ForumsGames[dup] My Ideas for MW3

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Gstroy
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Gstroy
482 posts
Nomad

MW3 Ideas

--Special Weapons--
- Taser: slows movements of an enemy and causes their screen to shake.
- EMP Rifle: Allows you to either EMP enemy air support or EMP an area by shooting it at the ground or an enemy.

--Attachments--
- Under Barrel Taser: slows movements of an enemy and causes their screen to shake. (AR/SMG)
- Sling: allows you to pull out your weapon faster. (AR/SMG/Shotgun/Sniper)
- Range Finder Sight: shows distance to the point where crosshairs are located and shows if itâs in an effective range.(AR/Sniper)
- TV: A fold out TV equipped with Satellite Television, so you can catch up on shows while in the middle of battle. (AR/SMG)(Joke)
- Round Pack: A backpack that carries rounds for an LMG that feeds directly into the gun. (LMG)
- Grip Mag: A magazine that gives you faster reload and works like a grip, but not quite as affective. (AR/SMG)
- Speed Shells: Connected shotgun shells for double barrel shotguns, used to load both rounds at once. (DB Shotgun)

--Equipment--
- Taser Shockwave: A Taser device similar to a Claymore, it slows movements of an enemy and causes their screen to shake.(x2)
- Ammo Pack: A deployable ammo pack that you and teammates can receive ammo from.(x2)
- EMP Charge: Works like C4, but will take out radar, red dots/reflexes, etc. for a short period of time. Does a small amount of damage.(x2)
- Tactical Mines: When placed it sets a small minefield of five feet across.(x1)
- Flag: Takes time to set up, but it increase morale of the whole team, increasing stamina, increases rate of plants/defuses/flag captures, and doubles the effectiveness of Ammo Packs.(x1)
- Infrared Goggles: Allows you to see enemies heat signature, even though some walls. The Ghost perk hides you from this equipment.(Unlimited Use)
- Adrenaline: Increases speed and stamina while sprinting.(x2)

--Tier 1 Perks--
- Flak Jacket: Increases Explosives resistance. Pro: Immune to fire and allows you to reset the pin on a grenade, adding it to your inventory.
- Lightweight: Increases sprint speed. Pro: Negates fall damage.
- Slight of Hand: Increases speed of reload on normal weapons. Pro: Increases speed of reload on under barrel attachments, special weapons, and launchers.
- Gambler: Spawns you with a random perk from any tier (Tier 1 10%, Tier 2 45%, and Tier 3 45%) with Stopping Power, Juggernaut, Morale!, Shocker, and Flak Jacket at lower percentages. Pro: Increases chance of Stopping Power, Juggernaut, Morale!, Shocker, and Flak Jacket being selected.
- Ghost: Makes you invisible to UAVâs and Infrared scopes. Pro: Makes you invisible to Air Support.
- Grounded: Increases damage to Air Support. Pro: Adds an EMP charge to air-lock capable launchers, so when the flare goes off the first time, it immobilizes the electronics onboard.
- Airforce: Increases damage of Air Support. Pro: Increases rate of time for Air Support.
- Recon: Allows you to choose an extra kill streak. Pro: Sets one killstreak to three less kills.
- Bomb Squad: Allows you to booby trap enemy carepackages. Pro: When you die your dropped weapon becomes booby trapped, killing any enemy who tries to pick it up.

--Tier 2 Perks--
- Stopping Power: Increases Damage. Pro: Increases damage after penetration through objects in the battlefield.
- Juggernaut: Increases damage resistance. Pro: Marks enemy who attacked you on map for five seconds.
- Steady Aim: Reduces recoil. Pro: Recoil for semi-automatic is reduced even more.
- Hardline: Decreases kills needed for a killstreak by one. Pro: Allows you to reroll Carepackages and allows a second equipment slot (Press down on D-Pad).
- Battle Torn: Reduces flinch. Pro: Increases flinch on attacked enemies.
- Sharp Shooter: Allows you to hold your breath longer while sniping. Pro: Allows you to pull up your scope faster.
- Smart Camo: Changes your camo to one better fitting to the map.. Pro: Automatically changes the camo of you gun to fit the map.
- Stalker: Makes you completely silent while stalking an enemy. Pro: Increases knife range.
- Demo Man: Increases range of explosives. Pro: Allows you to replace your tactical grenade with a primary one.

