Okay, so here's the arpeg. What do you think? Battlefront 1861
Battlefront: The military sector in which actual combat takes place. The American Civil War began on April 12, 1861 when the Confederate assault on Fort Sumter brought tensions between the northern states of the USA and the southern states of the USA to a boil, finally kicking off the bloodiest conflict in United States history, and in only four years had claimed the lives of anywhere between 618,000 to 700,000 Americans. Now, it is your turn to enter the war. You must fight for the Confederates or the Union, and turn the tide of the War Between the States.
Name: First and last name, please. Middle name optional. Do not include rank. Age: 14-60. Neither army was very picky about who they allowed to enlist. They needed everyone they could get. Side: Confederate or Union. Home State: Not required. Connected to "side". Rank: Private, unless your class is Officer, in which case you start off as a Lieutenant. Health: 50/50 Class: Look below to see the classes. Skill: See "Classes" Perk: You can have one perk. Check below, in Perks. Weapon: See "Classes". Clothing: Confederate Uniform or Union Uniform, according to your side, Haversack(kind of like a backpack, it's what you carry your stuff in). Other Equipment: Bedroll, Canteen, Rations[1 week]. For the rest, see Classes. Allies/Troops: See Classes.
Classes(all the classes are the same for either side). Cavalryman: The horse-riding branch of the military. Used as reconnaissance, or to harrass the enemy slowly but surely, so that they will either slow down or stop. Starts out with a Trained Horse, a Pistol[2/2], and a Saber. Skill is "Horsemanship", the ability to train a horse for battle, and skillfully ride it. Officer: The high-ranking commanders of the battlefield. Used as an in-combat commander, the Officer not only commands troops, but can take out enemies of their own. Starts out with a Saber, a Pistol[2/2], and 10 Troops. Skill is "Command", to control troops on the same side as you to do what you tell them to. Infantryman: The on-foot backbone of the war. Used for nearly everything, from defense to offense to drawn-out battles. Starts out with a Musket[5/5], and a Bayonet. Skill is "Sharpshooter", the ability to reload your weapon faster and aim more accurately. Artilleryman: The "big guns" of the war. The artillerymen must work as a seamless team, because it takes five or so people to operate a cannon, but when it works, it can take out nearly anything. Used for offense or defense. Starts out with a Cannon, a Snake(sharp, swordlike tool that they use to load the cannon, but can also be used as a makeshift weapon), Flint and Tinder, 5 allies, and a Knife. Skill is "Heavy Artillery", which is the ability to load and fire cannons and mortars accurately and more quickly than untrained people trying to operate them. Other: You can create your own class, HOWEVER, it must be approved by me. Please attempt to make it historically accurate and do not make it overpowered.
Perks: A perk is a little something extra. You can gain perks throughout the game by doing amazing feats, but most of you are going to end up with only the perk you pick at the beginning, so choose wisely! Your perk(s) are what set you apart from other soldiers just like you. Sharp: Players with the "Sharp" perk are more skilled with a sword, and can wield it much more efficiently than soldiers without the perk. Resiliency: Players with the "Resiliency" perk are not only more resistant to disease, but if they do get it, it does less damage and goes away quicker. Plus, they can go longer without food, water, and sleep without feeling the effects. Squeaky Clean: Players with the "Squeaky Clean" perk automatically take much better care of all their weapons, meaning they're less likely to malfunction(and blow up in your face). Locked and Loaded: Players with the "Locked and Loaded" perk are better with small arms like pistols, meaning they're more accurate with a pistol and fire faster. Other: As with classes, you can make your own perk, but also as with classes, it must be accurate, not overpowered, and must be approved by me.
Also: I know that in the Civil War, disease actually killed many more people than bullets. However, just to make this interesting, you can and must find some way to make sure that your character doesn't get sick(they will, just not with a fatal disease, as long as you take precautions. If you have Resiliency, chances are you won't even get a minor disease). So, read up, and find out how you can save your character's life with some common sense!
Moderators: This game will start out with one moderator, Piester22, who helped me create this RPG by supplying accurate historical information. He can play the game, but can also respond to other players' scenarios(of course, Pie, you should be fair or you won't be a mod for long) and will also be giving you a dossier before each battle. As the game goes on, I may or may not add more moderators.
Any questions, comments, suggestions, or anything, feel free to post!
