The Armor Games website will be down for maintenance on Monday 10/7/2024
starting at 10:00 AM Pacific time. We apologize for the inconvenience.

ForumsForum GamesMemetia Arcade: Arena of Valor!

155 15313
Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

On Memetia, there were some things that were going on at the same time as the plot. Things more like what we would call an arcade game: less story, more activity.

This is what we would call a Gladiatorial Arena. You can fight creatures, duel other Gladiators and improve your own character!

Character Sheet
Name:
Race:
Specialization:
Perk: Determined by Bio
Attacks:
Special attack: None
Finishing Move: None
Bio:
Equipment: Determined by Specialization
----------------------------------------------
Stats(Determined by various factors)
HP:
Vitality/Mana/Ammunition:
DT:
Strength: Vitality and physical strength
Endurance: Health and Damage Threshold.
Sense: How effective your senses are.
Intelligence: Mana and spell effectiveness.
Charisma: Determines crowd appeal and shop prices.
Tech: Ammunition capacity and Technical Weapon effectiveness.
Luck: Call it the X factor.

Duels will be determined by dice rolls, but Creature Battling will be determined by my decisions on your attacks.

Race: The races of Memetia. Determines some of the equipment and abilities you can learn.

Cheezburgians: Cat-like humanoids that are agile and have heightened senses. Fairly well-liked.

Chanians: Burly giants who are hard to kill. Trade-off is that they're very slow. Surprisingly Lucky,

Youtubians: Highly intelligent Cycborgs that mastered the mysterious power of Magic. Above average sense, but prone to bad luck.

Trollix: All-around average. Nothing else much to say, except they are skinny, green and horned.

Specialization: Your initial focus for combat.

Warrior: Based around doing damage at close range. Gains extra strength and endurance. Starts with: Dull Hand axe, Old tunic, Cheap Slasher vials

Trickster: Uses magic and trickery to achieve his success. Gains extra Intelligence and Charisma. Starts with: Cheap Wood stick, Old rags, Cheap Mana potions

Technician: Keeps his distance using projectile weaponry, stealth and improvised traps. Gains Sense and Tech. Starts with: Old gun, Small clips, Trap kit

Perk: What distinguishes you from every other mook looking for fortune.

Attacks: Your main method of attacking your opponents. You should add a damage value for duels, but that's not as important for mook battles.

I will post the Rank 1 Mook list when people start signing up.

  • 155 Replies
locoace3
offline
locoace3
15,053 posts
Nomad

Phillip XIV
Rank 2
HP: 70/70
Mana: 200/200
DT:0
Weapon: Balsa Wand
Armor: Basic Robe Lv.1
Item effect: +2 Mana/turn
Money: $44, 5 Fame

i'll help

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

finally. time for some ask kicking. >=D

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F

If by working on flesh meaning you get fire breath, no.

if fire works on flesh, yes.

Phillip XIV
Rank 2
HP: 70/70
Mana: 200/200
DT:0
Weapon: Balsa Wand
Armor: Basic Robe Lv.1
Item effect: +2 Mana/turn
Money: $44, 5 Fame

Xigbar
HP: 60/60
Ammunition: 40/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: +5 ammo when out
Prize: $115, 51 Fame

Unfortunately, Trainers are apparently Petless fights.

Collective Trainer Rank 2
Health: 300
DT: 2
Prizes: $200, Rank 3

You walk in, and the trainer hasn't even taken a battle pose. It's like he doesn't even know you're there...

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Xigbar
HP: 60/60
Ammunition: 40/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: +5 ammo when out
Prize: $115, 51 Fame

hmpt... fire an aimed shot at it. how ironic, we have a mage, a fighter, and a gunner. this should be intresting.

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F

send ma pets to flank trainer and charge down middle

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Trainers are apparently Petless fights.


pay attention rick.
locoace3
offline
locoace3
15,053 posts
Nomad

Phillip XIV
Rank 2
HP: 70/70
Mana: 200/200
DT:0
Weapon: Balsa Wand
Armor: Basic Robe Lv.1
Item effect: +2 Mana/turn
Money: $44, 5 Fame

i do fancy jumps around the guy using my jab attack

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F

oh. dive slash him

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Xigbar
HP: 60/60
Ammunition: 40/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: +5 ammo when out
Prize: $115, 51 Fame

The Trainer lokks as if to have moved a centimeter out of the bullet. But whatever, he dodged.

Phillip XIV
Rank 2
HP: 70/70
Mana: 200/200
DT:0
Weapon: Balsa Wand
Armor: Basic Robe Lv.1
Item effect: +2 Mana/turn
Money: $44, 5 Fame

The trainer dodges every singe jab!

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F

The trainer bends down to pick something up, and you miss!

The trainer looks up, and shouts: HOLY **** SCARY!!!

locoace3
offline
locoace3
15,053 posts
Nomad

Phillip XIV
Rank 2
HP: 70/70
Mana: 200/200
DT:0
Weapon: Balsa Wand
Armor: Basic Robe Lv.1
Item effect: +2 Mana/turn
Money: $44, 5 Fame

jump onto him and try again

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Xigbar
HP: 60/60
Ammunition: 40/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: +5 ammo when out
Prize: $115, 51 Fame

hmpt... i go away from the other two and start shooting the trainer abit randomly.

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F

throw my hammer at him. then get him into a full nelson

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Collective Trainer Rank 2
Health: 280
DT: 2
Prizes: $200, Rank 3

Phillip XIV
Rank 2
HP: 70/70
Mana: 200/200
DT:0
Weapon: Balsa Wand
Armor: Basic Robe Lv.1
Item effect: +2 Mana/turn
Money: $44, 5 Fame

You successfully bash 20 damage into his head!

Xigbar
HP: 60/60
Ammunition: 40/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: +5 ammo when out
Prize: $115, 51 Fame

He dodges the bullets with incredibly over-the-top movements!

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F

You bash a 50 damage welt in his head, then he is trapped and actively trying to get you off him!

If any of you have seen "Trigun" this guy is pretty much Vash the Stampede.

locoace3
offline
locoace3
15,053 posts
Nomad

now that i have control of him (read my attack desc) i use him to look at anything in the arena (traps, other things etc.)

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

i take an aimed shot at his legs to help disable him.

Showing 121-135 of 155