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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
shadowjak135
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shadowjak135
413 posts
Nomad

*cough* *cough* *sadist* *cough*

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i did

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

wait so if i'm correct we have 3 elves and 2 humans???

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Guys, seriously, the off topicness is getting annoying.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Sorry...my internet froze up... and sorry SirNoobalot for wrongly naming your character in initiative.

(Turn 1)(sound of dice rolling) The Paladin and the Barbarian round up all of the people inside (the house is far from engulfed in flames), but are stopped at the door by the kobolds. 2 got in, attacked and dealt 3 damage to the Barbarian. The Ranger took aim at one of the kobolds charging him and the Wizard(who is reloading),And CRITICALLY HITS! The Kobold he hit, AND the one behind him are instantly shot down, leaving the toad they were on unmanned and standing there. The rogue successfully sneaks up behind on of the kobolds at the house (as they are not moving), and sneak attack it, killing it without alerting anyone (epic!). The Barbarian and Paladin were unable to attack because they spent they're turn helping the people inside.

What do you do now?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Hyperion Ward
Player: Hypermnestra
Age: 25
Sex: M
Height: 6'2
Weight: 170
Eye Color: Blue.
Hair Color: Black.
Skin Color: Tan.
Race: Human
Class: Paladin
Level: 1
Level Equivalency: 2
Alignment: LG
Deity: The Triad
------Attributes----------
Str: 18
Dex: 15
Con: 16
Int: 12
Wis: 15
Cha: 17
Fort Save: +2(class)
Ref Save:
Will Save:
------------------Equipment-------------------------------
Armor: Chain Shirt[A/S Bonus: +4. Max Dex Bonus: +4. AC Penalty: -2. Arcane Spell Failure Chance: 20%. Weight: 25 lbs.]
Shield: Heavy Steel Shield[Armor/Shield Bonus: +2. AC Penalty: -2. Arcane Spell Failure Chance: 15%. Weight: 15 lbs.]
Weapon: Long Sword[Size: Medium. Damage: 1d8. Critical 19-20x2. Weight: 4 lbs. Type: Slashing.]
Miscellaneous: Bullseye Lantern[3 lbs], 1 Day Trail Rations[1 lb], 1 Bedroll[5 lbs].
-------Feats/Spells/Abilities/Etc.------------
Feats: Aura of Good.
Spells: Detect Evil[AW], Smite Evil[1/D].

I slash at the nearest kobold's head, neck, or torso. You know, somewhere in that vicinity.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

reload and fire

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

HAHA I DISCOVERED IT! THE WEAKNESS TO MOUNTED KOBOLDS!

experiment doing a double-shot( 2 arrows on one string), and fire at a Kobold on a Toad

shadowjak135
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shadowjak135
413 posts
Nomad

ok... So he got past my 20 AC??? anyway, I'm going to quickly puch him in the face hard, and keep going on helping people.

DesertHyena
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DesertHyena
2,886 posts
Peasant

btw, I wrote all the characters in a word document, so you don't have to repost them.

(sorry if i ninja'd anyone)

shadowjak135
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shadowjak135
413 posts
Nomad

Thx for the taking of my tip. If we change anything, we will post the change for ya, right? Anyway, now down 10 HP.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

again just try to go assassin's creed on their sorry *****

shadowjak135
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shadowjak135
413 posts
Nomad

Well now, I'm glad that Armorgames has a language filter.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Oh! I can't believe I forgot this, the paladin's HP is 10. *facepalm*
Paladins are d10 hit points.

DesertHyena
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DesertHyena
2,886 posts
Peasant

I agree shadowjak, btw are you using your longsword and SirNoobalot, you need the "Rapid Shot" feat to fire 2 arrows and the "Manyshot" feat to fire 2 at the same time.

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