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ForumsForum GamesMemetia Arcade: Arena of Valor!

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

On Memetia, there were some things that were going on at the same time as the plot. Things more like what we would call an arcade game: less story, more activity.

This is what we would call a Gladiatorial Arena. You can fight creatures, duel other Gladiators and improve your own character!

Character Sheet
Name:
Race:
Specialization:
Perk: Determined by Bio
Attacks:
Special attack: None
Finishing Move: None
Bio:
Equipment: Determined by Specialization
----------------------------------------------
Stats(Determined by various factors)
HP:
Vitality/Mana/Ammunition:
DT:
Strength: Vitality and physical strength
Endurance: Health and Damage Threshold.
Sense: How effective your senses are.
Intelligence: Mana and spell effectiveness.
Charisma: Determines crowd appeal and shop prices.
Tech: Ammunition capacity and Technical Weapon effectiveness.
Luck: Call it the X factor.

Duels will be determined by dice rolls, but Creature Battling will be determined by my decisions on your attacks.

Race: The races of Memetia. Determines some of the equipment and abilities you can learn.

Cheezburgians: Cat-like humanoids that are agile and have heightened senses. Fairly well-liked.

Chanians: Burly giants who are hard to kill. Trade-off is that they're very slow. Surprisingly Lucky,

Youtubians: Highly intelligent Cycborgs that mastered the mysterious power of Magic. Above average sense, but prone to bad luck.

Trollix: All-around average. Nothing else much to say, except they are skinny, green and horned.

Specialization: Your initial focus for combat.

Warrior: Based around doing damage at close range. Gains extra strength and endurance. Starts with: Dull Hand axe, Old tunic, Cheap Slasher vials

Trickster: Uses magic and trickery to achieve his success. Gains extra Intelligence and Charisma. Starts with: Cheap Wood stick, Old rags, Cheap Mana potions

Technician: Keeps his distance using projectile weaponry, stealth and improvised traps. Gains Sense and Tech. Starts with: Old gun, Small clips, Trap kit

Perk: What distinguishes you from every other mook looking for fortune.

Attacks: Your main method of attacking your opponents. You should add a damage value for duels, but that's not as important for mook battles.

I will post the Rank 1 Mook list when people start signing up.

  • 155 Replies
Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Well, the crowd seems a little disappointed that you didn't kill him. He does, however, thank you for saving him (sounds like thankyouthankyouthankyouthankyouthaaaaaaaaaaaaaaaaankyouuuuuuuuuu!). In running off, he forgets to grab his revolving off.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Xigbar
HP: 60/60
Ammunition: 30/50
DT: -1
Weapons: Rank 3 Origin (Rank 2 Origin), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: None
Prize: $115, 51 Fame

as in the gun i picked up? or something else?

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP: 90/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $69, 30F

i head off to the medic bay(or wherever we heal at)

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Xigbar
HP: 60/60
Ammunition: 30/50
DT: -1
Weapons: Rank 3 Origin (Rank 2 Origin), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: None
Prize: $315, 51 Fame

To be picky, a "Revolving Off" is a Sawn-Off Shotgun with an additional revolver part. However, he left his Revolver.

Samir Duran
HP: 120/120
Vitality: 80/80
DT:3
Weapon: Breaker Hammer Lv.1
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $269, 30F

You heal after battles.

When I have more time, I'll make the shop updates and post them. Yeah, I'm posting in class again.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Xigbar
HP: 60/60
Ammunition: 30/50
DT: -1
Weapons: Rank 3 Origin (Rank 2 Origin), Bear Traps
Armor: Basic Vest Lv. 1
Item Effect: None
Prize: $315, 51 Fame

oh... guess i grab the revolving off and head to the shop to see what they have.

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