ForumsForum GamesDungeons & Dragons 3.5 Forgotten Realms Campaign Setting (Darkside)

18587 1117116
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Here's the new forum for D&D, I saved you the trouble.
For anyone who wants to join here, see the other D&D forum for information.

  • 18,587 Replies
SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Elaborate on the second part of that.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

In order to add an Ability (Keen, Flaming, Vorpal, etc.) to a weapon, it must first be +1. The +1 is an Enhancement Bonus. It is added to all Attack and Damage rolls and makes the weapon harder to destroy. Effects are not Enhancements, but are still counted when determining the price of the weapon by adding the effective Enhancement codt (Flaming is +1, Vorpal is +5, etc.) to the actual enhancement level of the weapon (must be at least +1 to have an effect). A Flaming weapon would be a +1 Flaming _____. This would give it a minimum cost of 8000 gp.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Is the limit 1 enhancement per ability or can I just go wild after the +1 Enhancement bonus?

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

You only need +1, then you can add whatever you want. Vrocshar is a +1 Flaming Shocking Courtblade of Dragon Slaying.

DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Technically it doesn't actually have to be +1 first, but I haven't checked the DMG for a while, so I could be wrong...

Ok, this is a good place to bring you in Noobs, so we'll wait until you're done.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

I did check it right before I made Popo and a few times before.

In addition to an enhancement bonus, weapons may have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10. A weapon with a special ability must have at least a +1 enhancement bonus.
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Yeah, that figures. I obviously never read that last part...
Oh, well, shows what I know. I used to have the core books completely memorized, but over the years I learned the rules for so many systems I forget things all the time, especially in D&D. Only 18 and I already feel like an old man, lol.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

It's fine. I have only recently figured this out.

DesertHyena
offline
DesertHyena
2,886 posts
Peasant

So, where did everyone go this time?

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Noobs said there are some storms there.
I will fetch the lady.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Hallo everyone.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

DH, is there a reason you requested her presence?

DesertHyena
offline
DesertHyena
2,886 posts
Peasant

...So, is Sirnoobs off for the night? Well, I guess we can try to pick this up tommorow. I am really tired anyway, though I'm not sure why...
good night everyone.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

It would seem so.
Good night, DH.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Crappy internet and personal problems :/

In the BAB column is +12/+7/+2..... I know the 12 is the BAB, I think the 7 is grapple bonus, and what's the 2?

Showing 4846-4860 of 18587