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ForumsForum GamesMemetia Arcade: Arena of Valor!

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

On Memetia, there were some things that were going on at the same time as the plot. Things more like what we would call an arcade game: less story, more activity.

This is what we would call a Gladiatorial Arena. You can fight creatures, duel other Gladiators and improve your own character!

Character Sheet
Name:
Race:
Specialization:
Perk: Determined by Bio
Attacks:
Special attack: None
Finishing Move: None
Bio:
Equipment: Determined by Specialization
----------------------------------------------
Stats(Determined by various factors)
HP:
Vitality/Mana/Ammunition:
DT:
Strength: Vitality and physical strength
Endurance: Health and Damage Threshold.
Sense: How effective your senses are.
Intelligence: Mana and spell effectiveness.
Charisma: Determines crowd appeal and shop prices.
Tech: Ammunition capacity and Technical Weapon effectiveness.
Luck: Call it the X factor.

Duels will be determined by dice rolls, but Creature Battling will be determined by my decisions on your attacks.

Race: The races of Memetia. Determines some of the equipment and abilities you can learn.

Cheezburgians: Cat-like humanoids that are agile and have heightened senses. Fairly well-liked.

Chanians: Burly giants who are hard to kill. Trade-off is that they're very slow. Surprisingly Lucky,

Youtubians: Highly intelligent Cycborgs that mastered the mysterious power of Magic. Above average sense, but prone to bad luck.

Trollix: All-around average. Nothing else much to say, except they are skinny, green and horned.

Specialization: Your initial focus for combat.

Warrior: Based around doing damage at close range. Gains extra strength and endurance. Starts with: Dull Hand axe, Old tunic, Cheap Slasher vials

Trickster: Uses magic and trickery to achieve his success. Gains extra Intelligence and Charisma. Starts with: Cheap Wood stick, Old rags, Cheap Mana potions

Technician: Keeps his distance using projectile weaponry, stealth and improvised traps. Gains Sense and Tech. Starts with: Old gun, Small clips, Trap kit

Perk: What distinguishes you from every other mook looking for fortune.

Attacks: Your main method of attacking your opponents. You should add a damage value for duels, but that's not as important for mook battles.

I will post the Rank 1 Mook list when people start signing up.

  • 155 Replies
sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Name: Xigbar
HP: 60/60
Ammunition: 24/25
DT: -2
Weapons: Worn Repeater, Bear Traps
Armor: None
Item Effect: +5 ammo when out

just quickly take an aimed shot for his legs. (Which would more then likely screw the damage)

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 78/80
DT:2
Weapon: Dull Hand Axe
Armor: Old Tunic
Item Effect: +1 attacks

knock the cheezbrugian, then dive slash the vulpine

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Phillip XIV
HP: 40/70
Mana: 170/200
DT:0
Weapon: None
Armor: Old Cloth
Item effect: +2 Mana/turn
Money: $10, 5F

V.S.

Youtubian Junker
HP: 40
DT:0
Prizes: $2, 10 Fame

Oh, yeah. You recognize it as the Oratio pro Mortuis Vere, a prayer for a Junker. You pray along, much to the satisfaction of the Youtubians.

You try Twinkle Toesing, but you get Brain Shock trying to control a brain that's essentially DEAD. You barely dodge the next swing.

Samir Duran
HP:120/120
Vitality: 78/80
DT:2
Weapon: Dull Hand Axe
Armor: Old Tunic
Item Effect: +1 attacks

V.S.

Cheezburgain Wild Tamer
HP: 10/20 and 5/30
DT: -3 and -1
Prize: $30, 6 Fame

You do a little damage to the Feral, and nearly kill teh Vulpine! Both are now dazed and might attack each other.

Name: Xigbar
HP: 60/60
Ammunition: 22/25
DT: -2
Weapons: Worn Repeater, Bear Traps
Armor: None
Item Effect: +5 ammo when out

V.S.

Cheezburgain Wild Tamer
HP: 10/20
DT: -3
Prize: $30, 5 Fame

You knock him over using a shot to the leg, but it only does 5 damage. The feral manages to get his arm back around.

locoace3
offline
locoace3
15,053 posts
Nomad

Phillip XIV
HP: 40/70
Mana: 170/200
DT:0
Weapon: None
Armor: Old Cloth
Item effect: +2 Mana/turn
Money: $10, 5F

eye jab him and try again

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Xigbar
HP: 60/60
Ammunition: 22/25
DT: -2
Weapons: Worn Repeater, Bear Traps
Armor: None
Item Effect: +5 ammo when out

backstep and fire off another few rounds... (**** it, should of made a burst fire attack. -.-)

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 78/80
DT:2
Weapon: Dull Hand Axe
Armor: Old Tunic
Item Effect: +1 attacks

throw my axe at the cheezburgian and then dropkick the vulpine

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Phillip XIV
HP: 40/70
Mana: 170/200
DT:0
Weapon: None
Armor: Old Cloth
Item effect: +2 Mana/turn
Money: $10, 5F

V.S.

Youtubian Junker
HP: 35
DT:0
Prizes: $2, 10 Fame

You break his eye scanners (which don't work), but you don't bother Twinkle Toesing again, for sake of your own health.

Name: Xigbar
HP: 60/60
Ammunition: 22/25
DT: -2
Weapons: Worn Repeater, Bear Traps
Armor: None
Item Effect: +5 ammo when out
Prize: $30, 5 Fame

V.S.

