--Special Weapons-- - Taser: slows movements of an enemy and causes their screen to shake. - EMP Rifle: Allows you to either EMP enemy air support or EMP an area by shooting it at the ground or an enemy.
--Attachments-- - Under Barrel Taser: slows movements of an enemy and causes their screen to shake. (AR/SMG) - Sling: allows you to pull out your weapon faster. (AR/SMG/Shotgun/Sniper) - Range Finder Sight: shows distance to the point where crosshairs are located and shows if itâs in an effective range.(AR/Sniper) - TV: A fold out TV equipped with Satellite Television, so you can catch up on shows while in the middle of battle. (AR/SMG)(Joke) - Round Pack: A backpack that carries rounds for an LMG that feeds directly into the gun. (LMG) - Grip Mag: A magazine that gives you faster reload and works like a grip, but not quite as affective. (AR/SMG) - Speed Shells: Connected shotgun shells for double barrel shotguns, used to load both rounds at once. (DB Shotgun)
--Equipment-- - Taser Shockwave: A Taser device similar to a Claymore, it slows movements of an enemy and causes their screen to shake.(x2) - Ammo Pack: A deployable ammo pack that you and teammates can receive ammo from.(x2) - EMP Charge: Works like C4, but will take out radar, red dots/reflexes, etc. for a short period of time. Does a small amount of damage.(x2) - Tactical Mines: When placed it sets a small minefield of five feet across.(x1) - Flag: Takes time to set up, but it increase morale of the whole team, increasing stamina, increases rate of plants/defuses/flag captures, and doubles the effectiveness of Ammo Packs.(x1) - Infrared Goggles: Allows you to see enemies heat signature, even though some walls. The Ghost perk hides you from this equipment.(Unlimited Use) - Adrenaline: Increases speed and stamina while sprinting.(x2)
--Tier 1 Perks-- - Flak Jacket: Increases Explosives resistance. Pro: Immune to fire and allows you to reset the pin on a grenade, adding it to your inventory. - Lightweight: Increases sprint speed. Pro: Negates fall damage. - Slight of Hand: Increases speed of reload on normal weapons. Pro: Increases speed of reload on under barrel attachments, special weapons, and launchers. - Gambler: Spawns you with a random perk from any tier (Tier 1 10%, Tier 2 45%, and Tier 3 45%) with Stopping Power, Juggernaut, Morale!, Shocker, and Flak Jacket at lower percentages. Pro: Increases chance of Stopping Power, Juggernaut, Morale!, Shocker, and Flak Jacket being selected. - Ghost: Makes you invisible to UAVâs and Infrared scopes. Pro: Makes you invisible to Air Support. - Grounded: Increases damage to Air Support. Pro: Adds an EMP charge to air-lock capable launchers, so when the flare goes off the first time, it immobilizes the electronics onboard. - Airforce: Increases damage of Air Support. Pro: Increases rate of time for Air Support. - Recon: Allows you to choose an extra kill streak. Pro: Sets one killstreak to three less kills. - Bomb Squad: Allows you to booby trap enemy carepackages. Pro: When you die your dropped weapon becomes booby trapped, killing any enemy who tries to pick it up.
--Tier 2 Perks-- - Stopping Power: Increases Damage. Pro: Increases damage after penetration through objects in the battlefield. - Juggernaut: Increases damage resistance. Pro: Marks enemy who attacked you on map for five seconds. - Steady Aim: Reduces recoil. Pro: Recoil for semi-automatic is reduced even more. - Hardline: Decreases kills needed for a killstreak by one. Pro: Allows you to reroll Carepackages and allows a second equipment slot (Press down on D-Pad). - Battle Torn: Reduces flinch. Pro: Increases flinch on attacked enemies. - Sharp Shooter: Allows you to hold your breath longer while sniping. Pro: Allows you to pull up your scope faster. - Smart Camo: Changes your camo to one better fitting to the map.. Pro: Automatically changes the camo of you gun to fit the map. - Stalker: Makes you completely silent while stalking an enemy. Pro: Increases knife range. - Demo Man: Increases range of explosives. Pro: Allows you to replace your tactical grenade with a primary one.
