Okay, so here's the arpeg. What do you think? Battlefront 1861
Battlefront: The military sector in which actual combat takes place. The American Civil War began on April 12, 1861 when the Confederate assault on Fort Sumter brought tensions between the northern states of the USA and the southern states of the USA to a boil, finally kicking off the bloodiest conflict in United States history, and in only four years had claimed the lives of anywhere between 618,000 to 700,000 Americans. Now, it is your turn to enter the war. You must fight for the Confederates or the Union, and turn the tide of the War Between the States.
Name: First and last name, please. Middle name optional. Do not include rank. Age: 14-60. Neither army was very picky about who they allowed to enlist. They needed everyone they could get. Side: Confederate or Union. Home State: Not required. Connected to "side". Rank: Private, unless your class is Officer, in which case you start off as a Lieutenant. Health: 50/50 Class: Look below to see the classes. Skill: See "Classes" Perk: You can have one perk. Check below, in Perks. Weapon: See "Classes". Clothing: Confederate Uniform or Union Uniform, according to your side, Haversack(kind of like a backpack, it's what you carry your stuff in). Other Equipment: Bedroll, Canteen, Rations[1 week]. For the rest, see Classes. Allies/Troops: See Classes.
Classes(all the classes are the same for either side). Cavalryman: The horse-riding branch of the military. Used as reconnaissance, or to harrass the enemy slowly but surely, so that they will either slow down or stop. Starts out with a Trained Horse, a Pistol[2/2], and a Saber. Skill is "Horsemanship", the ability to train a horse for battle, and skillfully ride it. Officer: The high-ranking commanders of the battlefield. Used as an in-combat commander, the Officer not only commands troops, but can take out enemies of their own. Starts out with a Saber, a Pistol[2/2], and 10 Troops. Skill is "Command", to control troops on the same side as you to do what you tell them to. Infantryman: The on-foot backbone of the war. Used for nearly everything, from defense to offense to drawn-out battles. Starts out with a Musket[5/5], and a Bayonet. Skill is "Sharpshooter", the ability to reload your weapon faster and aim more accurately. Artilleryman: The "big guns" of the war. The artillerymen must work as a seamless team, because it takes five or so people to operate a cannon, but when it works, it can take out nearly anything. Used for offense or defense. Starts out with a Cannon, a Snake(sharp, swordlike tool that they use to load the cannon, but can also be used as a makeshift weapon), Flint and Tinder, 5 allies, and a Knife. Skill is "Heavy Artillery", which is the ability to load and fire cannons and mortars accurately and more quickly than untrained people trying to operate them. Other: You can create your own class, HOWEVER, it must be approved by me. Please attempt to make it historically accurate and do not make it overpowered.
Perks: A perk is a little something extra. You can gain perks throughout the game by doing amazing feats, but most of you are going to end up with only the perk you pick at the beginning, so choose wisely! Your perk(s) are what set you apart from other soldiers just like you. Sharp: Players with the "Sharp" perk are more skilled with a sword, and can wield it much more efficiently than soldiers without the perk. Resiliency: Players with the "Resiliency" perk are not only more resistant to disease, but if they do get it, it does less damage and goes away quicker. Plus, they can go longer without food, water, and sleep without feeling the effects. Squeaky Clean: Players with the "Squeaky Clean" perk automatically take much better care of all their weapons, meaning they're less likely to malfunction(and blow up in your face). Locked and Loaded: Players with the "Locked and Loaded" perk are better with small arms like pistols, meaning they're more accurate with a pistol and fire faster. Other: As with classes, you can make your own perk, but also as with classes, it must be accurate, not overpowered, and must be approved by me.
Also: I know that in the Civil War, disease actually killed many more people than bullets. However, just to make this interesting, you can and must find some way to make sure that your character doesn't get sick(they will, just not with a fatal disease, as long as you take precautions. If you have Resiliency, chances are you won't even get a minor disease). So, read up, and find out how you can save your character's life with some common sense!
Moderators: This game will start out with one moderator, Piester22, who helped me create this RPG by supplying accurate historical information. He can play the game, but can also respond to other players' scenarios(of course, Pie, you should be fair or you won't be a mod for long) and will also be giving you a dossier before each battle. As the game goes on, I may or may not add more moderators.
Any questions, comments, suggestions, or anything, feel free to post!
Name: Nickrov Krashklinkov Age: 16 Side: Union Home State: Maine Rank: Private Health: 34/50 Class: Sharpshooter Skill: Sharpshooter: This guy is one of the best shooters around: More Accuracy Perk: Sights: This lucky soldier actually recieves the few sights availible!: More Accuracy Weapon: Musket[0/5] w/bayonet Clothing: Union Uniform, Haversack. Other Equipment: Bedroll, Canteen, Rations [1 week], Smoothbore Musket: 5/5 w/scope Allies/Troops: N/A
In my anger, I say "Fine!" to the officer, and run into the Rebel Army, bayonet drawn, screaming.
Name: James Brown Age: 21 Side: Union Home State: NY Rank: Captain. Health: 11/50 Class: Officer Skill: Command Perk: Locked and Loaded Weapon: Percussion Rifle[Minie Balls 8/8] w/Bayonet, A Saber Clothing: Union Uniform, Haversack Other Equipment: Bedroll, Canteen, Rations[1 week],A Revolver[6/6], . Allies/Troops: 9
I start to put down my musket...wait for him to start to put down his though...'
Name: Jesse McCrory Age: 23 Side: Confederate Home State: Kentucky Rank: Private Health: 40/50 Class: Infantryman Skill: Sharpshooter Perk: Resiliency Weapon: Musket [2/5] with a Bayonet Clothing: Confed3rate Uniform Haversack( Other Equipment: Bedroll, Canteen, Rations[1 week]. Allies/Troops: n/a
Journal of Pvt. Jesse McCrory of the Confederate Army July 20th, 1861 I sighed and shuddered as I saw all my comrades dying, their bodies littering the ground. As quickly as I could, I ran to the medical tent. Unfortunately, I see several Confederates groaning in pain, trying in vain to staunch the bleeding on several wounds, some on the arm, the leg, the chest, the stomach...the sound of screams and the stench of blood sets a dark, grim atmosphere for the tent. A few medics and a field doctor run from patient to patient, treating them as best they can with limited supplies and limited time. I almost feel guilty about it when I walk into the door. "Hello?" I call. A nurse walks up to me, and doesn't even look at my face. Her voice is monotonic, as if she's reading a script. "We cannot help you at this time, please return later. We already have several patients in need of urgent care." "Look," I protested, "all I need is fresh bandages so my wound doesn't get infected. Please?" "Fine," the nurse responded brusquely, and tossed me a strip of thick, clean white fabric. "Now get out of here." I did as I was told, and as I was leaving the medical tent, I was already wrapping the bandage tightly around my wound. It soaked up the blood and stopped the bleeding in only a few moments, and I felt a little better. A little, but not much. Even so, it was enough for me to continue fighting. My next stop was the armory, but when I arrived, I saw that it was completely empty, devoid of anyone or anything. Apparently, other soldiers had had this idea before me. I walked away, then broke into a run to get back to the frontlines. A few moments after I reached the fighting, smoke burned my eyes and nose, and clogged the air so that I could barely see. The BOOM of cannonfire and artillery rang in my ears. It was all very confusing, and I wasn't sure what to do. *end of page* What will you do?