Forums → Forum Games → Memetia Legends, Part 1: Armature
655 | 64162 |
The Armature Incident: an incident that was part of what sent Memetia tumbling into the Crysis period. The Crysis period lasted 50 years, until the Cheezburgian underground movement launched the first colony ship into space, named Hapy Landing. But, the Crysis and Imperical periods are for a later time... For now, we should delve into the Armature incident.
Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Job:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Aim. You may have to fight something off...
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, but not as well toned. Body 4, Athlete 6, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. Body 8, Athlete 6, Mind 3
Youtubian: An intelligent group who gains a little extra power from their mass. However, they have weak cardio. Body 6, Athlete 2,
Mind 9
Critizuelan: Those who excel by not excelling. Body 5, Athlete 5, Mind 5
Job: What you do in Armature.
Security: The people who keep the labs safe. Can use Large weapons. +2 body, +2 Athlete, -4 Mind.
Scientist: The real eggheads or the place. Can use Tech weapons. -1 Body, -1 Athlete, +2 Mind
Science Assistant: People who help the scientists with daily work. Can use Mechanized weapons. +2 body, -2 Athlete, +1 Mind
Vansibane: No one is sure what they do. Can use Unconventional weapons. -2 body, +3 Athlete, -1 Mind
Example sheet
Name: Mario
Athlete: 7
Mind: 4
Body: 6
Race: Cheezburgian
Job: Vansibane
- 655 Replies
Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25
Fatigue: 10/110
You head back to the door. The key isn't the right one, though.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Gauntlet Activated
Sitar: 300/300 Mana
Fatigue: 0/75
For right now, you can't use the Beam Weapons with the gauntlet active, since the claws get in the way. However, you don't lose anything, and can use the Sitar since it's a Melee.
You see a magazine nearby.
Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25
Fatigue: 10/110
i walk the other way >
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Gauntlet Activated
Sitar: 300/300 Mana
Fatigue: 0/75
then unequip my gauntlet for now, and read the magazine.
Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25
Fatigue: 10/110
You end up walking back into the factory.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana
Fatigue: 0/75
It appears to be for self-hypnosis. This issue advertises teaching yourself to be ambidextrous.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana
Fatigue: 0/75
of course... i think i'll keep it for later, but not use it.
now lets look around.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana
Fatigue: 0/75
Nothing else stands out. You try the door, but it's locked tight. Also, someone broke the lock improperly so you can't pick it.
Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25
Fatigue: 10/110
no i meant the other way
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana
Fatigue: 0/75
right.... time to go off in a random direction.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana
Fatigue: 0/75
The only direction seems to be up. through a hatch that the Deathclaw ripped through. An analysis showed that the body stat wasn't higher than yours (you just checked the data), and you have his hand on a gauntlet.
Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25
Fatigue: 10/110
Unfortunately, it appears the door is Very Hard locked, and you have a lock-pick skill of 75.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana
Fatigue: 0/75
then lets ago.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Gauntlet active
Sitar: 300/300 Mana
Fatigue: 0/75
You equip the Deathclaw Gauntlet. You bring back your arm, and plunge the hand into the hatch. with much effort, you rip another set of holes in the hatch! With several more strikes, you rip the hatch to shreds! A strange color fills the room that is the same as the sparks from the Sitar's attacks, a color only describable as Enocte. It seems that the door was an air-lock that changes the reality you're in, since you've gone from the Bio-World's sewers to the brighter feel of Memetia. Looking up, you see what looks like a relatively gray-brown sky, so you could be near Chania. However, the ladder is very tall, and you are carrying about 260 pounds of weaponry. You could probably climb that far carrying 4 active weapons and your current non-weapons. If you try to carry much more, you would probably fall, likely breaking your back.
Please decide what weapons you will take into Part 2: Crysis of Memetia.
Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25
Fatigue: 10/110
i pick gear grinder and shishkabab if only one shishkabab
anyways i look around for locksmiths digest anywhere >.> or maybe 3
Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25
Fatigue: 10/110
There are no Tumbler's Today or equivalent(The Lockpick in FoNV is Locksmith's Digest?), but your knowledge allows you to see this old-style key does fit the lock for the portal shield.
Gold - Squire
Flag
Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25
Fatigue: 10/110
put er in there!
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Gauntlet active
Sitar: 300/300 Mana
Fatigue: 0/75
my sitar, my gauntlet, my beam star, beam spreader. if i can take more i'll also take the thunder hose.
You must be logged in to post a reply!