No fancy formatting or links here, plain and simple. What is it that you think that every flash game should have? It's clear to see the differences between a rushed, and poorly made flash game and a well thought out one. So let the developers know, what do you think a flash game should have?
Real answer: I like games in which you gain strength throughout the game, usually through leveling. It's a good way of making the game less repetitive, as well as to give it better replayability.
Just a quick FYI-comment: I had a post similar to this for strategy games. If you're making a strategy game you might want to see if there are any useful comments there too. Here it is.
PS: I'm not posting this because I want more comments in my thread, 'cus we're done with the part of the project in which we used this thread.
I like seeing different game types in a single game, simply putting it: Race mode, kill em all mode, collect golds mode, dodge furry little puppies that shoot spikes from their butt mode and so on. All based on same mechanics.
I like seeing different game types in a single game, simply putting it: Race mode, kill em all mode, collect golds mode, dodge furry little puppies that shoot spikes from their butt mode and so on. All based on same mechanics.
- simple games with nice controls - not to much buttons on one screen - not to much upgrades - challenging games that begin easy and get more challenging each lvl - especialy in games with long lvls don't make the first 10-15 lvl not a bid challenging, then a game gets quite boring and ppl won't play it again as soon - if you make "complicated" games hold text for upgrades etc simple just write "attack" and number instead of 2 lines of text which tell u that tha increases your attack by anything - don't make every lvl the same and not a bid challenging, eg. i quited Warlords 2: Rise of Demons after first 2-3 lvls because it was the same like in warlord 1 and also just everytime the same, the enemy sends, you antisent anything and then just send much on a line to get more of the moral bar at the top, and knowing that u will win every lvl without any probs - make rpgs !!! - but make movement speed fast enough that game does not get boring just because of the fact the character is slow like a turtle - make a nice story and a nice introduction with a demo, text or video etc. I quited many games just because of the fact that there was no story at the begining and u just was running anywhere without a reason -.- - make nice strategy games !!! - with nice economy - with something you can see after each lvl like a map or smth. that gives the player the feeling of being in real war somewhere - give the player the ability to choose every lvl, in combo with a map you could eg. make a capture able point like in tainted kingdom (btw. im still waiting for a sequel of that game )