On Memetia, there were some things that were going on at the same time as the plot. Things more like what we would call an arcade game: less story, more activity.
This is what we would call a Gladiatorial Arena. You can fight creatures, duel other Gladiators and improve your own character!
Character Sheet Name: Race: Specialization: Perk: Determined by Bio Attacks: Special attack: None Finishing Move: None Bio: Equipment: Determined by Specialization ---------------------------------------------- Stats(Determined by various factors) HP: Vitality/Mana/Ammunition: DT: Strength: Vitality and physical strength Endurance: Health and Damage Threshold. Sense: How effective your senses are. Intelligence: Mana and spell effectiveness. Charisma: Determines crowd appeal and shop prices. Tech: Ammunition capacity and Technical Weapon effectiveness. Luck: Call it the X factor.
Duels will be determined by dice rolls, but Creature Battling will be determined by my decisions on your attacks.
Race: The races of Memetia. Determines some of the equipment and abilities you can learn.
Cheezburgians: Cat-like humanoids that are agile and have heightened senses. Fairly well-liked.
Chanians: Burly giants who are hard to kill. Trade-off is that they're very slow. Surprisingly Lucky,
Youtubians: Highly intelligent Cycborgs that mastered the mysterious power of Magic. Above average sense, but prone to bad luck.
Trollix: All-around average. Nothing else much to say, except they are skinny, green and horned.
Specialization: Your initial focus for combat.
Warrior: Based around doing damage at close range. Gains extra strength and endurance. Starts with: Dull Hand axe, Old tunic, Cheap Slasher vials
Trickster: Uses magic and trickery to achieve his success. Gains extra Intelligence and Charisma. Starts with: Cheap Wood stick, Old rags, Cheap Mana potions
Technician: Keeps his distance using projectile weaponry, stealth and improvised traps. Gains Sense and Tech. Starts with: Old gun, Small clips, Trap kit
Perk: What distinguishes you from every other mook looking for fortune.
Attacks: Your main method of attacking your opponents. You should add a damage value for duels, but that's not as important for mook battles.
I will post the Rank 1 Mook list when people start signing up.
Name: Xigbar Race: Cheezburgian Specialization: Technician Perk: Determined by Bio Attacks: Aimed shot: deals 50 damage with high accuracy. Special attack: None Finishing Move: None Bio: (umm here goes nothing) Enjoys messing around with guns at a young age, and has good aim. tends to enjoy using aimed shots as well as just plain out shooting in the general direction. Equipment: Determined by Specialization ---------------------------------------------- Stats(Determined by various factors) HP: Vitality/Mana/Ammunition: DT: Strength: 4 Endurance: 4 Sense: 7 Intelligence: 5 Charisma: 4 Tech: 10 Luck: 5
I'm going to compress the sheets for different situations.. Don't Worry, I'll fill it out when it's necessary and I have the original saved.
Phillip XIV HP: 70/70 Mana: 200/200 DT:0 Weapon: Cheap Wood stick Armor: Old Cloth Item effect: +2 Mana/turn
V.S.
Wild Vulpine HP: 30 DT: -1 Prizes: $10, 5 fame
The trainer brings in the Vulpine on a rope. It is clearly going frigging berserk trying to get free. The crowd seems to think you won't get anywhere, while the dog's mind is pure rage. First action?
Samir Duran HP:120/120 Vitality: 80/80 DT:2 Weapon: Dull Hand Axe Armor: Old Tunic Item Effect: +1 attacks
V.S.
Cheezburgain Wild Tamer HP: 20/20 and 30/30 DT: -3 and -1 Prize: $30, 6 Fame
The gate opens on the other side of the arena,revealing a vulpine and a Feral Cheezburgian! The crowd is a little denser than usual, probably for the number of people wanting to see someone slaughtered.
Name: Xigbar Race: Cheezburgian Specialization: Technician Perk: Gun Handling: An obsession with firearms has lead to skills with their care. Guns cost less, all equipped firearms are treated as the next condition up in durability during combat. Attacks: Aimed shot: deals 50 damage with high accuracy. Special attack: None Finishing Move: None Bio: Enjoys messing around with guns at a young age, and has good aim. tends to enjoy using aimed shots as well as just plain out shooting in the general direction. Equipment: Old Gun, Small Clips, Trap Kit I ---------------------------------------------- Stats(Determined by various factors) HP: 60/60 Ammunition: 25/25 DT: -1 Strength: 4 Endurance: 4 Sense: 7 Intelligence: 5 Charisma: 4 Tech: 10 Luck: 5
I think it'll work. You may choose any Rank 1 opponent.
Name: Xigbar Race: Cheezburgian Specialization: Technician Perk: Gun Handling: An obsession with firearms has lead to skills with their care. Guns cost less, all equipped firearms are treated as the next condition up in durability during combat. Attacks: Aimed shot: deals 50 damage with high accuracy. Special attack: None Finishing Move: None Bio: Enjoys messing around with guns at a young age, and has good aim. tends to enjoy using aimed shots as well as just plain out shooting in the general direction. Equipment: Old Gun, Small Clips, Trap Kit I ---------------------------------------------- Stats(Determined by various factors) HP: 60/60 Ammunition: 25/25 DT: -1 Strength: 4 Endurance: 4 Sense: 7 Intelligence: 5 Charisma: 4 Tech: 10 Luck: 5
Phillip XIV HP: 70/70 Mana: 192/200 DT:0 Weapon: None Armor: Old Cloth Item effect: +2 Mana/turn
V.S.
