The Armor Games website will be down for maintenance on Monday 10/7/2024
starting at 10:00 AM Pacific time. We apologize for the inconvenience.
The Armor Games website will be down for maintenance on Monday 10/7/2024
starting at 10:00 AM Pacific time. We apologize for the inconvenience.
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On Memetia, there were some things that were going on at the same time as the plot. Things more like what we would call an arcade game: less story, more activity.
This is what we would call a Gladiatorial Arena. You can fight creatures, duel other Gladiators and improve your own character!
Character Sheet
Name:
Race:
Specialization:
Perk: Determined by Bio
Attacks:
Special attack: None
Finishing Move: None
Bio:
Equipment: Determined by Specialization
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Stats(Determined by various factors)
HP:
Vitality/Mana/Ammunition:
DT:
Strength: Vitality and physical strength
Endurance: Health and Damage Threshold.
Sense: How effective your senses are.
Intelligence: Mana and spell effectiveness.
Charisma: Determines crowd appeal and shop prices.
Tech: Ammunition capacity and Technical Weapon effectiveness.
Luck: Call it the X factor.
Duels will be determined by dice rolls, but Creature Battling will be determined by my decisions on your attacks.
Race: The races of Memetia. Determines some of the equipment and abilities you can learn.
Cheezburgians: Cat-like humanoids that are agile and have heightened senses. Fairly well-liked.
Chanians: Burly giants who are hard to kill. Trade-off is that they're very slow. Surprisingly Lucky,
Youtubians: Highly intelligent Cycborgs that mastered the mysterious power of Magic. Above average sense, but prone to bad luck.
Trollix: All-around average. Nothing else much to say, except they are skinny, green and horned.
Specialization: Your initial focus for combat.
Warrior: Based around doing damage at close range. Gains extra strength and endurance. Starts with: Dull Hand axe, Old tunic, Cheap Slasher vials
Trickster: Uses magic and trickery to achieve his success. Gains extra Intelligence and Charisma. Starts with: Cheap Wood stick, Old rags, Cheap Mana potions
Technician: Keeps his distance using projectile weaponry, stealth and improvised traps. Gains Sense and Tech. Starts with: Old gun, Small clips, Trap kit
Perk: What distinguishes you from every other mook looking for fortune.
Attacks: Your main method of attacking your opponents. You should add a damage value for duels, but that's not as important for mook battles.
I will post the Rank 1 Mook list when people start signing up.
Shops have been updated!
Weapon Shop
Warrior:
R0: Dull Hand axe
R1($5): Hand Axe/Short Sword/Hand Hammer
R2($8): Cleaver/Broadsowrd/Iron Hammer
Trickster:
R0: Cheap Wooden Stick
R1($4): Wooden stick/Cheap Metal Bar/ Imitation Wand
R2(6$): Balsa Wand/Pipe Wand/Magic Wand
Technician:
R0: Old Gun
R1(6$): Worn Repeater/Worn Revolver/Worn Automatic
R2($10): Repeater/.22 Revolver/Automatic Pistol
Armor SHop
R2(6$)
Warrior: Basic Plate Lv.1 (1 DT)
Trickster: Basic Robe Lv.1 (1 DT)
Technician: Basic Vest (1 DT)
Samir Duran
HP:120/120
Vitality: 75/80
DT:2
Weapon: Short Sword
Armor: Old Tunic
Item Effect: +1 attacks
Prize: $25, 24F
buy the r2 sword and the armor
Name: Xigbar
HP: 60/60
Ammunition: 39/50
DT: -2
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: None
Item Effect: +5 ammo when out
Prize: $24, 10 Fame
I'll get the basic vest, then wonder what fights their are now.
Fight list has been updated!
PVP activated!
Rank 1:
Feral Cheezburgian
Description: Cheezburgains that form into packs and terrorize the countryside. Incredibly weak, but they provide the valuable resource of arena fodder. However, they are surprisingly popular in the Colonies, so don't expect a big turnout.
HP: 20
DT: -3
Prize: $10, 0 Fame
Youtubian Junker
Description: Youtubians that failed to merge correctly with their implants. Little more than zombies, they are worth little. In fact, killing them is almost a service and people will start to respect you.
HP: 40
DT:0
Prizes: $2, 5 Fame
Wild Vulpine
Description: This is what happened to dogs after the war: they let out their inner wolf. Those that can't be trained aren't very dangerous, so they are sent into Rank 1.
