*checks their Facebook page* oh look at that, the adventure update, well that was...shockingly fast, to say the least. Considering how long it took for the update with pistons took so long for much less than this update
Well, the Minecraft update came as a mixed blessing. One of the issues I have is how the grass colors of each biome tends to greatly contrast one another, which is very displeasing to look at.
The biomes in my original world were reset. My home is now situated in a Tundra Biome, which means the water around my crops keeps freezing. Luckily, it's fixable - though it will be a lot of work considering how I have everything laid out.
Then there are the docks. I would often travel to my "hunting lodge" on boat. Well, being in the tundra, the lake and the canal are frozen. It's funny though, my boat is actually under the frozen ice, quite humorous to look at. This is an issue I don't intend on fixing.
For some reason, doors don't make any sounds when I open and close them. Yet I could hear them when my friend opened and closed the doors. They could even hear their own doors slam open and shut. I don't get it at all...
But, other than that, the update is pretty awesome. The anti-grief tools are just wonderful and I'm having a blast playing with redstone in creative mode.
I'm creating a world that shows off basic Redstone Logic as well as Latches and Flip-Flops. I discovered what a D Latch and a D Flip-Flop are, and I never knew that there was such a huge difference between the two, despite similar designs.
I'm wondering if anyone knows which Latches and Flip-Flops I should include and which ones I should exclude. To my knowledge, I think it's safe to exclude an RS NAND Latch, while including the RS NOR Latch.
I'll be adding both a D Latch and a D Flip-Flop. Should I also include a JK Flip-Flop (currently, I don't know what a JK Flip-Flop does, so I don't know how important it is). I'll definitely be showing off T-Flip Flops.
what does a flip flop or a latch do? I think it would help my redstone creations.
I'm still not exactly sure to be honest.
A D-Latch allows you to toggle an output off and on with a lever. Then, you could freeze the state of the output with a second lever. So if you used the lever to turn the output on, then froze it, you wouldn't be able to turn it off until you unfroze it. If you froze it after turning the power off, you wouldn't be able to turn it on until you unfroze it.
The D-Flip Flop essentially keeps the mechanism locked the whole time. So hitting the main lever won't do anything until you briefly unfreeze the mechanism.
It's really hard to explain.
LUCKILY, you probably aren't going to use a D-Flip Flop or D-Latch very often.
T-Flip Flops are MUCH easier to explain. Normally when you hit a button, it will only activate for a moment before deactivating (it sends a pulse). A T-Flip flop allows a button to maintain its state. It essentially allows you to use buttons like levers.
If you have xbox live, I could much more easily show you than explain it on here.
Anyways, it's not too bad. At first I thought it looked pointless... All you do is place blocks and destroy blocks. Big deal... That was until I played it anyway. It's actually pretty fun.
My only complaint is how far behind the Xbox version is from the PC version. It has creative mode now, but it's still not up to par. I guess only time will tell if the Xbox version will outlast the PC one.
My only complaint is how far behind the Xbox version is from the PC version.
It will never be up to date because they have to port it over to xbox which takes a long time so it will always be a version or 2 behind if you want the updated version just play it on pc.
It will never be up to date because they have to port it over to xbox which takes a long time so it will always be a version or 2 behind if you want the updated version just play it on pc.
and in a year or so they'll have to do it again when the next generation of Xbox comes out, unless they don't make a 720 version
Generally when I ask for help on this thread, I don't really get any responses. That's alright, I have an easy one - something that will be fun.
I need some redstone creation ideas that are possible in the xbox version of Minecraft.
So far, I understand how to create:
1.Hidden doors and passageays of varying sorts. There's the very well known 2x2 hidden door design. Then there's also the "hidden stairway" design used by CNB Minecraft.
2. I have created an elaborate arrow trap. You walk into a room and you walk over a pressure plate. The passageway behind you closes. The walls to the left and right of you 'open' to reveal two 2x6 rows of dispensers that fire approximately 1 arrow every 2(?) redstone ticks. The best part is, you can deactivate the trap as a whole, or deactivate only particular parts of the trap (which must be done to load the trap without destroying blocks, being shot at, or being locked in the room).
**I saw this trap design quite a while back on YouTube, but I came up with the circuitry on my own. I can't remember the video sadly. If you know of any YouTube videos that use this trap, please link them to me.**
3. I came up with a very simple minecart trap. The minecart track will lead to a pit where you will fall and die. If you hit a switch of some kind (lever, button, weighted track switch), pistons will push dirt blocks over the pit, and another set of pistons will push tracks onto those blocks, allowing you to ride through without a problem.
The only problem with my current design is that it only works in tunnels where you have a 1 block wide tunnel. I think I can create a slightly more complex system where I can put everything against 1 wall, but there would still be visible pistons and tracks. Luckily, when you're on a Minecart track, stuff like pits sneak up on you, so it's really not that big of a deal anyway.
There are a number of ways I can hook the switches to the design. One design I fancy is one where you have to hit a switch that either allows the weighted track pad to activate or not activate.
Those are all the minecraft contraptions I know how to make so far. If anyone has any ideas, let me know! Also, if anyone finds an "elevator" that works on the 360 version flawlessly, please link me a video on how to make it!
Also, if anyone would like to learn about redstone circuits, I can help out a bit. I'm not an expert, but I can pretty much create any switch system you want. I can't create combination pads yet though, I'll learn how to do those eventually.
I'm also making a redstone tutorial world, that gives off examples of basic redstone circuits, latches and flip flops, as well as other important red stone tools such as ABBA switches. Suggestions of what I should and shouldn't add are welcome!