Okay, so here's the arpeg. What do you think? Battlefront 1861
Battlefront: The military sector in which actual combat takes place. The American Civil War began on April 12, 1861 when the Confederate assault on Fort Sumter brought tensions between the northern states of the USA and the southern states of the USA to a boil, finally kicking off the bloodiest conflict in United States history, and in only four years had claimed the lives of anywhere between 618,000 to 700,000 Americans. Now, it is your turn to enter the war. You must fight for the Confederates or the Union, and turn the tide of the War Between the States.
Name: First and last name, please. Middle name optional. Do not include rank. Age: 14-60. Neither army was very picky about who they allowed to enlist. They needed everyone they could get. Side: Confederate or Union. Home State: Not required. Connected to "side". Rank: Private, unless your class is Officer, in which case you start off as a Lieutenant. Health: 50/50 Class: Look below to see the classes. Skill: See "Classes" Perk: You can have one perk. Check below, in Perks. Weapon: See "Classes". Clothing: Confederate Uniform or Union Uniform, according to your side, Haversack(kind of like a backpack, it's what you carry your stuff in). Other Equipment: Bedroll, Canteen, Rations[1 week]. For the rest, see Classes. Allies/Troops: See Classes.
Classes(all the classes are the same for either side). Cavalryman: The horse-riding branch of the military. Used as reconnaissance, or to harrass the enemy slowly but surely, so that they will either slow down or stop. Starts out with a Trained Horse, a Pistol[2/2], and a Saber. Skill is "Horsemanship", the ability to train a horse for battle, and skillfully ride it. Officer: The high-ranking commanders of the battlefield. Used as an in-combat commander, the Officer not only commands troops, but can take out enemies of their own. Starts out with a Saber, a Pistol[2/2], and 10 Troops. Skill is "Command", to control troops on the same side as you to do what you tell them to. Infantryman: The on-foot backbone of the war. Used for nearly everything, from defense to offense to drawn-out battles. Starts out with a Musket[5/5], and a Bayonet. Skill is "Sharpshooter", the ability to reload your weapon faster and aim more accurately. Artilleryman: The "big guns" of the war. The artillerymen must work as a seamless team, because it takes five or so people to operate a cannon, but when it works, it can take out nearly anything. Used for offense or defense. Starts out with a Cannon, a Snake(sharp, swordlike tool that they use to load the cannon, but can also be used as a makeshift weapon), Flint and Tinder, 5 allies, and a Knife. Skill is "Heavy Artillery", which is the ability to load and fire cannons and mortars accurately and more quickly than untrained people trying to operate them. Other: You can create your own class, HOWEVER, it must be approved by me. Please attempt to make it historically accurate and do not make it overpowered.
Perks: A perk is a little something extra. You can gain perks throughout the game by doing amazing feats, but most of you are going to end up with only the perk you pick at the beginning, so choose wisely! Your perk(s) are what set you apart from other soldiers just like you. Sharp: Players with the "Sharp" perk are more skilled with a sword, and can wield it much more efficiently than soldiers without the perk. Resiliency: Players with the "Resiliency" perk are not only more resistant to disease, but if they do get it, it does less damage and goes away quicker. Plus, they can go longer without food, water, and sleep without feeling the effects. Squeaky Clean: Players with the "Squeaky Clean" perk automatically take much better care of all their weapons, meaning they're less likely to malfunction(and blow up in your face). Locked and Loaded: Players with the "Locked and Loaded" perk are better with small arms like pistols, meaning they're more accurate with a pistol and fire faster. Other: As with classes, you can make your own perk, but also as with classes, it must be accurate, not overpowered, and must be approved by me.
Also: I know that in the Civil War, disease actually killed many more people than bullets. However, just to make this interesting, you can and must find some way to make sure that your character doesn't get sick(they will, just not with a fatal disease, as long as you take precautions. If you have Resiliency, chances are you won't even get a minor disease). So, read up, and find out how you can save your character's life with some common sense!
Moderators: This game will start out with one moderator, Piester22, who helped me create this RPG by supplying accurate historical information. He can play the game, but can also respond to other players' scenarios(of course, Pie, you should be fair or you won't be a mod for long) and will also be giving you a dossier before each battle. As the game goes on, I may or may not add more moderators.
Any questions, comments, suggestions, or anything, feel free to post!
Name:Phillip Vasquez Age: 14 Side:Confederate Home State: Florida Rank: Private Health: 5/50 Class: cavalryman Skill: horsemanship Perk: Locked and Loaded Weapon: Pistol(4/6) Clothing: Confederate Uniform Haversack: *contains the equipment in the "other" category. Other Equipment: Bedroll, Canteen, Rations[1 week], Saber, Trained horse Allies/Troops: None
If you're thinking of AKguy, he's out for the battle. But yes, a Union soldier could shoot you from inside Fort Sumter, in theory, but there's so much combat and chaos in there that they will probably have plenty of problems without shooting at someone outside the base.