HP: 30
DT: -1
Prizes: $10, 5 fame
Cheezburgain Wild Tamer (2 combatants)
Description: Feral Cheezburgians that tame Wild Vulpines for combat. Really, it doesn't work.
Feral Vulpine
HP: 20 HP: 30
DT: -3 DT: -1
Prizes: $15, 3 Fame each.
Collective Trainer Rank 1
Description: The Trainer for the Rank 1 level. Apparently, you will advance in rank by beating him.
HP: 70
DT: 3
Prizes: $100, Rank 2
Rank 2:
Tame Vulpine
Description: Much like the wild kind, these dogs have been trained to take commands. However, they haven't learned how to make their own yet.
HP: 35
DT: -1
Prizes: $15, 7 fame
Energy Being
Description: A being made of pure energy. Easy to kill, yet almost impossible to hit.
HP: 1
DE: 40
Prizes: $20, 6 Fame
Samir Duran
HP:120/120
Vitality: 75/80
DT:3
Weapon: Broadsword
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $109, 24F
Xigbar
HP: 60/60
Ammunition: 39/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: None
Item Effect: +5 ammo when out
Prize: $118, 10 Fame
Xigbar
HP: 60/60
Ammunition: 39/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 10 Fame
i'll go with the tame vulpine.
Xigbar
HP: 60/60
Ammunition: 39/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 10 Fame
V.S.
Tame Vulpine
Description: Much like the wild kind, these dogs have been trained to take commands. However, they haven't learned how to make their own yet.
HP: 35
DT: -1
Prizes: $15, 7 fame
You walk into the battleground, and the trainer is busy giving commands to the Tame Vulpine. He doesn't even seem to notice you as he gives the commands.
Xigbar
HP: 60/60
Ammunition: 39/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 10 Fame
i wonder...
i take an aimed shot at the vulpine, but try to avoid killing it. just wound it into being KO'd.
Samir Duran
HP:120/120
Vitality: 75/80
DT:3
Weapon: Broadsword
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $109, 24F
energy being
Xigbar
HP: 60/60
Ammunition: 49/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 10 Fame
V.S.
Tame Vulpine
Description: Much like the wild kind, these dogs have been trained to take commands. However, they haven't learned how to make their own yet.
HP: 15
DT: -1
Prizes: $15, 7 fame
You shoot it in the break point, and the trainer runs away! The Tame Vulpine now doesn't know WTF to do!
Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Broadsword
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $109, 24F
V.S.
Energy Being
Description: A being made of pure energy. Easy to kill, yet almost impossible to hit.
HP: 1
DE: 40
Prizes: $20, 6 Fame
You walk into the battle area, and the energy being moves very quickly around you and does a little dance on your head!
Xigbar
HP: 60/60
Ammunition: 49/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 10 Fame
Tell it to sit. maybe i can get a new pet ^.^
Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Broadsword
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $109, 24F
try and predict where it is going to go next(is it agile or not. the is a differance between agility and speed)
Xigbar
HP: 60/60
Ammunition: 49/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 31 Fame
V.S.
Tame Vulpine
Description: Much like the wild kind, these dogs have been trained to take commands. However, they haven't learned how to make their own yet.
HP: 15
DT: -1
Prizes: $0, 21 fame
You use a commanding...command to almost instantly tame the Vulpine! The audience goes wild! Would you like to name the Vulpine?
Xigbar
HP: 60/60
Ammunition: 49/50
DT: -1
Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps
Armor: Basic Vest...
Item Effect: +5 ammo when out
Prize: $118, 31 Fame
Hmm... i'll name the Vulpine "Luxord"
now what?
Oh, crap. I forgot the other post.
Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Broadsword
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $109, 24F
V.S.
Energy Being
Description: A being made of pure energy. Easy to kill, yet almost impossible to hit.
HP: 1
DE: 40
Prizes: $20, 6 Fame
Agility and speed are pretty much interchangeable.
The Energy Being quickly fakes out your precision strikes!
Samir Duran
HP:120/120
Vitality: 80/80
DT:3
Weapon: Broadsword
Armor: Basic Plate Lv. 1
Item Effect: +1 attacks
Prize: $109, 24F
dangit
wait for the being to run at me, then try to attack it
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