Year 2047. A global organization named IPAMT (Initiative of Protection Against Massive Threats) has advanced. Now it has means that could estimate the location of any possible "massive threat" like aliens and stuff.
One day, the dangers come running towards Earth. They are not aliens however. They are Mutations. The "Plague of Scorpions" virus hits, annihilating 75% of the global population. It actually turns the people into hybrids. Scorpion-men. Desperate, the IPAMT inject a secret amount of people with what they believe might be a cure. But it turns those people to mutants. Now they are kept into some facilities. They need to escape. Do what you have to do by taking the control of a mutant, and escaping from the facility at phase 1. Anyone can join.
This is what you have to describe:
Name: Classification of mutant: (If he is dangerous and how much. It is counted by levels. 1,2,3,4 but do not post only level 4 or 3.) Mutation: (anything...almost except too hard powers)
Ok. We can start anytime you are ready but it is choices RPG. I give you the choices so post one action at a time. Also, because i too intend to be a player, someone may choose to give me choices. But this one has to be a mod only. Only one mod is allowed. But do whatever you want, i am not bounding someone to be a mod. I may not play if none wants to manage modship.
Name: Johnhor Sqwaehr, friends can call him John Classification of mutant: (If he is dangerous and how much. It is counted by levels. 1,2,3,4 but do not post only level 4 or 3.) Mutation: stealth, little wings (he can only glide) and scorpion tail (he can shoot sharp darts from his scorpion tail)
what mean you with levels? is most-dangerous a 4 or a 1?
Name: Johnhor Sqwaehr, friends can call him John Classification of mutant: 2 Mutation: stealth, little wings (he can only glide) and scorpion tail (he can shoot sharp darts from his scorpion tail)
(can the mutants get more dangerous/level up in dangerous so all mutants are sometimes level 4? and are mutants with lower dangerous-level more intelligently?)
Johnor, they can but this happens only if we get out of the base and you have killed 10 guards, 3 mutants and convinced 2 mutants. This is not only for you but for all.
You run away and they start hunting you. You hide in an airlock and they pass.
When you get down:
A) Go left B) Go right C) Wait here D) Search for more guards - mutants Tsylosfoul: You are stronger than this. Come with me. Have a will. Mindless Mutant: You believe that i can do this? Tsylosfoul: Yes. Come with me. You can get your will back and revenge the right people. Mindless mutant: I have learned not to trust anyone so don't you dare to trick me into falling to my doom. I'll come with you...for now.
CONGRATS you convinced him. You got 0 humans killed, 0 mutants killed, 1 mutant convinced.
As you pass through you hear some guards running. They are three.
A) Hide B) Face them C) Spit poison on the ground and they'll pass through it. D) Run away
Name: Johnhor Sqwaehr, friends can call him John Classification of mutant: 2 Mutation: stealth, little wings (he can only glide) and scorpion tail (he can shoot sharp darts from his scorpion tail)
Ok, when you fight, your hp appears. It is 100/100 but do not worry guards are easy.
They are ten. You firing two darts killing two of them. They start firing at you but running, gliding, jumping and staff makes only a few shots to hit you. You kill all the guards but you have 70/100 hp now. You may find something healing or useful on them.