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ForumsForum GamesMemetia Arcade: Arena of Valor!

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

On Memetia, there were some things that were going on at the same time as the plot. Things more like what we would call an arcade game: less story, more activity.

This is what we would call a Gladiatorial Arena. You can fight creatures, duel other Gladiators and improve your own character!

Character Sheet
Name:
Race:
Specialization:
Perk: Determined by Bio
Attacks:
Special attack: None
Finishing Move: None
Bio:
Equipment: Determined by Specialization
----------------------------------------------
Stats(Determined by various factors)
HP:
Vitality/Mana/Ammunition:
DT:
Strength: Vitality and physical strength
Endurance: Health and Damage Threshold.
Sense: How effective your senses are.
Intelligence: Mana and spell effectiveness.
Charisma: Determines crowd appeal and shop prices.
Tech: Ammunition capacity and Technical Weapon effectiveness.
Luck: Call it the X factor.

Duels will be determined by dice rolls, but Creature Battling will be determined by my decisions on your attacks.

Race: The races of Memetia. Determines some of the equipment and abilities you can learn.

Cheezburgians: Cat-like humanoids that are agile and have heightened senses. Fairly well-liked.

Chanians: Burly giants who are hard to kill. Trade-off is that they're very slow. Surprisingly Lucky,

Youtubians: Highly intelligent Cycborgs that mastered the mysterious power of Magic. Above average sense, but prone to bad luck.

Trollix: All-around average. Nothing else much to say, except they are skinny, green and horned.

Specialization: Your initial focus for combat.

Warrior: Based around doing damage at close range. Gains extra strength and endurance. Starts with: Dull Hand axe, Old tunic, Cheap Slasher vials

Trickster: Uses magic and trickery to achieve his success. Gains extra Intelligence and Charisma. Starts with: Cheap Wood stick, Old rags, Cheap Mana potions

Technician: Keeps his distance using projectile weaponry, stealth and improvised traps. Gains Sense and Tech. Starts with: Old gun, Small clips, Trap kit

Perk: What distinguishes you from every other mook looking for fortune.

Attacks: Your main method of attacking your opponents. You should add a damage value for duels, but that's not as important for mook battles.

I will post the Rank 1 Mook list when people start signing up.

  • 155 Replies
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Shops have been updated!

Weapon Shop

Warrior:
R0: Dull Hand axe
R1($5): Hand Axe/Short Sword/Hand Hammer
R2($8): Cleaver/Broadsowrd/Iron Hammer

Trickster:
R0: Cheap Wooden Stick
R1($4): Wooden stick/Cheap Metal Bar/ Imitation Wand
R2(6$): Balsa Wand/Pipe Wand/Magic Wand

Technician:
R0: Old Gun
R1(6$): Worn Repeater/Worn Revolver/Worn Automatic
R2($10): Repeater/.22 Revolver/Automatic Pistol

Armor SHop
R2(6$)
Warrior: Basic Plate Lv.1 (1 DT)
Trickster: Basic Robe Lv.1 (1 DT)
Technician: Basic Vest (1 DT)

rick073
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rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 75/80
DT:2
Weapon: Short Sword
Armor: Old Tunic
Item Effect: +1 attacks
Prize: $25, 24F

buy the r2 sword and the armor

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Name: Xigbar
HP: 60/60
Ammunition: 39/50
DT: -2
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: None
Item Effect: +5 ammo when out
Prize: $24, 10 Fame

I'll get the basic vest, then wonder what fights their are now.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Fight list has been updated!

PVP activated!

Rank 1:
Feral Cheezburgian
Description: Cheezburgains that form into packs and terrorize the countryside. Incredibly weak, but they provide the valuable resource of arena fodder. However, they are surprisingly popular in the Colonies, so don't expect a big turnout.
HP: 20
DT: -3
Prize: $10, 0 Fame

Youtubian Junker
Description: Youtubians that failed to merge correctly with their implants. Little more than zombies, they are worth little. In fact, killing them is almost a service and people will start to respect you.
HP: 40
DT:0
Prizes: $2, 5 Fame

Wild Vulpine
Description: This is what happened to dogs after the war: they let out their inner wolf. Those that can't be trained aren't very dangerous, so they are sent into Rank 1.
HP: 30
DT: -1
Prizes: $10, 5 fame

Cheezburgain Wild Tamer (2 combatants)
Description: Feral Cheezburgians that tame Wild Vulpines for combat. Really, it doesn't work.
Feral Vulpine
HP: 20 HP: 30
DT: -3 DT: -1
Prizes: $15, 3 Fame each.

