The Armor Games website will be down for maintenance on Monday 10/7/2024
starting at 10:00 AM Pacific time. We apologize for the inconvenience.

ForumsForum GamesMemetia Arcade: Arena of Valor!

155 15315
Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

On Memetia, there were some things that were going on at the same time as the plot. Things more like what we would call an arcade game: less story, more activity.

This is what we would call a Gladiatorial Arena. You can fight creatures, duel other Gladiators and improve your own character!

Character Sheet
Name:
Race:
Specialization:
Perk: Determined by Bio
Attacks:
Special attack: None
Finishing Move: None
Bio:
Equipment: Determined by Specialization
----------------------------------------------
Stats(Determined by various factors)
HP:
Vitality/Mana/Ammunition:
DT:
Strength: Vitality and physical strength
Endurance: Health and Damage Threshold.
Sense: How effective your senses are.
Intelligence: Mana and spell effectiveness.
Charisma: Determines crowd appeal and shop prices.
Tech: Ammunition capacity and Technical Weapon effectiveness.
Luck: Call it the X factor.

Duels will be determined by dice rolls, but Creature Battling will be determined by my decisions on your attacks.

Race: The races of Memetia. Determines some of the equipment and abilities you can learn.

Cheezburgians: Cat-like humanoids that are agile and have heightened senses. Fairly well-liked.

Chanians: Burly giants who are hard to kill. Trade-off is that they're very slow. Surprisingly Lucky,

Youtubians: Highly intelligent Cycborgs that mastered the mysterious power of Magic. Above average sense, but prone to bad luck.

Trollix: All-around average. Nothing else much to say, except they are skinny, green and horned.

Specialization: Your initial focus for combat.

Warrior: Based around doing damage at close range. Gains extra strength and endurance. Starts with: Dull Hand axe, Old tunic, Cheap Slasher vials

Trickster: Uses magic and trickery to achieve his success. Gains extra Intelligence and Charisma. Starts with: Cheap Wood stick, Old rags, Cheap Mana potions

Technician: Keeps his distance using projectile weaponry, stealth and improvised traps. Gains Sense and Tech. Starts with: Old gun, Small clips, Trap kit

Perk: What distinguishes you from every other mook looking for fortune.

Attacks: Your main method of attacking your opponents. You should add a damage value for duels, but that's not as important for mook battles.

I will post the Rank 1 Mook list when people start signing up.

  • 155 Replies
rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F

knee him in the spine

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Collective Trainer Rank 2
Health: 210
DT: 2
Prizes: $200, Rank 3

Phillip XIV
Rank 2
HP: 70/70
Mana: 200/200
DT:0
Weapon: Balsa Wand
Armor: Basic Robe Lv.1
Item effect: +2 Mana/turn
Money: $44, 5 Fame

Via hacking into his brain, you can see several well-constructed traps designed to cause serious damage to whomever activates it. Also, you get to see the buffoon thing is just an act to hide inner demons.

Xigbar
HP: 60/60
Ammunition: 40/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: +5 ammo when out
Prize: $115, 51 Fame

He trips and falls into a trap! He takes 70 damage and knocks off Phillip and Samir.

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F

You try, but fall while being dazed after what was essentially a landmine blew up in your face.

locoace3
offline
locoace3
15,053 posts
Nomad

Phillip XIV
Rank 2
HP: 70/70
Mana: 200/200
DT:0
Weapon: Balsa Wand
Armor: Basic Robe Lv.1
Item effect: +2 Mana/turn
Money: $44, 5 Fame

i walk him over to one of them, bash his head jump off and kick him into it

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F

woah... jump on him and try to pin him to the ground

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Xigbar
HP: 60/60
Ammunition: 40/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: +5 ammo when out
Prize: $115, 51 Fame

hmpt... set up a bear trap since i have them.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Collective Trainer Rank 2
Health: 190
DT: 2
Prizes: $200, Rank 3

Phillip XIV
Rank 2
HP: 70/70
Mana: 200/200
DT:0
Weapon: Balsa Wand
Armor: Basic Robe Lv.1
Item effect: +2 Mana/turn
Money: $44, 5 Fame

He, unfortunately, composes himself and knocks you off. He then takes a revolver and tries to shoot you. It fails to work.

Xigbar
HP: 60/60
Ammunition: 40/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: +5 ammo when out
Prize: $115, 51 Fame

You set up the bear trap right where the Trainer is about to stand, and he gets caught in the trap, taking 10 damage and being trapped.

Samir Duran
HP: 90/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F

While he's screaming since his gun is empty, you jump into him, dealing 10 damage to him and landing on a bear trap, taking 30 damage. He also drops said revolver.

locoace3
offline
locoace3
15,053 posts
Nomad

Phillip XIV
Rank 2
HP: 70/70
Mana: 200/200
DT:0
Weapon: Balsa Wand
Armor: Basic Robe Lv.1
Item effect: +2 Mana/turn
Money: $44, 5 Fame

keep a steady stream of magic jabs as i read his mind to see his next move

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

quickly swipe the revolver and shoot him with it.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Collective Trainer Rank 2
Health: 90
DT: 2
Prizes: $200, Rank 3

Phillip XIV
Rank 2
HP: 50/70
Mana: 100/200
DT:0
Weapon: Balsa Wand
Armor: Basic Robe Lv.1
Item effect: +2 Mana/turn
Money: $44, 5 Fame

Unfortunately, his mind is a garbled scramble. While you try to figure it out, he kiccks you in the gut for 20 damage.

Xigbar
HP: 60/60
Ammunition: 35/50
DT: -1
Weapons: Rank 3 Origin (Rank 2 Origin), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: +5 ammo when out
Prize: $115, 51 Fame

Unfortunately, you have the wrong ammo, so you are forced to use "Aim" ammo to shoot him. He does take 100 damage from the massive bullet, though!

locoace3
offline
locoace3
15,053 posts
Nomad

Phillip XIV
Rank 2
HP: 50/70
Mana: 100/200
DT:0
Weapon: Balsa Wand
Armor: Basic Robe Lv.1
Item effect: +2 Mana/turn
Money: $44, 5 Fame

keep doing magic jabs >.<

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Xigbar
HP: 60/60
Ammunition: 35/50
DT: -1
Weapons: Rank 3 Origin (Rank 2 Origin), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: +5 ammo when out
Prize: $115, 51 Fame

(you'd think item effect would change) take an aimed shot, this one aimed to be non-lethal.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Xigbar
HP: 60/60
Ammunition: 30/50
DT: -1
Weapons: Rank 3 Origin (Rank 2 Origin), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: None
Prize: $115, 51 Fame

You'd think i would remember to change the sheets.

You take an aimed shot, Hitting him in the leg! The crowd will pass judgment! After I go do something I need to do.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

The crowd decides....

Let him die!

Trainer: AAAAAAAAAAGH!

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Xigbar
HP: 60/60
Ammunition: 30/50
DT: -1
Weapons: Rank 3 Origin (Rank 2 Origin), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: None
Prize: $115, 51 Fame

"yeah right, why the hell should he die?" i let him live...

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP: 90/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F

yo im not gonna kill an innocent man!(let him live)

Showing 136-150 of 155