Name: James Brown Age: 21 Side: Union Home State: NY Rank: Captain. Health: 11/50 Class: Officer Skill: Command Perk: Locked and Loaded Weapon: Percussion Rifle[Minie Balls 8/8] w/Bayonet, A Saber Clothing: Union Uniform, Haversack Other Equipment: Bedroll, Canteen, Rations[1 week],A Revolver[6/6], . Allies/Troops: 9
I get behind the boulders.And watch through a crack.
Name: Nickrov Krashklinkov Age: 16 Side: Union Home State: Maine Rank: Private Health: 34/50 Class: Sharpshooter Skill: Sharpshooter: This guy is one of the best shooters around: More Accuracy Perk: Sights: This lucky soldier actually recieves the few sights availible!: More Accuracy Weapon: Smoothbore Musket: 5/5 w/scope Clothing: Union Uniform, Haversack. Other Equipment: Bedroll, Canteen, Rations [1 week] Allies/Troops: N/A
I try to shoot the man on the horse, and if this succeeds, I then run onto the horse, and try to ride off. If it doesn't, I hide in whatever cover I can find.
Name: Samuel L. Jackson Age: 28 Side: Confederate Home State: Georgia Rank: Lieutenant. Health: 50/50 Class: Officer Skill: Command Perk: Resiliency Weapon: Flintlock Musket, Saber Clothing: Confederate Uniform , Haversack. Other Equipment: Bedroll, Canteen, Rations[1 week]. Allies/Troops: 4 troops
Journal of Lt. Samuel L. Jackson of the Confederate Army Battle of Bull Run "No," the captain replied, "we don't have a Yankee uniform, although you could probably get one off of a Yank corpse if you wanted one." I accepted the important reconnaissance duty, and ran back to the battlefield. It brought back bad memories, the sight of the place, but I hid in some nearby bushes and started taking down information. There seemed to be around 8,000 of them left in fighting condition, and it would appear that they knew of our attack. I saw Yankee soldiers trying to fortify their position, building trenches, moving artillery to craters or under cover, and other things. I saw Yankees limping or being carried, and smiled grimly. The Confederates had not gone down without a fight. With this information stored in my head, I turned to leave and get back to the captain with this crucial information, only to get the feeling I was being watched. *end of page 6* What will you do?
Name: James Brown Age: 21 Side: Union Home State: NY Rank: Captain. Health: 11/50 Class: Officer Skill: Command Perk: Locked and Loaded Weapon: Percussion Rifle[Minie Balls 8/8] w/Bayonet, A Saber Clothing: Union Uniform, Haversack Other Equipment: Bedroll, Canteen, Rations[1 week],A Revolver[6/6], . Allies/Troops: 9
Journal of Capt. James Brown of the Union Army Battle of Bull Run I hid behind a few boulders, feeling like a coward. But I saw not one Rebel,not yet. They were apparently not going to do anything to us, not yet. However, I saw a Confederate officer hidden nearby, I almost didn't spot him, but I did. Apparently, the Rebels were doing a little reconnaissance before the battle. I wasn't sure what to do about the officer, though. Should I shoot him? Take him prisoner? What? *end of page 11*
Name: Nickrov Krashklinkov Age: 16 Side: Union Home State: Maine Rank: Private Health: 34/50 Class: Sharpshooter Skill: Sharpshooter: This guy is one of the best shooters around: More Accuracy Perk: Sights: This lucky soldier actually recieves the few sights availible!: More Accuracy Weapon: Smoothbore Musket: 5/5 w/scope Clothing: Union Uniform, Haversack. Other Equipment: Bedroll, Canteen, Rations [1 week] Allies/Troops: N/A
Journal of Pvt. Nickrov Krashklinkov of the Union Army Battle of Fort Sumter I took careful aim at the Rebel cavalryman with my rifle, and fired. He fell limply off his horse, which almost immediately stopped. It had been well trained. I approached the horse with the intent of stealing it and riding away, but as soon as I put one leg on the horse, it galloped wildly away, eyes wide and nostrils flared. It dragged me a few feet before I managed to get my leg untangled from its saddle. Quickly changing tactics, I turned and limped as fast as I could into the nearest piece of cover, which happened to be a chunk of stone that had gone flying from Fort Sumter's battlements. I could see several Rebels abandoning their cannons and artillery and charging into Fort Sumter itself. Screams and the clang of steel on steel rang throughout the fort, and I huddled miserably in my cover as the Rebel artillerymen continued to fire upon the sturdy stone walls. Sumter was crashing down. *end of page 3* What will you do?
