ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DesertHyena
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DesertHyena
2,886 posts
Peasant

shadowjak135 Good luck with your character. To explain what I meant earlier, you pick your skills at max values, but when you post, don't worry about the values. I keep tabs of your skill values myself, and when you want to make a skill check, I make the rolls and tell you what happened. It's easier that way on a forum game. It would defenitely help if you could catch up with what has happened and as soon as you post your character, I will resume the session. btw, are you sure you want to attack the party of 8 Dwarves with the shiny BATTLEAXES and BREASTPLATE armor? (just an fyi). You "might" need some help there, but then again, Barbarians do have a rather nasty reputation.

DesertHyena
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DesertHyena
2,886 posts
Peasant

FOR THOSE WHO WANT TO JOIN, IT'S NOT TOO LATE!

DesertHyena
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DesertHyena
2,886 posts
Peasant

shadowjak135, is your character ready?

FOR THOSE WHO WANT TO JOIN, IT'S NOT TOO LATE!

DesertHyena
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DesertHyena
2,886 posts
Peasant

Ok, I will get things moving and then we can add shadowjak135 in as soon as he posts his sheet.

So everyone leaves the Inn and begin searching for Gravagos the Sage and the missing children's parents.(sound of dice rolling) After a few hours of searching, the group looking for the Sage finds his tent on the outskirts of town, while the group looking for the parents have not a clue where they could be. They ask around to find that there is a boarding house known as "Elara's Halfway House" on the road towards a large town known as Bard's Gate(Necromancer Games, I use this town frequently in my campaigns, it also works nicely in the Forgotten Realms Setting). It looks like the best thing to do is talk to the Sage, as he is the one offering a Reward for the return of the children or knowledge of their whereabouts.(hopefully you finished your character and don't mind me just throwing him in now shadowjak135) In town, you meet a Wild Elf Barbarian who is willing to join you in the "Search for the Children".

What do you want to do now?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I slowly entering the tent, intentionally making my approach noisy and conspiscuous.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I'll stick outside.

shadowjak135
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shadowjak135
413 posts
Nomad

Lol. I am not on my computer at home at the moment, so i can't post my character, wilol be home in about an hour... maybe two? Anyway, I introduce myself as only "Harshblade". I am friends with one of the parents of the missing children, have been searching on my own, no luck, and so I heard that somew more people were going to join the search, and came up and asked to join in. No angry dwarves then? lol

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i stay back and wait in case this turns sour

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

I will sit and study my spellbook

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i say to harsh blade it is a "sound of dice rolling" somewhat pleasurable experience meeting you

DesertHyena
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DesertHyena
2,886 posts
Peasant

Alright, so "Harshblade" introduces himself, Hyper stays with Lotton and Jeff (who is studing his spellbook?) while Braenoic introduces himself the Gravagos the Sage.

Ah, welcome young Ranger, my name is Gravagos.(after explaining why you are here) So you say are going to search for the children, hmm? Well, I will gladly pay you for any information of their whereabouts. How does 200 gp sound? That's for the lot of them. I sincerely hope you find them well, for the place they were seen was near the Darkmoon Vale Mountains. "when delving into the darker places of the world, only wisdom safely lights the way"


What do you want to do now?
shadowjak135
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shadowjak135
413 posts
Nomad

I yell, "let's go, quickly now! I may not be the wisest, but light is something easily fixed with a torch!"

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

The paladin says that no payment is required for what should be no more than a civic duty and of goodness of heart, before the other party members manage to shut her up.
Let us go quickly then, I agree with the barbarian.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i say i gladly accept the money and them make my way with the others to Darkmoon Vale Mountains.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Oh wait, I retract my previous statement.
Before we all go, perhaps we should make a plan. I mean, I know time is of the essence, but just busting in without any sort of reason or rhyme sounds like a set up to me.

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