--Tier 3 Perks--
- Morale!: Decreases plant, defuse, and flag capture time. Pro: Replenishes health faster when an offense/defense medal has recently been awarded.
- Hacker: Allows you to see and hack enemy equipment. Pro: Makes you invisible to Motion Sensors and delays Claymore and Taser Shockwave detonation by half a second.
- Marathon: Unlimited Sprint. Pro: Allows you to vault and recover from a dive faster.
- Shocker: Increases effectiveness of your EMPâs and Taser devices. Pro: Decreases effectiveness of enemy EMPâs and Taser devices.
- Ninja: Reduces footsteps noise by 75%. Pro: Increases enemy foot steps noise by 50%.
- Survivor: Increase health regeneration speed. Pro: Increase health regeneration speed even further.
- Equipment Guru: Increases effective range of equipment. Pro: Allows you to carry an extra of your equipment, ie two Claymores.
- Instincts: Increases speed and stamina while injured. Pro: Increases speed and stamina even more while injured.
-Assassin: Drastically increases rate at which you vault objects. Pro: Allows you to counter knife attacks by pressing the melee button at the precise moment.


--Primary Grenades--
- Bouncing Betties

  • 50 Replies
JohnGarell
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JohnGarell
1,747 posts
Peasant

With MW; you mean Modern Warfare I think? There are so many who's talking about Call of Duty now. Or CoD.

Gstroy
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Gstroy
482 posts
Nomad

Improved Perks list, balanced them better.

--Blue Perks--
- Flak Jacket: Increases Explosives resistance. Pro: Immune to fire and allows you to
reset the pin on a grenade, adding it to your inventory.
- Lightweight: Increases sprint speed. Pro: Negates fall damage.
- Gambler: Spawns you with a random perk from any tier (Blue 10%, Red 30%, Green 30%, Yellow 30% ) with Stopping Power, Juggernaut, Morale!, Shocker, and Flak Jacket at lower percentages. Pro: Increases chance of Stopping Power, Juggernaut, Morale!, Shocker, and Flak Jacket being selected.
- Slight of Hand: Increases speed of reload on normal weapons. Pro: Increases speed of
reload on under barrel attachments, special weapons, and launchers.
- Ninja: Reduces footsteps noise by 75%. Pro: Increases enemy foot steps noise by 50%.
- Bomb Squad: Allows you to booby trap enemy carepackages. Pro: When you die your
dropped weapon becomes booby trapped, killing any enemy who tries to pick it up.
- Steady Aim: Reduces recoil. Pro: Recoil for semi-automatic is reduced even more.
-Fencer: Increases knife speed. Pro: Decreases recovery time after a knife lunge.
- Hardline: Decreases kills needed for a killstreak by one. Pro: Allows you to reroll
Carepackages and allows a second equipment slot (Press left on D-Pad).
- Smart Camo: Changes your camo to one better fitting to the map.. Pro: Automatically
changes the camo of you gun to fit the map.

--Red Perks--
- Stopping Power: Increases Damage. Pro: Increases damage after penetration through
objects in the battlefield.
- Juggernaut: Increases damage resistance. Pro: Marks enemy who attacked you on map
for five seconds.
- Battle Torn: Reduces flinch. Pro: Increases flinch on attacked enemies.
- Demo Man: Increases range of explosives. Pro: Allows you to replace your tactical
grenade with a primary one.
- Survivor: Increase health regeneration speed. Pro: Increase health regeneration speed
even further.
- Equipment Guru: Increases effective range of equipment. Pro: Allows you to carry an extra of your equipment, ie two Claymores.
- Shocker: Increases effectiveness of your EMPâs and Taser devices. Pro: Decreases
effectiveness of enemy EMPâs and Taser devices.
- Instincts: Increases speed and stamina while injured. Pro: Increases damage while
injured.
-Recon: Allows you to choose an extra kill streak. Pro: Sets one killstreak to two less
kills.
-One Man Army: Allows you to carry to primary weapons. Pro: Allows you to cycle through killstreaks (Press down on D-Pad).
- Hardline: Decreases kills needed for a killstreak by one. Pro: Allows you to reroll
Carepackages and allows a second equipment slot (Press left on D-Pad).