Name:Phillip Vasquez Age: 14 Side:Confederate Home State: Florida Rank: Private Health: 50/50 Class: cavalryman Skill: horsemanship Perk: Locked and Loaded Weapon: Pistol (6/6) Saber, Trained horse Clothing: Confederate Uniform Haversack: *contains the equipment in the "other" category. Other Equipment: Bedroll, Canteen, Rations[1 week] Allies/Troops: None.
Dynamite wasn't in the Civil War. It was invented a few years later by some German guy, I think.
Name: Nickrov Krashklinkov Age: 16 Side: Union Home State: Maine Rank: Private Health: 34/50 Class: Sharpshooter Skill: Sharpshooter: This guy is one of the best shooters around: More Accuracy Perk: Sights: This lucky soldier actually recieves the few sights availible!: More Accuracy Weapon: Smoothbore Musket: 5/5 w/scope Clothing: Union Uniform, Haversack. Other Equipment: Bedroll, Canteen, Rations [1 week] Allies/Troops: N/A
I try to run out of the fort, if I cannot, I start to return fire from my position.
Name: James Brown Age: 21 Side: Union Home State: NY Rank: Captain. Health: 11/50 Class: Officer Skill: Command Perk: Locked and Loaded Weapon: Percussion Rifle[Minie Balls 8/8] w/Bayonet, A Saber Clothing: Union Uniform, Haversack Other Equipment: Bedroll, Canteen, Rations[1 week],A Revolver[6/6], . Allies/Troops: 9
Name:Phillip Vasquez Age: 14 Side:Confederate Home State: Florida Rank: Private Health: 50/50 Class: cavalryman Skill: horsemanship Perk: Locked and Loaded Weapon: Pistol (6/6) Saber, Trained horse Clothing: Confederate Uniform Haversack: *contains the equipment in the "other" category. Other Equipment: Bedroll, Canteen, Rations[1 week] Allies/Troops: None.
Journal of Pvt. Phillip Vasquez of the Confederate Army Battle of Fort Sumter I was bound and determined to get some kind of explosive in my hands, then throw it at those damned Yanks. I rode on my horse, asking around, until finally a sergeant handed me a grenade. He warned me that these grenades were liable to take my hands off and hurt me as much as the enemy, but I ignored him. He lit the grenade for me and I chucked it over the walls. Luckily, it ignited at just the right time, but unluckily I had thrown it too far and it overshot the Yank artillery teams. With a BOOM! several Yank infantrymen screamed as the explosion or shrapnel hit them, but several Confederates were badly wounded or killed by the grenade as well. That was my mistake. With bloody close-combat like what was happening at Sumter at the moment, I shouldn't have used something wide-radius like a grenade. The Yankee artillery teams have just taken this opportunity to blow up the last of our cannons. We've been cut off at the knees, but we can still win this thing, somehow. *end of page 3*. What will you do?
Name: Nickrov Krashklinkov Age: 16 Side: Union Home State: Maine Rank: Private Health: 34/50 Class: Sharpshooter Skill: Sharpshooter: This guy is one of the best shooters around: More Accuracy Perk: Sights: This lucky soldier actually recieves the few sights availible!: More Accuracy Weapon: Musket[2/5] w/bayonet Clothing: Union Uniform, Haversack. Other Equipment: Bedroll, Canteen, Rations [1 week], Smoothbore Musket: 5/5 w/scope Allies/Troops: N/A
Journal of Pvt. Nickrov Krashklinkov Battle of Fort Sumter Like a coward, I abandoned my post and tried to run away from the battle, and escape Fort Sumter. But the Rebel siege was doing a good job of keeping us Union soldiers trapped in Sumter, and everywhere I turned, it was either a Union soldier or a Rebel, fighting it out with a bayonet. I was stuck here, and there was nothing to do about it. "PRIVATE!" bellowed a captain, right in my ear. It was very loud, but necessary because of the cannonfire. "YOU WILL RETURN TO YOUR POST, PRIVATE! NOW!" Then, some Rebel stabbed him in the back with a bayonet and turned to me. Panicked, I shot the Rebel then ran back to my post. My smoothbore with sights was meant for long-range fire, not close-quarters slash-or-shoot like what was happening here, so I stuffed it in my haversack and picked up a Union infantryman's musket with bayonet attachment. Then, I heard a massive explosion in a nearby corridor. When I ran there, I saw several wounded or dying soldiers, Union and Confederate alike. Most likely, it was caused by a grenade. Several of my Union fellows started begging for my help. I wasn't sure what to do. *end of page 4* What will you do?