Name:Phillip Vasquez Age: 14 Side:Confederate Home State: Florida Rank: Private Health: 5/50 Class: cavalryman Skill: horsemanship Perk: Locked and Loaded Weapon: Pistol(4/6) Clothing: Confederate Uniform Haversack: *contains the equipment in the "other" category. Other Equipment: Bedroll, Canteen, Rations[1 week], Saber, Trained horse Allies/Troops: None
Journal of Pvt. Phillip Vasquez of the Confederate Army Battle of Fort Sumter I started the short hike up to the top of the ridge. For a soldier in good condition, the hike would have been tiring but not particularly difficult. For me, it was downright treacherous. After only a few feet of the steep incline, I had fallen and rolled the rest of the way down time and again(I don't know just how many times, as I stopped counting after four). Finally, with my last reserves of strength and energy sapped, I just laid down on the battlefield for a few moments, covered in blood and dirt, bruised, burned, and bleeding. Miraculously, not a single Yankee even attempted to fire at me. Most likely it was because they thought I was dead, and I couldn't exactly blame them. After a few moments of just lying there, wallowing in pain and exhaustion, I was forced to move as a horse whinnied and reared above me. Believing that it was a Yankee horse somehow trained to smash Confederates, I rolled out of the way, being forced to sit up, then stand in the process. Only then did I realize that it was my horse! I had left it just outside Fort Sumter when I'd entered, and apparently it had just stood there waiting for me up till now. Suddenly the countless hours I had spent during my cavalryman training training the horse, I felt had been very well spent indeed. I thankfully pulled myself onto the horse(even that simple motion, that I could do in my sleep and backwards seemed arduous) and pushed it a little towards the makeshift Confederate command camp up the ridge. It, too, had some difficulty getting up to the top of the ridge, but in a relatively speedy time my horse had taken me up to the top of the ridge, just feet from the main medical tent. *end of page* What will you do?
Name: Jesse McCrory Age: 23 Side: Confederate Home State: Kentucky Rank: Private Health: 40/50 Class: Infantryman Skill: Sharpshooter Perk: Resiliency Weapon: Musket [2/5] with a Bayonet Clothing: Confed3rate Uniform Haversack( Other Equipment: Bedroll, Canteen, Rations[1 week]. Allies/Troops: n/a
I'm going to have to cancel out my previous statement. Journal of Pvt. Jesse McCrory of the Confederate Army July 20th, 1861 I frowned as I realized that there were five, maybe six enemies in front of me, per cannon that was, so all in all there was perhaps anywhere from 20 to 30 enemies. However, they were all oblivious to each other. That is, except for the overseer, who was kind of like their bodyguard, I suppose. He was watching all of them, just to make sure nothing bad happened. I scrounged around on the ground for some kind of weapon, anything, being that my musket currently held only two shots left, but I could find nothing but spare gunpowder and discarded shells that had been used. There were no weapons here. I would have to be tricky about this if I wanted to take out the artillery. *end of page* What will you do?
Name: Jesse McCrory Age: 23 Side: Confederate Home State: Kentucky Rank: Private Health: 40/50 Class: Infantryman Skill: Sharpshooter Perk: Resiliency Weapon: Musket [2/5] with a Bayonet Clothing: Confed3rate Uniform Haversack( Other Equipment: Bedroll, Canteen, Rations[1 week]. Allies/Troops: n/a
i crouch down low, with my bayonet pulled of my musket [could they be pulled off?] and sneak up behind him and slit his throat stealthfully, then hide his body and take his ammo
don't worry they can a non detachable bayonet that can't taken off is too awkward to carry around so what they usually say when their gonna charge is "fix bayonets!"
Name: Jesse McCrory Age: 23 Side: Confederate Home State: Kentucky Rank: Private Health: 40/50 Class: Infantryman Skill: Sharpshooter Perk: Resiliency Weapon: Musket [2/5] with a Bayonet Clothing: Confed3rate Uniform Haversack( Other Equipment: Bedroll, Canteen, Rations[1 week]. Allies/Troops: n/a
Kill who? One of the artillerymen?
Name: Samuel L. Jackson Age: 28 Side: Confederate Home State: Georgia Rank: Lieutenant. Health: 50/50 Class: Officer Skill: Command Perk: Resiliency Weapon: Flintlock Musket, Saber Clothing: Confederate Uniform , Haversack. Other Equipment: Bedroll, Canteen, Rations[1 week]. Allies/Troops: 4 troops
Are you going to get your weapon back first? I know I didn't post it as missing but that's because it was just right there. I'm just making sure, there is a risk involved, if the Yankee breaks the very short truce.