--Tier 3 Perks-- - Morale!: Decreases plant, defuse, and flag capture time. Pro: Replenishes health faster when an offense/defense medal has recently been awarded. - Hacker: Allows you to see and hack enemy equipment. Pro: Makes you invisible to Motion Sensors and delays Claymore and Taser Shockwave detonation by half a second. - Marathon: Unlimited Sprint. Pro: Allows you to vault and recover from a dive faster. - Shocker: Increases effectiveness of your EMPâs and Taser devices. Pro: Decreases effectiveness of enemy EMPâs and Taser devices. - Ninja: Reduces footsteps noise by 75%. Pro: Increases enemy foot steps noise by 50%. - Survivor: Increase health regeneration speed. Pro: Increase health regeneration speed even further. - Equipment Guru: Increases effective range of equipment. Pro: Allows you to carry an extra of your equipment, ie two Claymores. - Instincts: Increases speed and stamina while injured. Pro: Increases speed and stamina even more while injured. -Assassin: Drastically increases rate at which you vault objects. Pro: Allows you to counter knife attacks by pressing the melee button at the precise moment.
Wager Matches are barely anything of the game, they take bits and pieces of the game, usually modify some parts of it and because of the lack and change of content it is something very different. Where time is spent modelling guns, "balancing" them etc, it would've been more efficiently spent on more Wager Matches?
Also, I've heard Activision makes the call - perhaps I was mistaken.
Wager Matches are barely anything of the game, they take bits and pieces of the game, usually modify some parts of it and because of the lack and change of content it is something very different.
Yeah, but it is a neat idea, and I hope they utilize it more in MW3.
Also, I've heard Activision makes the call - perhaps I was mistaken.
The developers make the calls about the game development, Activision handles advertising, funds, and other business aspects of it.
Activision handles advertising, funds, and other business aspects of it.
In a way they have some severe leverage then. That - and the advertising seems to have more budget than the game itself. I don't see why they feel the need to spread it like a plague in adverts and etc, the playerbase itself has a loud enough mouth.
The developers make the calls about the game development,
It's the same game. Honestly (as in I don't care about how people react) how retarded or greedy must these developers be then? Sorry but seriously now, as I've said, the new content provided is enough to fit a content patch and / or an expansion - nothing more. It is not a sequel, it is not an innovative, new, fabulous game that will raise the standard of shooters world wide as these restrained game reviewers say. Why? Tell me what wonderous new crap has come out of players when a new game comes out. Quickscoping? Done. Quad quickscoping? Meh, not new, just adding numeracy to a concept. Noscope? Ladder stall? Care Package stall?
Whatever, it's just trickshots and if they wanted a game like that why not just be out with it and make a game FOR that?
Not saying you lack AR's, SMG's, LMG's and the like, I'm just sayin' you could have it more open to those possibilities.
--Special Weapons-- - Taser: slows movements of an enemy and causes their screen to shake. - EMP Rifle: Allows you to either EMP enemy air support or EMP an area by shooting it at the ground or an enemy.
--Attachments-- - Under Barrel Taser: slows movements of an enemy and causes their screen to shake. (AR/SMG) - Sling: allows you to pull out your weapon faster. (AR/SMG/Shotgun/Sniper) - Range Finder Sight: shows distance to the point where crosshairs are located and shows if itâs in an effective range.(AR/Sniper) - TV: A fold out TV equipped with Satellite Television, so you can catch up on shows while in the middle of battle. (AR/SMG)(Joke) - Round Pack: A backpack that carries rounds for an LMG that feeds directly into the gun. (LMG) - Grip Mag: A magazine that gives you faster reload and works like a grip, but not quite as affective. (AR/SMG) - Speed Shells: Connected shotgun shells for double barrel shotguns, used to load both rounds at once. (DB Shotgun)