--Green Perks--
-Scavenger: Dead enemies drop a green bag containing a magazine for your primary and
secondary weapons. Pro: Bag contains one lethal and one tactical grenade.
-Sharp Shooter: Increases effectiveness of aim assist by two percent (Adds a three
percent aim assist for PC). Pro: Increases zoom for ADS (excluding sniper scopes).
-Longshot: Increases effective range of your weapon. Pro: Increases accuracy at range.
-Imitator: Allows you to copy an enemyâs class after they kill you. Pro: Allows you to
swap classes with the enemy that killed you.
-Spy: Allows you to wear the opposing teams camo set. Pro: When enemies put their
crosshairs over you, your name wonât appear to them.
-Anti Virus: Makes it so your equipment canât be hacked. Pro: Plants a tracking device on
the attempted hacker, allowing you to see them, as long as theyâre in one hundred feet of
your equipment.
- Marathon: Unlimited Sprint. Pro: Allows you to vault and recover from a dive faster.
-Assassin: Drastically increases rate at which you vault objects. Pro: Allows you to
counter knife attacks by pressing the melee button at the precise moment.
- Instincts: Increases speed and stamina while injured. Pro: Increases damage while
injured.
- Stalker: Makes you completely silent while stalking an enemy. Pro: Increases knife
range.

--Yellow Perks--
- Morale!: Decreases plant, defuse, and flag capture time. Pro: Replenishes health faster
when an offense/defense medal has recently been awarded.
- Hacker: Allows you to see and hack enemy equipment. Pro: Makes you invisible to
Motion Sensors and delays Claymore and Taser Shockwave detonation by half a
second. It also shows Anti Virus equipment in blue
- Ghost: Makes you invisible to UAVâs and Infrared scopes. Pro: Makes you invisible to
Air Support.
-Sacrifice: If you die while on while capturing/planting, or defending/defusing an
objective, you respawn with a ten percent health buff for thirty seconds. Pro: You will
get a five percent health buff for fifteen seconds after that.
-Observant: Allows you to see the glare off of sniper scopes. Pro: When an enemy moves
in your range of view(up to 100 feet), they show up on your map for three seconds.
- Marksman: Allows you to hold your breath longer while sniping. Pro: Allows you to
pull up your scope faster.
- Smart Camo: Changes your camo to one better fitting to the map.. Pro: Automatically
changes the camo of you gun to fit the map.
- Grounded: Increases damage to Air Support. Pro: Decreases lock on time for launchers.
- Airforce: Increases damage of Air Support. Pro: Increases rate of time for Air Support.
- Second Chance: When killed, you have a bleed out period(fifteen seconds) in which a teammate can revive you. Pro: Allows you to take out your pistol(one magazine) while bleeding out and increases your bleed out period to twenty-five seconds.
xNightwish
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xNightwish
1,608 posts
Nomad

With MW; you mean Modern Warfare I think? There are so many who's talking about Call of Duty now. Or CoD.


with MW i mean Black ops. Omg dude of course it is Modern Warfare
Gstroy
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Gstroy
482 posts
Nomad

Thoughts on the updated list?

Gstroy
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Gstroy
482 posts
Nomad

Thoughts on the updated list?
Anyone?
Rifle1
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Rifle1
102 posts
Nomad

List lookes good. If Activision saw some of this, they's probably delay and add some more of this stuff. More multiplayer variants, though, and private matches. Some people out there are @$$-holes!

Gstroy
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Gstroy
482 posts
Nomad

List lookes good. If Activision saw some of this, they's probably delay and add some more of this stuff.
Thanks! I plan on sending my finished list to Treyarch!
master565
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master565
4,103 posts
Nomad

Thanks! I plan on sending my finished list to Treyarch!


