
You rush to through the building, and arrive at the hidden chamber outside the tunnel, where you hear clanging footsteps. About half a dozen people ate already there, guns pointing at the hidden doorway. Pick a number between one and 12.

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 40%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2
Party:
Felicity: Offense:4, Defense 4, Speed 4, Health 100%.
Sinjid: Offense 3, Defense 3, Speed 6, Health 100%.

It collapses dead (.5 of a level up!), but the exhaustion causes you to lose 10% health. You manage to stagger to the treehouse, where the children are waiting.
Are you OK! Oh my... You're hurt!
You black out...
2 days pass
You wake up in the treehouse.
He's awake!!!
Coming!!!
Ggggnnn... What happened...?
You blacked out after you killed the monster - pig.
We put some Green Plant mush on you, and that helped.
You get up. What do you do?

Party Missions
You can send members of your party out on various missions to aid your survival. These missions are:

Combat - Fight something! You don't gain exprerience.
Hunting Missions - Kill something! To eat.
Gathering missions - Find something to eat, or something useful.

You can also command your group to do other things ( make a spear! Find a cave!). If you wish to send your group on a mission, just say: ' I send X off to do Y'.
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