--Equipment-- - Taser Shockwave: A Taser device similar to a Claymore, it slows movements of an enemy and causes their screen to shake.(x2) - Ammo Pack: A deployable ammo pack that you and teammates can receive ammo from.(x2) - EMP Charge: Works like C4, but will take out radar, red dots/reflexes, etc. for a short period of time. Does a small amount of damage.(x2) - Tactical Mines: When placed it sets a small minefield of five feet across.(x1) - Flag: Takes time to set up, but it increase morale of the whole team, increasing stamina, increases rate of plants/defuses/flag captures, and doubles the effectiveness of Ammo Packs.(x1) - Infrared Goggles: Allows you to see enemies heat signature, even though some walls. The Ghost perk hides you from this equipment.(Unlimited Use) - Adrenaline: Increases speed and stamina while sprinting.(x2)
--Tier 1 Perks-- - Flak Jacket: Increases Explosives resistance. Pro: Immune to fire and allows you to reset the pin on a grenade, adding it to your inventory. - Lightweight: Increases sprint speed. Pro: Negates fall damage. - Slight of Hand: Increases speed of reload on normal weapons. Pro: Increases speed of reload on under barrel attachments, special weapons, and launchers. - Gambler: Spawns you with a random perk from any tier (Tier 1 10%, Tier 2 45%, and Tier 3 45%) with Stopping Power, Juggernaut, Morale!, Shocker, and Flak Jacket at lower percentages. Pro: Increases chance of Stopping Power, Juggernaut, Morale!, Shocker, and Flak Jacket being selected. - Ninja: Reduces footsteps noise by 75%. Pro: Increases enemy foot steps noise by 50%. - Grounded: Increases damage to Air Support. Pro: Adds an EMP charge to air-lock capable launchers, so when the flare goes off the first time, it immobilizes the electronics onboard. - Airforce: Increases damage of Air Support. Pro: Increases rate of time for Air Support. - Recon: Allows you to choose an extra kill streak. Pro: Sets one killstreak to three less kills. - Bomb Squad: Allows you to booby trap enemy carepackages. Pro: When you die your dropped weapon becomes booby trapped, killing any enemy who tries to pick it up.
--Tier 2 Perks-- - Stopping Power: Increases Damage. Pro: Increases damage after penetration through objects in the battlefield. - Juggernaut: Increases damage resistance. Pro: Marks enemy who attacked you on map for five seconds. - Steady Aim: Reduces recoil. Pro: Recoil for semi-automatic is reduced even more. - Hardline: Decreases kills needed for a killstreak by one. Pro: Allows you to reroll Carepackages and allows a second equipment slot (Press down on D-Pad). - Battle Torn: Reduces flinch. Pro: Increases flinch on attacked enemies. - Sharp Shooter: Allows you to hold your breath longer while sniping. Pro: Allows you to pull up your scope faster. - Smart Camo: Changes your camo to one better fitting to the map.. Pro: Automatically changes the camo of you gun to fit the map. - Stalker: Makes you completely silent while stalking an enemy. Pro: Increases knife range. - Demo Man: Increases range of explosives. Pro: Allows you to replace your tactical grenade with a primary one.
--Tier 3 Perks-- - Morale!: Decreases plant, defuse, and flag capture time. Pro: Replenishes health faster when an offense/defense medal has recently been awarded. - Hacker: Allows you to see and hack enemy equipment. Pro: Makes you invisible to Motion Sensors and delays Claymore and Taser Shockwave detonation by half a second. - Marathon: Unlimited Sprint. Pro: Allows you to vault and recover from a dive faster. - Shocker: Increases effectiveness of your EMPâs and Taser devices. Pro: Decreases effectiveness of enemy EMPâs and Taser devices. - - Ghost: Makes you invisible to UAVâs and Infrared scopes. Pro: Makes you invisible to Air Support. - Survivor: Increase health regeneration speed. Pro: Increase health regeneration speed even further. - Equipment Guru: Increases effective range of equipment. Pro: Allows you to carry an extra of your equipment, ie two Claymores. - Instincts: Increases speed and stamina while injured. Pro: Increases speed and stamina even more while injured. -Assassin: Drastically increases rate at which you vault objects. Pro: Allows you to counter knife attacks by pressing the melee button at the precise moment.