Wild Vulpine HP: 20 DT: -1 Prizes: $10, 6 fame
Well, good to know you got the viewers in a good mood!
Anyways, you shoot the stick at the Vulpine, but he catches it in his jaws! He takes 10 damage and crushes the stick!
You can still use magic, but not as well.
Name: Xigbar HP: 60/60 Ammunition: 25/25 DT: -2 Weapons: Worn Repeater, Bear Traps Armor: None Item Effect: +5 ammo when out
V.S.
Cheezburgain Wild Tamer HP: 20/20 and 30/30 DT: -3 and -1 Prize: $30, 5 Fame
You walk in, and the attendants (not really a crowd yet...) notice how battle-scarred you look, and not in a good way. Plus, they're kinda wondering why the stats are listing "Worn Repeater" when they know Rank 1 only allows for Old Guns.
Name: Sindus Race: Trollix Specialization: Technician Perk: Armor Penetration - Some of the projectiles Sindus fires can penetrate the opponents armor and hit directly into the flesh. Attack: Old Gun(?) Special Attack: None Finishing Move: None Bio: For so long Sindus has been studying the bullets he uses to kill his opponents, he tested them a lot. Until one day, he saw a Marksman whose bullets could penetrate the Dummy. Sindus asked the Marksman to lend one of his bullets so that he may create many more like those. And now, those bullets can penetrate armor sometimes, he calls them "SHARPSEYE!". Equipment: Old Gun, Small Clips, Trap Kit Stats: (?) HP: (?) Vitality/Mana/Ammunition: 30 Bullets (?) DT: (?) Strength: (?) Endurance: (?) Sense: (?) Intelligence: (?) Charisma: (?) Tech: 30 Bullets (?) Luck: (?)
Also make my stats, I am still confused. Ok I got 40 pts yeah I know, but what for is TECH? what for is Charisma? What for is Sense? WTF
Name: Sindus Race: Trollix Specialization: Technician Perk: Armor Penetration - Some of the projectiles Sindus fires can penetrate the opponents armor, completely ignoring DT. Technical Attack: None Special Attack: None Finishing Move: None Bio: For so long Sindus has been studying the bullets he uses to kill his opponents, he tested them a lot. Until one day, he saw a Marksman whose bullets could penetrate the Dummy. Sindus asked the Marksman to lend one of his bullets so that he may create many more like those. And now, those bullets can penetrate armor sometimes, he calls them "SHARPSEYE!". Equipment: Old Gun, Small Clips, Trap Kit I Stats HP: 60/60 Ammunition: 30 Bullets DT: -1 Strength: 4 Endurance: 4 Sense: 7 Intelligence: 5 Charisma: 4 Tech: 10 Luck: 6
By "for is" , do you mean "is for" or what they do?
Tech is important for this class, since it works with weapons like firearms, energy weapons and traps.
Sense allows you to find subtle clues. For example, you can tell something like a tell before an attack.
Charisma affects things like crowds throwing tips or remembering you better, which affects your money and fame rewards.
Happy? If so, you may choose any Rank 1 battle to start.
Phillip XIV HP: 70/70 Mana: 154/200 DT:0 Weapon: None Armor: Old Cloth Item effect: +2 Mana/turn Money: $10, 5F
You pulverize the Vulpine! You go back into the waiting room. A guard tells you that the shops aren't ready yet, so feel free to choose another battle.
Name: Xigbar HP: 60/60 Ammunition: 24/25 DT: -2 Weapons: Worn Repeater, Bear Traps Armor: None Item Effect: +5 ammo when out
Actually, and aimed shot would take longer. However, you do manage to blow the Vulpine's head off when he's released.
Samir Duran HP:120/120 Vitality: 80/80 DT:2 Weapon: Dull Hand Axe Armor: Old Tunic Item Effect: +1 attacks
V.S.
Cheezburgain Wild Tamer HP: 20/20 and 30/30 DT: -3 and -1 Prize: $30, 6 Fame
You enter a standoff while you inch forward towards them. The tamer has the Vulpine on a Cheezburgian Feral has the pup on a chain, so don't worry about a flank. Remember, you can attack twice with the Psycho boost.
Phillip XIV HP: 70/70 Mana: 200/200 DT:0 Weapon: None Armor: Old Cloth Item effect: +2 Mana/turn Money: $10, 5F
V.S.
Youtubian Junker HP: 40 DT:0 Prizes: $2, 5 Fame
As the Youtubian shambles in, you can tell it's not very dangerous. The gates close, and some of the Youtubains in the audience say what sounds like a prayer.
Samir Duran HP:120/120 Vitality: 78/80 DT:2 Weapon: Dull Hand Axe Armor: Old Tunic Item Effect: +1 attacks
V.S.
Cheezburgain Wild Tamer HP: 15/20 and 20/30 DT: -3 and -1 Prize: $30, 6 Fame
The Hand Axe doesn't provide much of a pole to vault on as you simply butt-crush the Vulpine for 10 damage. then, you slash the knees of the Feral Cheezburgian for 5 damage.
Name: Xigbar HP: 60/60 Ammunition: 24/25 DT: -2 Weapons: Worn Repeater, Bear Traps Armor: None Item Effect: +5 ammo when out
He approaches with rage, and you don't have much time! You stop him temporarily with a shot to the chest, but this may get tricky if he's going to charge.