Collective Trainer Rank 1
Description: The Trainer for the Rank 1 level. Apparently, you will advance in rank by beating him.
HP: 70
DT: 3
Prizes: $100, Rank 2

Rank 2:

Tame Vulpine
Description: Much like the wild kind, these dogs have been trained to take commands. However, they haven't learned how to make their own yet.
HP: 35
DT: -1
Prizes: $15, 7 fame

Energy Being
Description: A being made of pure energy. Easy to kill, yet almost impossible to hit.
HP: 1
DE: 40
Prizes: $20, 6 Fame

Samir Duran
HP:120/120
Vitality: 75/80
DT:3
Weapon: Broadsword
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $109, 24F

Xigbar
HP: 60/60
Ammunition: 39/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: None
Item Effect: +5 ammo when out
Prize: $118, 10 Fame

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Xigbar
HP: 60/60
Ammunition: 39/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 10 Fame

i'll go with the tame vulpine.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Xigbar
HP: 60/60
Ammunition: 39/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 10 Fame

V.S.

Tame Vulpine
Description: Much like the wild kind, these dogs have been trained to take commands. However, they haven't learned how to make their own yet.
HP: 35
DT: -1
Prizes: $15, 7 fame

You walk into the battleground, and the trainer is busy giving commands to the Tame Vulpine. He doesn't even seem to notice you as he gives the commands.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Xigbar
HP: 60/60
Ammunition: 39/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 10 Fame

i wonder...

i take an aimed shot at the vulpine, but try to avoid killing it. just wound it into being KO'd.

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 75/80
DT:3
Weapon: Broadsword
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $109, 24F

energy being

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Xigbar
HP: 60/60
Ammunition: 49/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 10 Fame

V.S.

Tame Vulpine
Description: Much like the wild kind, these dogs have been trained to take commands. However, they haven't learned how to make their own yet.
HP: 15
DT: -1
Prizes: $15, 7 fame

You shoot it in the break point, and the trainer runs away! The Tame Vulpine now doesn't know WTF to do!

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Broadsword
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $109, 24F

V.S.

Energy Being
Description: A being made of pure energy. Easy to kill, yet almost impossible to hit.
HP: 1
DE: 40
Prizes: $20, 6 Fame

You walk into the battle area, and the energy being moves very quickly around you and does a little dance on your head!

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Xigbar
HP: 60/60
Ammunition: 49/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 10 Fame

Tell it to sit. maybe i can get a new pet ^.^

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Broadsword
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $109, 24F

try and predict where it is going to go next(is it agile or not. the is a differance between agility and speed)

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Xigbar
HP: 60/60
Ammunition: 49/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 31 Fame

V.S.

Tame Vulpine
Description: Much like the wild kind, these dogs have been trained to take commands. However, they haven't learned how to make their own yet.
HP: 15
DT: -1
Prizes: $0, 21 fame

You use a commanding...command to almost instantly tame the Vulpine! The audience goes wild! Would you like to name the Vulpine?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Xigbar
HP: 60/60
Ammunition: 49/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 31 Fame

Hmm... i'll name the Vulpine "Luxord"

now what?

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Oh, crap. I forgot the other post.

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Broadsword
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $109, 24F

V.S.

Energy Being
Description: A being made of pure energy. Easy to kill, yet almost impossible to hit.
HP: 1
DE: 40
Prizes: $20, 6 Fame

Agility and speed are pretty much interchangeable.

The Energy Being quickly fakes out your precision strikes!

rick073
offline
rick073
2,754 posts
Peasant

Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Broadsword
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $109, 24F

dangit

wait for the being to run at me, then try to attack it

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