On Memetia, there were some things that were going on at the same time as the plot. Things more like what we would call an arcade game: less story, more activity.
This is what we would call a Gladiatorial Arena. You can fight creatures, duel other Gladiators and improve your own character!
Character Sheet Name: Race: Specialization: Perk: Determined by Bio Attacks: Special attack: None Finishing Move: None Bio: Equipment: Determined by Specialization ---------------------------------------------- Stats(Determined by various factors) HP: Vitality/Mana/Ammunition: DT: Strength: Vitality and physical strength Endurance: Health and Damage Threshold. Sense: How effective your senses are. Intelligence: Mana and spell effectiveness. Charisma: Determines crowd appeal and shop prices. Tech: Ammunition capacity and Technical Weapon effectiveness. Luck: Call it the X factor.
Duels will be determined by dice rolls, but Creature Battling will be determined by my decisions on your attacks.
Race: The races of Memetia. Determines some of the equipment and abilities you can learn.
Cheezburgians: Cat-like humanoids that are agile and have heightened senses. Fairly well-liked.
Chanians: Burly giants who are hard to kill. Trade-off is that they're very slow. Surprisingly Lucky,
Youtubians: Highly intelligent Cycborgs that mastered the mysterious power of Magic. Above average sense, but prone to bad luck.
Trollix: All-around average. Nothing else much to say, except they are skinny, green and horned.
Specialization: Your initial focus for combat.
Warrior: Based around doing damage at close range. Gains extra strength and endurance. Starts with: Dull Hand axe, Old tunic, Cheap Slasher vials
Trickster: Uses magic and trickery to achieve his success. Gains extra Intelligence and Charisma. Starts with: Cheap Wood stick, Old rags, Cheap Mana potions
Technician: Keeps his distance using projectile weaponry, stealth and improvised traps. Gains Sense and Tech. Starts with: Old gun, Small clips, Trap kit
Perk: What distinguishes you from every other mook looking for fortune.
Attacks: Your main method of attacking your opponents. You should add a damage value for duels, but that's not as important for mook battles.
I will post the Rank 1 Mook list when people start signing up.
Name: Xigbar HP: 60/60 Ammunition: 22/25 DT: -2 Weapons: Worn Repeater, Bear Traps Armor: None Item Effect: +5 ammo when out Prize: $30, 5 Fame
hmm... i'll stick to my own gun, but i'll get the worn automatic and see if i can combine the worn repeater with the worn automatic. if not, i'll keep the repeater.
Name: Xigbar HP: 60/60 Ammunition: 22/25 DT: -2 Weapons: Automatic Pistol (Worn Automatic), Bear Traps Armor: None Item Effect: +5 ammo when out Prize: $24, 5 Fame
Actually, your "Weapon Handling" perk means it's treated as an Automatic Handgun, one of the Rank 2 upgrades. You can combine them at a later rank, but for everything except combat, you have an Old Gun and can get the weapons listed. You store the Old Gun in your locker.
Phillip XIV HP: 30/70 Mana: 130/200 DT:0 Weapon: None Armor: Old Cloth Item effect: +2 Mana/turn Money: $10, 5F
V.S.
Youtubian Junker HP: 15 DT:0 Prizes: $2, 10 Fame
You rain magic on the Junker, making a few holes in him! However, he manages to hit you during your recovery, not even filching at the assault!
Name: Xigbar HP: 60/60 Ammunition: 22/25 DT: -2 Weapons: Automatic Pistol (Worn Automatic), Bear Traps Armor: None Item Effect: +5 ammo when out Prize: $24, 5 Fame
The armor shop isn't open yet.
The sheet appears to have changed...
Rank 1
Feral Cheezburgian Description: Cheezburgains that form into packs and terrorize the countryside. Incredibly weak, but they provide the valuable resource of arena fodder. However, they are surprisingly popular in the Colonies, so don't expect a big turnout. HP: 20 DT: -3 Prize: $10, 0 Fame
Youtubian Junker Description: Youtubians that failed to merge correctly with their implants. Little more than zombies, they are worth little. In fact, killing them is almost a service and people will start to respect you. HP: 40 DT:0 Prizes: $2, 5 Fame
Wild Vulpine Description: This is what happened to dogs after the war: they let out their inner wolf. Those that can't be trained aren't very dangerous, so they are sent into Rank 1. HP: 30 DT: -1 Prizes: $10, 5 fame
Cheezburgain Wild Tamer (2 combatants) Description: Feral Cheezburgians that tame Wild Vulpines for combat. Really, it doesn't work. Feral Vulpine HP: 20 HP: 30 DT: -3 DT: -1 Prizes: $15, 3 Fame each.
Collective Trainer Rank 1 Description: The Trainer for the Rank 1 level. Apparently, you will advance in rank by beating him. HP: 70 DT: 3 Prizes: $100, Rank 2
Samir Duran HP:120/120 Vitality: 78/80 DT:2 Weapon: Short Sword Armor: Old Tunic Item Effect: +1 attacks Prize: $25, 12F
There is no new armor for Rank 1, armor upgrades can be made starting at Rank 2.