The Armature Incident: an incident that was part of what sent Memetia tumbling into the Crysis period. The Crysis period lasted 50 years, until the Cheezburgian underground movement launched the first colony ship into space, named Hapy Landing. But, the Crysis and Imperical periods are for a later time... For now, we should delve into the Armature incident.
Character Sheet Name: Athlete: Mind: Body: Race: Job:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Aim. You may have to fight something off...
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, but not as well toned. Body 4, Athlete 6, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. Body 8, Athlete 6, Mind 3
Youtubian: An intelligent group who gains a little extra power from their mass. However, they have weak cardio. Body 6, Athlete 2, Mind 9
Critizuelan: Those who excel by not excelling. Body 5, Athlete 5, Mind 5
Job: What you do in Armature.
Security: The people who keep the labs safe. Can use Large weapons. +2 body, +2 Athlete, -4 Mind.
Scientist: The real eggheads or the place. Can use Tech weapons. -1 Body, -1 Athlete, +2 Mind
Science Assistant: People who help the scientists with daily work. Can use Mechanized weapons. +2 body, -2 Athlete, +1 Mind
Vansibane: No one is sure what they do. Can use Unconventional weapons. -2 body, +3 Athlete, -1 Mind
You head back to the door. The key isn't the right one, though.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Job:Vansibane Armor: Standard Cloak Weapons Equipped: Gauntlet Activated Sitar: 300/300 Mana Fatigue: 0/75
For right now, you can't use the Beam Weapons with the gauntlet active, since the claws get in the way. However, you don't lose anything, and can use the Sitar since it's a Melee.
The only direction seems to be up. through a hatch that the Deathclaw ripped through. An analysis showed that the body stat wasn't higher than yours (you just checked the data), and you have his hand on a gauntlet.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Job:Vansibane Armor: Standard Cloak Weapons Equipped: Beam Star: PL3 Beam Spreader: PL2 Gauntlet active Sitar: 300/300 Mana Fatigue: 0/75
You equip the Deathclaw Gauntlet. You bring back your arm, and plunge the hand into the hatch. with much effort, you rip another set of holes in the hatch! With several more strikes, you rip the hatch to shreds! A strange color fills the room that is the same as the sparks from the Sitar's attacks, a color only describable as Enocte. It seems that the door was an air-lock that changes the reality you're in, since you've gone from the Bio-World's sewers to the brighter feel of Memetia. Looking up, you see what looks like a relatively gray-brown sky, so you could be near Chania. However, the ladder is very tall, and you are carrying about 260 pounds of weaponry. You could probably climb that far carrying 4 active weapons and your current non-weapons. If you try to carry much more, you would probably fall, likely breaking your back.
Please decide what weapons you will take into Part 2: Crysis of Memetia.
There are no Tumbler's Today or equivalent(The Lockpick in FoNV is Locksmith's Digest?), but your knowledge allows you to see this old-style key does fit the lock for the portal shield.