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The Armor Games website will be down for maintenance on Monday 10/7/2024
starting at 10:00 AM Pacific time. We apologize for the inconvenience.
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On Memetia, there were some things that were going on at the same time as the plot. Things more like what we would call an arcade game: less story, more activity.
This is what we would call a Gladiatorial Arena. You can fight creatures, duel other Gladiators and improve your own character!
Character Sheet
Name:
Race:
Specialization:
Perk: Determined by Bio
Attacks:
Special attack: None
Finishing Move: None
Bio:
Equipment: Determined by Specialization
----------------------------------------------
Stats(Determined by various factors)
HP:
Vitality/Mana/Ammunition:
DT:
Strength: Vitality and physical strength
Endurance: Health and Damage Threshold.
Sense: How effective your senses are.
Intelligence: Mana and spell effectiveness.
Charisma: Determines crowd appeal and shop prices.
Tech: Ammunition capacity and Technical Weapon effectiveness.
Luck: Call it the X factor.
Duels will be determined by dice rolls, but Creature Battling will be determined by my decisions on your attacks.
Race: The races of Memetia. Determines some of the equipment and abilities you can learn.
Cheezburgians: Cat-like humanoids that are agile and have heightened senses. Fairly well-liked.
Chanians: Burly giants who are hard to kill. Trade-off is that they're very slow. Surprisingly Lucky,
Youtubians: Highly intelligent Cycborgs that mastered the mysterious power of Magic. Above average sense, but prone to bad luck.
Trollix: All-around average. Nothing else much to say, except they are skinny, green and horned.
Specialization: Your initial focus for combat.
Warrior: Based around doing damage at close range. Gains extra strength and endurance. Starts with: Dull Hand axe, Old tunic, Cheap Slasher vials
Trickster: Uses magic and trickery to achieve his success. Gains extra Intelligence and Charisma. Starts with: Cheap Wood stick, Old rags, Cheap Mana potions
Technician: Keeps his distance using projectile weaponry, stealth and improvised traps. Gains Sense and Tech. Starts with: Old gun, Small clips, Trap kit
Perk: What distinguishes you from every other mook looking for fortune.
Attacks: Your main method of attacking your opponents. You should add a damage value for duels, but that's not as important for mook battles.
I will post the Rank 1 Mook list when people start signing up.
Well, the crowd seems a little disappointed that you didn't kill him. He does, however, thank you for saving him (sounds like thankyouthankyouthankyouthankyouthaaaaaaaaaaaaaaaaankyouuuuuuuuuu!). In running off, he forgets to grab his revolving off.
Xigbar
HP: 60/60
Ammunition: 30/50
DT: -1
Weapons: Rank 3 Origin (Rank 2 Origin), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: None
Prize: $115, 51 Fame
as in the gun i picked up? or something else?
Samir Duran
HP: 90/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F
i head off to the medic bay(or wherever we heal at)
Xigbar
HP: 60/60
Ammunition: 30/50
DT: -1
Weapons: Rank 3 Origin (Rank 2 Origin), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: None
Prize: $315, 51 Fame
To be picky, a "Revolving Off" is a Sawn-Off Shotgun with an additional revolver part. However, he left his Revolver.
Samir Duran
HP: 120/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $269, 30F
You heal after battles.
When I have more time, I'll make the shop updates and post them. Yeah, I'm posting in class again.
Xigbar
HP: 60/60
Ammunition: 30/50
DT: -1
Weapons: Rank 3 Origin (Rank 2 Origin), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: None
Prize: $315, 51 Fame
oh... guess i grab the revolving off and head to the shop to see what they have.
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