Cheezburgain Wild Tamer
HP: 10/20
DT: -3
Prize: $30, 5F

Just wait later for the shops to be fleshed out...

You finally keep the Tamer down and accept your prize back in the waiting area.

"Good work out there! We're about to open the Weapons shop. Just wait here for the other combatant..."

Samir Duran
HP:120/120
Vitality: 78/80
DT:2
Weapon: Dull Hand Axe
Armor: Old Tunic
Item Effect: +1 attacks
Prize: $30, 12F

You successfully double-murder the tag team! The audience cheers wildly! Yeah, kinda surprising.

"AH, here's Samir! I don't think you've met Xigbar. But anyways, we're ready to open the weapons store!

Weapon Shop

Warrior:
R0: Dull Hand axe
R1($5): Hand Axe/Short Sword/Hand Hammer

Trickster:
R0: Cheap Wooden Stick
R1($4): Wooden stick/Cheap Metal Bar/Imitation Wand

Technician:
R0: Old Gun
R1(6$): Worn Repeater/Worn Revolver/Worn Automatic

Keeper: If you need any of the specifics, just ask. I'll be over here, trying to find ways to improve the stock.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Xigbar
HP: 60/60
Ammunition: 22/25
DT: -2
Weapons: Worn Repeater, Bear Traps
Armor: None
Item Effect: +5 ammo when out
Prize: $30, 5 Fame

hmm... i'll stick to my own gun, but i'll get the worn automatic and see if i can combine the worn repeater with the worn automatic. if not, i'll keep the repeater.

locoace3
offline
locoace3
15,053 posts
Nomad

Phillip XIV
HP: 40/70
Mana: 170/200
DT:0
Weapon: None
Armor: Old Cloth
Item effect: +2 Mana/turn
Money: $10, 5F

jab attack

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Xigbar
HP: 60/60
Ammunition: 22/25
DT: -2
Weapons: Automatic Pistol (Worn Automatic), Bear Traps
Armor: None
Item Effect: +5 ammo when out
Prize: $24, 5 Fame

Actually, your "Weapon Handling" perk means it's treated as an Automatic Handgun, one of the Rank 2 upgrades. You can combine them at a later rank, but for everything except combat, you have an Old Gun and can get the weapons listed. You store the Old Gun in your locker.

Phillip XIV
HP: 30/70
Mana: 130/200
DT:0
Weapon: None
Armor: Old Cloth
Item effect: +2 Mana/turn
Money: $10, 5F

V.S.

Youtubian Junker
HP: 15
DT:0
Prizes: $2, 10 Fame

You rain magic on the Junker, making a few holes in him! However, he manages to hit you during your recovery, not even filching at the assault!

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Xigbar
HP: 60/60
Ammunition: 22/25
DT: -2
Weapons: Automatic Pistol (Worn Automatic), Bear Traps
Armor: None
Item Effect: +5 ammo when out
Prize: $24, 5 Fame

i guess i see if their's any armor for sell, then i guess i look to see what i can fight.

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 78/80
DT:2
Weapon: Dull Hand Axe
Armor: Old Tunic
Item Effect: +1 attacks
Prize: $30, 12F

ill take teh sword also, is there any armor?

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Xigbar
HP: 60/60
Ammunition: 22/25
DT: -2
Weapons: Automatic Pistol (Worn Automatic), Bear Traps
Armor: None
Item Effect: +5 ammo when out
Prize: $24, 5 Fame

The armor shop isn't open yet.

The sheet appears to have changed...

Rank 1

Feral Cheezburgian
Description: Cheezburgains that form into packs and terrorize the countryside. Incredibly weak, but they provide the valuable resource of arena fodder. However, they are surprisingly popular in the Colonies, so don't expect a big turnout.
HP: 20
DT: -3
Prize: $10, 0 Fame

Youtubian Junker
Description: Youtubians that failed to merge correctly with their implants. Little more than zombies, they are worth little. In fact, killing them is almost a service and people will start to respect you.
HP: 40
DT:0
Prizes: $2, 5 Fame

Wild Vulpine
Description: This is what happened to dogs after the war: they let out their inner wolf. Those that can't be trained aren't very dangerous, so they are sent into Rank 1.
HP: 30
DT: -1
Prizes: $10, 5 fame

Cheezburgain Wild Tamer (2 combatants)
Description: Feral Cheezburgians that tame Wild Vulpines for combat. Really, it doesn't work.
Feral Vulpine
HP: 20 HP: 30
DT: -3 DT: -1
Prizes: $15, 3 Fame each.

Collective Trainer Rank 1
Description: The Trainer for the Rank 1 level. Apparently, you will advance in rank by beating him.
HP: 70
DT: 3
Prizes: $100, Rank 2

Samir Duran
HP:120/120
Vitality: 78/80
DT:2
Weapon: Short Sword
Armor: Old Tunic
Item Effect: +1 attacks
Prize: $25, 12F

There is no new armor for Rank 1, armor upgrades can be made starting at Rank 2.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Xigbar
HP: 60/60
Ammunition: 22/25
DT: -2
Weapons: Automatic Pistol (Worn Automatic), Bear Traps
Armor: None
Item Effect: +5 ammo when out
Prize: $24, 5 Fame

i guess i fight with Collective Trainer Rank 1.

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 78/80
DT:2
Weapon: Short Sword
Armor: Old Tunic
Item Effect: +1 attacks
Prize: $25, 12F

trainer(when do we do pvp)

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