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DesertHyena
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DesertHyena
2,886 posts
Peasant

Here's the new forum for D&D, I saved you the trouble.
For anyone who wants to join here, see the other D&D forum for information.

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DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i thought you guys already tried the doors

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

*sigh*

Okay guys. As for the trap...I want you to think very carefully for a moment.
Got your thinking caps on? Good.
Listen, this is the alchemist's home. He lived here. The traps were set up, while he lived here. Therefore, every time he left the home and returned, he would have to deal with the traps that he had set up, correct? Now, would you really want to have to disable a potentially lethal trap every time you wanted to enter your own house, or pick a lock every time you wanted to open your own front door?

To clarify your surroundings, there are four windows per side per level(so on the back, there are four windows at ground level), there is a big tall stairway leading to the front door because it's kind of high up off the ground, and the stairway itself is supported by several beams, blocks, etc. There is a sizable gap between the stairs and the ground that you could fit in, if you crouched. The door itself is ancient but still sturdy, made of strong, fortified wood. The lock barring it is of fairly high value, but has been corroded by time. Nearly all around the building are piles of refuse, probably left by the old owner himself(he didn't look to be too tidy, from what Siber saw).

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Just so you know, what I just said is just stuff that I have already posted...just kind of conglomerating it so you guys can maybe think.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

go around the front, climb up and try the front door.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"OPEN SESAME!"

DesertHyena
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DesertHyena
2,886 posts
Peasant

Look under the mats in front of both doors.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Trafire goes around and tries the front door but, like the back, it is securely locked.

Otihand tries to open it by saying "Open sesame", but that doesn't do the trick.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Look under the mats in front of both doors.

Thank you, at last, I think someone might be getting what I was saying.
Siber checks the mats in front of both doors, but he does not find anything of note.
DesertHyena
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DesertHyena
2,886 posts
Peasant

Look under rocks and such, he must have some kind of trigger that disables the devices
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

examine the area around the door for any out of place decorations (like a flower vase or pot), and if there is any, search in, under and around it.

locoace3
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locoace3
15,053 posts
Nomad

i look inside the spaces between stairs (i don't enter just use mah vision)

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

If anyone has the DMG, I'm giving them permission to read the section on traps. It might give them a clue as to how, other than Disable Trap, you can bypass the traps.

Yeah, that was my hint to you guys.

Anyway, Calethen, Jozan, and Siber are all now checking around, looking under the rocks and mats to try and find a bypass. They don't find anything, however, you still have not checked everywhere.
locoace3
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locoace3
15,053 posts
Nomad

my post what about mine?

DesertHyena
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DesertHyena
2,886 posts
Peasant

I said and such, I'm checking everything around the house, and btw, I DON'T METAGAME, so stop telling us to look in the DMG, since I'm apparently the only one who owns it.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I help look.

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