Treyarch? Infinity ward is developing MW3.
Gstroy
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Gstroy
482 posts
Nomad

Treyarch? Infinity ward is developing MW3.
Actually, its sledgehammer, but its to far in development to send it to them. BHesides, I like Treyarch better.
Rifle1
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Rifle1
102 posts
Nomad

Infinity Ward is now just a name.

Gstroy
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Gstroy
482 posts
Nomad

Infinity Ward is now just a name.
Very true...
xNightwish
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xNightwish
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Nomad

[quote]Infinity Ward is now just a name.


Very true...[/quote]

i don't get it
Gstroy
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Gstroy
482 posts
Nomad

--Game Modes--
- Escort: Escort a tank (or jeep, depending on the map) across a specialized version of a map. You have ten minutes to protect it from your opponents, and if it takes to much damage, you need to repair it to get it going again. Tanks will automatically fire their main cannon at enemies, jeeps will not. A teammate can control a mounted machinegun, making them vulnerable, but deadly. Two ten minute rounds, and a five minute tiebreaker (one life). (6v6)
- Odd Man Out: Tdm with an odd amount of players. When you die you sit out, and the previous odd man out takes your place. Rules are the same as tdm, but the highest scoring player gets an additional 100 exp and Cod Points. Lasts ten minutes. (6v6)
- Cycle: This game mode cycles through different game modes, including Domination, Demolition, Sabotage, Search & Destroy, Capture the Flag, and basic TDM. It scores as follows: Domination- One point per objective, per second. Demolition- 25 per plant or defuse. Sabotage- 50 points per plant and 25 per defuse. Search & Destroy- 25 per plant or defuse. TDM- Ten points per kill. It lasts for ten minutes, cycling game modes every minute. First team to 1,000 wins.
- Marksmen: (Lobby) A lobby with all game modes that only allows sniper classes.
- Hit Squad: A kill based game mode consisting of six teams of two. First team to 2,000 wins (50 points per kill).
- Gridlock: A ball starts in the middle of the map, and you have to get it past the enemy line, scoring you team a point. When holding the ball you can only hip fire your secondary. Three points wins a round, and its best two out of three rounds.

mdv96
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mdv96
1,017 posts
Nomad

Escort:


Onslaught mode in Bad Company 2. However, a different CoD flavor to it would be nice. I hope they keep the MW2 engine because it was so slick, sharp and looked good.

Odd Man Out


I dont see this game mode being very fun because if it is a fast pace game, you will only be sitting out for 4-5 seconds.

Cycle


Perhaps an 18 player game mode but maybe not Sabatoge. Sabatoge can take a long time to complete so either make a huge sabatoge victory bonus or cut that part out. After one game mode completes, the game should freeze and then a slot machine will come up and a random new game will be selected. Then play resumes.

Marksmen


I can see this being very fun if there were 2 brakkets: Traditional Sniper (hard scopes at long ranges) and a Quick Scope only lobby. In the QS lobby they should only limit your ADS time to 1 second. Also specific maps in many environments for Traditional Mode will be awesome.

Hit Squad:


A good multi team mode, has potential.

Gridlock


Griffball for Cod, have the ball carrier have unlimited sprint but cant fire any weapon without dropping the ball and has half health.

My own game mode idea is 'Find Jack':

A squad of 5 players are patrolling an urban setting with a VIP player. and 1 lone player (jack) has a Barret 50. Cal or Intervention (or any other new sniper) with a high power scope has to try and stay concealed and hunt down the VIP. The sniper will not know the VIP until he kills 3 squad members. The sniper can move to adjacent floors and buildings and had air support avalible to his or her disposal. Once the squad finds you, Jack will need to move quickly or else be killed because a reticle will be over his head for 5 seconds the first, 10 the 2nd time he is spotted 15 the 3rd ect.
Malkoir
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Malkoir
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Nomad

I would really like to see in-depth customizable camoflauge for your gun. Choose a default camo pattern and then you are given a giant variety of colors for every different color of your personal camo. (Like for example use the siberian camo pattern from black ops then make the colors red and black)

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