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Hypermnestra
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Hypermnestra
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Okay, so here's the arpeg. What do you think?
Battlefront 1861

Battlefront: The military sector in which actual combat takes place.
The American Civil War began on April 12, 1861 when the Confederate assault on Fort Sumter brought tensions between the northern states of the USA and the southern states of the USA to a boil, finally kicking off the bloodiest conflict in United States history, and in only four years had claimed the lives of anywhere between 618,000 to 700,000 Americans. Now, it is your turn to enter the war. You must fight for the Confederates or the Union, and turn the tide of the War Between the States.

Name: First and last name, please. Middle name optional. Do not include rank.
Age: 14-60. Neither army was very picky about who they allowed to enlist. They needed everyone they could get.
Side: Confederate or Union.
Home State: Not required. Connected to "side".
Rank: Private, unless your class is Officer, in which case you start off as a Lieutenant.
Health: 50/50
Class: Look below to see the classes.
Skill: See "Classes"
Perk: You can have one perk. Check below, in Perks.
Weapon: See "Classes".
Clothing: Confederate Uniform or Union Uniform, according to your side, Haversack(kind of like a backpack, it's what you carry your stuff in).
Other Equipment: Bedroll, Canteen, Rations[1 week]. For the rest, see Classes.
Allies/Troops: See Classes.

Classes(all the classes are the same for either side).
Cavalryman: The horse-riding branch of the military. Used as reconnaissance, or to harrass the enemy slowly but surely, so that they will either slow down or stop. Starts out with a Trained Horse, a Pistol[2/2], and a Saber. Skill is "Horsemanship", the ability to train a horse for battle, and skillfully ride it.
Officer: The high-ranking commanders of the battlefield. Used as an in-combat commander, the Officer not only commands troops, but can take out enemies of their own. Starts out with a Saber, a Pistol[2/2], and 10 Troops. Skill is "Command", to control troops on the same side as you to do what you tell them to.
Infantryman: The on-foot backbone of the war. Used for nearly everything, from defense to offense to drawn-out battles. Starts out with a Musket[5/5], and a Bayonet. Skill is "Sharpshooter", the ability to reload your weapon faster and aim more accurately.
Artilleryman: The "big guns" of the war. The artillerymen must work as a seamless team, because it takes five or so people to operate a cannon, but when it works, it can take out nearly anything. Used for offense or defense. Starts out with a Cannon, a Snake(sharp, swordlike tool that they use to load the cannon, but can also be used as a makeshift weapon), Flint and Tinder, 5 allies, and a Knife. Skill is "Heavy Artillery", which is the ability to load and fire cannons and mortars accurately and more quickly than untrained people trying to operate them.
Other: You can create your own class, HOWEVER, it must be approved by me. Please attempt to make it historically accurate and do not make it overpowered.

Perks: A perk is a little something extra. You can gain perks throughout the game by doing amazing feats, but most of you are going to end up with only the perk you pick at the beginning, so choose wisely! Your perk(s) are what set you apart from other soldiers just like you.
Sharp: Players with the "Sharp" perk are more skilled with a sword, and can wield it much more efficiently than soldiers without the perk.
Resiliency: Players with the "Resiliency" perk are not only more resistant to disease, but if they do get it, it does less damage and goes away quicker. Plus, they can go longer without food, water, and sleep without feeling the effects.
Squeaky Clean: Players with the "Squeaky Clean" perk automatically take much better care of all their weapons, meaning they're less likely to malfunction(and blow up in your face).
Locked and Loaded: Players with the "Locked and Loaded" perk are better with small arms like pistols, meaning they're more accurate with a pistol and fire faster.
Other: As with classes, you can make your own perk, but also as with classes, it must be accurate, not overpowered, and must be approved by me.

Also: I know that in the Civil War, disease actually killed many more people than bullets. However, just to make this interesting, you can and must find some way to make sure that your character doesn't get sick(they will, just not with a fatal disease, as long as you take precautions. If you have Resiliency, chances are you won't even get a minor disease). So, read up, and find out how you can save your character's life with some common sense!

Moderators: This game will start out with one moderator, Piester22, who helped me create this RPG by supplying accurate historical information. He can play the game, but can also respond to other players' scenarios(of course, Pie, you should be fair or you won't be a mod for long) and will also be giving you a dossier before each battle. As the game goes on, I may or may not add more moderators.

Any questions, comments, suggestions, or anything, feel free to post!

Good luck on the Battlefront!

  • 422 Replies
locoace3
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locoace3
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Nomad

there was artillery in the civil war their called cannons say it with me c-a-n-n-o-n-s

Hypermnestra
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Hypermnestra
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Name: Samuel L. Jackson
Age: 28
Side: Confederate
Home State: Georgia
Rank: Lieutenant.
Health: 50/50
Class: Officer
Skill: Command
Perk: Resiliency
Weapon: Flintlock Musket, Saber
Clothing: Confederate Uniform , Haversack.
Other Equipment: Bedroll, Canteen, Rations[1 week].
Allies/Troops: 4 troops

Journal of Lt. Samuel L. Jackson of the Confederate Army
Battle of Bull Run
I turned around quickly to head back to the Confederate camp, but the next thing I knew, I was staring down the barrel of a rifle.
"You're coming with me, filthy Rebel," the Union officer at the other end of the barrel told me. I had nowhere to turn, however, I still had my saber, and it was poking at his chest. It was a standstill.


