ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

1d4 per caster level.

Still, none of the giants would be affected.
No creature of 9 or more HD can be affected
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

If that's what you want to do. Just pick something already.
How many could I toss. So were fighting frost giants.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

How many could I toss.

2 each round(1 in each hand), but you only have 9.

So were fighting frost giants.

Quit metagaming.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

2 each round(1 in each hand), but you only have 9.

Quit metagaming.
It doesn't change a thing.
2 each round(1 in each hand), but you only have 9.
Maybe I should set up my tentacles.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Maybe I should set up my tentacles.

What tentacles?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What tentacles?
Black tentacles, you know 20 foot radius of ten foot long tentacles with a grapple of plus 20.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Black tentacles, you know 20 foot radius of ten foot long tentacles with a grapple of plus 20.

Oh, right.
So just please pick what you're going to do, already.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Oh, right.
So just please pick what you're going to do, already.
I forget can I move through the tentacles.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I forget can I move through the tentacles.

Any creature that enters the area of the spell is immediately attacked by the tentacles.

That includes you. And being that the giants have you surrounded, if you cast that spell, you would have to be attacked by the tentacles too.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

That includes you. And being that the giants have you surrounded, if you cast that spell, you would have to be attacked by the tentacles too.
Dammit, did you take into account I have a fear aura.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Dammit, did you take into account I have a fear aura.

Yes.
Just face it: you made a stupid decision and your character is going to die.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yes.
Just face it: you made a stupid decision and your character is going to die.
So they all made a DC 21 will save, great just checking. Darkness on myself and let them come. Wait can I move and cast a spell or is it just one or the other. And the worg is kinda useless here.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Darkness on myself and let them come.

Are you sure?

Wait can I move and cast a spell or is it just one or the other.

You can move and cast a spell.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You can move and cast a spell.
****, I thought you could only do one or the other, otherwise I would have bolted and cast my spell.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

****, I thought you could only do one or the other, otherwise I would have bolted and cast my spell.

No use crying over spilt milk, now what are you going to do?
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