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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I didn't get the PDF

DesertHyena
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DesertHyena
2,886 posts
Peasant

Did you get the message? I'll try sending it again.

shadowjak135
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shadowjak135
413 posts
Nomad

Sweet!!! double my HP!!! tank is I!!!

shadowjak135
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shadowjak135
413 posts
Nomad

Do you want to roll my skill points or shall I desert? and I now have: +5 attack to both weapons, +4 Fortitude bonus, and 18 flat-footed AC (using Uncanny dodge). These are total, not added to what I already have. O, and 23/26 HP. Any gold from the Kobolds? and do I see the parents? thx for letting me play on AI mode when I had to quit Xp

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

OK i still didn't get it :/

Just what are the options for leveling?

DesertHyena
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DesertHyena
2,886 posts
Peasant

uhh... shadowjak135 you don't roll skills, you pick skills, and the parents are just fine.

The parents are most grateful for the timely rescue, but they say they have no idea where their kids could've gone. They do have a map of the areas they have checked, most notably the Darkmoon Vale, and places they dare not go. the map appears to be very well detailed and easy to read.

You got very little from the kobolds, they have (all small size) leather armor, a spear, and a sling w/20 bullets, that's about it.(sound of dice rolling) A resourceful person, however, may be able to do something with the 6 "toads" just sitting around. It looks like they are medium sized and domesticated, but the most interesting quality about them is that they appear to secrete sticky AND slimy substances separately. It looks like they can climb walls and even ceilings, and the sticky substance on their backs would allow you to ride UPSIDE-DOWN quite easily. It looks like the slime they make is equivilant to the casting of a single "grease" spell. Both substances (if you're careful) could be harvested and utilized. There is also the matter of the "tied-down" kobold and the one from earlier, with which you have done nothing yet.

What do you want to do now?

shadowjak135
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shadowjak135
413 posts
Nomad

Ok, so you are a ranger? Let's just say that all you do is...
+1 fortitude added to total
+1 base attack bonus
+ however many HP desert rolled for you.
+ a certain amount of skill points, Desert hasn't answered me on this one...
And you know that as a ranger, you get an automatic two-weapon fighting feat? Lets you get in an extra attack/turn.

shadowjak135
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shadowjak135
413 posts
Nomad

I will start off by slapping the Kobold awake, and start yelling questions at him, like; Why are you here? who are you working for? If he resists my intimidate check, then I start cutting his toes and fingers off. If he still resists, I will flay him alive.

DesertHyena
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DesertHyena
2,886 posts
Peasant

ninja'd! sorry about that shadowjak135.

I automatically assume all skills are at max values, so the number of skill points before multiplying by 4 is how many skills you get, so if you are a ranger and get 6+Int x4 and your Int is 10(0), you get 6 skills, which are maxed out. This is to simplify the rules for the forum, and it makes it easier on me as GM.

shadowjak135
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shadowjak135
413 posts
Nomad

Oh, I get four skills then? I want my four to be intimidate, ride, handle animal, and survival (wilderness lore)

shadowjak135
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shadowjak135
413 posts
Nomad

And I will try to get onto a toad and see if it will cooperate to my demands while on its saddle.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Let's see what the Paladin wants to do before we start attacking the prisoner (Paladins are usually group leaders) and get everyone else's opinion.

btw, SirNoobalot, you get a fighting style, you CHOSE between 2-Weapon Fighting or Archery. If 2WF, you get the feat automatically and the improved feat later. If Archery, you get the Rapid Shot feat for free (fire 1 additional time at -2 for all attacks) and the Manyshot feat later(2 arrows at same time).

shadowjak135
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shadowjak135
413 posts
Nomad

Ok. I'll let the paladin ruin my plan of interrogation... He won't let me cut him up...

DesertHyena
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DesertHyena
2,886 posts
Peasant

The toads doesn't have or need a saddle, but it's a "Medium Size", which means only small creatures can ride it (but for some reason these "Toads" can hold 2?). anyway, I will put the skills you listed on my copy of the sheet and then repost a sheet for everyone as soon as everyone is leveled up (I'm doing most of the work anyway)

shadowjak135
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shadowjak135
413 posts
Nomad

Ok, but if they can hold two smalls, shouldn't they be able to hold one medium? watever

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