Name: James Brown
Age: 21
Side: Union
Home State: NY
Rank: Captain.
Health: 11/50
Class: Officer
Skill: Command
Perk: Locked and Loaded
Weapon: Percussion Rifle[Minie Balls 8/8] w/Bayonet, A Saber
Clothing: Union Uniform, Haversack
Other Equipment: Bedroll, Canteen, Rations[1 week],A Revolver[6/6], .
Allies/Troops: 9

Journal of Capt. James Brown of the Union Army
Battle of Bull Run
I pointed my rifle at the Rebel's forehead, and told him to come with me as my prisoner. What i hadn't noticed, though, was that his reflexes were like lightning, so that when I pointed my gun at him, he'd drawn his saber and it was on my chest. It was a complete standstill.

Hypermnestra
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Hypermnestra
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there was artillery in the civil war their called cannons say it with me c-a-n-n-o-n-s

Wow, what's your glitch Loco? That just seemed kind of unnecessary, don't you think?
Hypermnestra
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Hypermnestra
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ride out a ways and look for the yankee artillery and have our remaining artilliry aim for them

No can do, the Union blew up your guys' artillery and killed your artillery teams, remember? xP
locoace3
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locoace3
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sorry i'm not a morning person >.< i hate waking up if it wasn't for the fact i have to i'd just raise my head say "that was nice i'd like to do that again" and fall back asleep

piester22
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piester22
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Did you read my qoute?....It said they blew up the last of ur c-a-n-n-o-n-s and you called it artilliry to...wtf?

locoace3
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locoace3
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didn't know they blew up all of ours >.>

piester22
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piester22
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It was in ur post thats why it was quoted....*cough*Hypocrite*cough*

locoace3
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locoace3
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what?....

Hypermnestra
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Hypermnestra
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Name: Jesse McCrory
Age: 23
Side: Confederate
Home State: Kentucky
Rank: Private
Health: 50/50
Class: Infantryman
Skill: Sharpshooter
Perk: Resiliency
Weapon: Musket [5/5] with a Bayonet
Clothing: Confederate Uniform Haversack(
Other Equipment: Bedroll, Canteen, Rations[1 week].
Allies/Troops: n/a

Journal of Pvt. Jesse McCrory of the Confederate Army
July 11, 1861
For years, my family's struggled to eke out a living on a small farm in Kentucky. Our money? Nonexistant. Our pride? Only that which comes from my father, who served proudly against the Limeys in the War of 1812, and against the Mexicans in the Mexican-American war. So, of course, when the Yankees began threatening to burn down our homes, to slaughter us all even though here in Kentucky we've managed to stay neutral so far, of course I followed in my father's footsteps. I enlisted in the Confederate army. I would protect my home, I would protect my family, and I would kill those Yanks if it was the last thing I did. I stayed in boot camp for a few months, in training for another month, and then I was pronounced trained and ready for battle. There was nothing special about me, not really. I was just an infantryman in a whole army of infantrymen. I was a little tougher than the rest of them, but that was probably because I'd lived on a farm my whole life. I was used to bad conditions, and hard work. Not that the rest of them weren't, but I don't know, I just seemed more resilient. Tougher, as it were. Finally, after what seemed an eternity of just waiting around to be deployed, I was told I had been placed under the command of General Joseph Johnston of the Confederate Army. I packed up my canteen, rations, and bedroll into my haversack, picked up my musket and bayonet, and prepared to enter the war at last. *end of page 1*

*turn to page 2*
July 20th, 1861
General Johnston and his men, including me, are at least 9,000 strong. We've been instructed to aid the Confederates from Manassas stop the Yankees from reaching Richmond. We were to reinforce General Beauregard and his men at Bull Run Creek, just to make sure that the Yankees could not attack Richmond. They were looking for a quick end to this war. We were looking to prove them wrong. However, we were intercepted on our march to help Gen. Beauregard by a force of Yankee soldiers, whose orders are apparently to stop us from reaching Bull Run so that their General McDowell can stand a chance of winning the batttle. We must break through the Yankee lines and make it to Bull Run in time to help General Beauregard. *end of page 2*
What will you do?

locoace3
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locoace3
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Name:Phillip Vasquez
Age: 14
Side:Confederate
Home State: Florida
Rank: Private
Health: 50/50
Class: cavalryman
Skill: horsemanship
Perk: Locked and Loaded
Weapon: Pistol (6/6) Saber, Trained horse
Clothing: Confederate Uniform
Haversack: *contains the equipment in the "other" category.
Other Equipment: Bedroll, Canteen, Rations[1 week]
Allies/Troops: None.

ride around the back of the fort or wherever the Yankee cannons are and attempt to take them our while riding all around them

piester22
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piester22
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...there has to be some people guarding them xD there in the back of the army...

locoace3
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locoace3
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but their armies held up by ours so that means realitivly easy access

Hypermnestra
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Hypermnestra
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but their armies held up by ours so that means realitivly easy access

Nope, your army's boxed them in, that doesn't mean you have control of them. The Union artillery is on the top of the barricades, and in order to get there you'd need to go through the actual building of Fort Sumter, which means passing through some major melee combat.
locoace3
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locoace3
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Name:Phillip Vasquez
Age: 14
Side:Confederate
Home State: Florida
Rank: Private
Health: 50/50
Class: cavalryman
Skill: horsemanship
Perk: Locked and Loaded
Weapon: Pistol (6/6) Saber, Trained horse
Clothing: Confederate Uniform
Haversack: *contains the equipment in the "other" category.
Other Equipment: Bedroll, Canteen, Rations[1 week]
Allies/Troops: None.


hmmm look for a dead sharp shooter anywhere take his gun and head into the fort looking for any officer type peoples

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