Post your playable Crush the Castle 2 maps. There are other threads for talking about CtC2. If it's not good for shooting at or interesting to look at don't put it here: NO castles that fall apart by themselves, NO random junk piles.
So this lewel person is not an actual user. With that in mind he will probably post more copies until he gets bored or fed up with the fact that they keep getting deleted. He knows what he's doing is wrong, so I doubt I will hear complaints from him anyways.
I've gone through and deleted as many as I could find on the first 5-6 pages of each time frame. Luckily he's very consistent with naming them so they were easy to find. I probably didn't get them all, but I don't think I have the time to look through hundreds more castles.
On a lighter note, CTC3 is well underway and looking really great if I do say so myself. I'm using a new physics engine (NAPE) that offers more features with very little cost in performance. There are various other changes that I'm working on that range from how you fire at the castle to how the castle "crumbles" when you hit it. I haven't posted to my blog in a while, but if anybody is interested I might post some more regular updates about CTC3 development.
Well, many of the copier's "lewels" have been deleted - maybe some of you guys who have had levels copied can feel a bit of belated retribution. He has continued copying, but has changed the names to make it less obvious. I'm not personally interested in keeping after him. The important thing is: nobody has to worry that they will be copied when they post in the CtC2 PE. If he copies your map I think Joey will delete it for you. Then the copier sees what hapens when somoene steals YOUR level. Badda-Bing!
You know, I'm reminded of how many times joeybetz has responded to long time fans to address all kinds of requests and grievences, really working to ensure continued enjoyment of his CtC games.
@retrophil12 - You should as it was based on some of your stuff with my stuff added. I spent some time doing it and it didn't work the way I planned but it was fun anyways.