--Killstreaks-- - 3-UAV: Shows location of enemies on Minimap every three seconds for thirty seconds. - 3-Ammo Resupply: Resupplies ammo for primary/secondary weapons. - 3-Reset: Resets your Killstreak with out you having to die first. - 4-Sam Turret: A turret that automatically shots down air support, holds four rockets. (Drop) - 4-Counter UAV: Causes enemy Minimap to go to static. - 4-Weapon Drop: Gives you a random weapon with random attachments. (Drop) - 5-Napalm Strike: An air strike that leaves a strip of napalm down one part of the map. - 5-Care Package: A crate that holds a random Killstreak. (Drop) - 5-Equipment Resupply: Resupplies Equipment and lethal/tactical grenades. - 6-Sentry Gun: A self operating turret. - 6-Mortar Team: Lets you choose three or four(varies from map to map) locations on the map that will be bombarded by mortars. - 6-RC-XD: An RC car with C4 strapped to it. - 7-Attack Helicopter: Choose a location on the map for the helicopter to fly around and shoot at enemies. - 7-Valkarie Rockets: Controllable rockets packed with explosives. - 7-Full Resupply: Resupplies Ammo for primary/secondary weapons as well as for equipment and lethal/tactical grenades. - 8-XR-7 Aurora: A high flying, high speed stealth plan, it shows the location and direction of movement of enemies on your Minimap. - 8-Rolling thunder: Call a carpet-bomb in on a part of the map. - 8-Battle Cry: Increases the Morale of you team, making plant/defuse/capture time decrease and boosting sprint stamina. Lasts for one minute. - 9-Chopper Gunner: Allows you to take control of the gunner position in a chopper. - 9-Pavelow: Armored attack helicopter. - 9-StS Missiles: Surface to Surface missiles, you place three of them on the map. More or less a more powerful version of the mortar team. - 10-Mass EMP: Deploys an EMP that covers the entire map. It lasts for fifteen seconds. - 10-Ice Strike: A bomber comes in dropping liquid nitrogen, freezing enemies, itâs followed up by a fighter jet, which fire 40mm rounds shattering anything thatâs frozen, making frozen projectiles. - 10-Satelite Missile: A missile shot down from a satellite that has a massive explosion(roughly 50 foot radius). - 11-Gunship: A controllable helicopter with a machine gun and rockets. - 11-Attack Dogs: A pack of dogs, trained to kill, will be unleashed on the enemy. - 11-Satellite Imagery: A satellite will highlight enemies on your HUD, even through walls.
The thing is they're too familiar to the game itself - you've changed enough perks and guns, and even the killstreaks but now try making some maps or something to truly develop it further. UNIQUE Maps, not "maps".
The thing is they're too familiar to the game itself - you've changed enough perks and guns, and even the killstreaks but now try making some maps or something to truly develop it further. UNIQUE Maps, not "maps".
I'll try and make some in hammer, and upload some pics, but the game will probably be out by then... lol.
I added a fourth perk tier, now I'm just working on balancing them...
--Blue Perks-- - Flak Jacket: Increases Explosives resistance. Pro: Immune to fire and allows you to reset the pin on a grenade, adding it to your inventory. - Lightweight: Increases sprint speed. Pro: Negates fall damage. - Slight of Hand: Increases speed of reload on normal weapons. Pro: Increases speed of reload on under barrel attachments, special weapons, and launchers. - Gambler: Spawns you with a random perk from any tier (Tier 1 10%, Tier 2 45%, and Tier 3 45%) with Stopping Power, Juggernaut, Morale!, Shocker, and Flak Jacket at lower percentages. Pro: Increases chance of Stopping Power, Juggernaut, Morale!, Shocker, and Flak Jacket being selected. - Ninja: Reduces footsteps noise by 75%. Pro: Increases enemy foot steps noise by 50%. - Grounded: Increases damage to Air Support. Pro: Adds an EMP charge to air-lock capable launchers, so when the flare goes off the first time, it immobilizes the electronics onboard. - Airforce: Increases damage of Air Support. Pro: Increases rate of time for Air Support. - Recon: Allows you to choose an extra kill streak. Pro: Sets one killstreak to three less kills. - Bomb Squad: Allows you to booby trap enemy carepackages. Pro: When you die your dropped weapon becomes booby trapped, killing any enemy who tries to pick it up.
--Red Perks-- - Stopping Power: Increases Damage. Pro: Increases damage after penetration through objects in the battlefield. - Juggernaut: Increases damage resistance. Pro: Marks enemy who attacked you on map for five seconds. - Steady Aim: Reduces recoil. Pro: Recoil for semi-automatic is reduced even more. - Hardline: Decreases kills needed for a killstreak by one. Pro: Allows you to reroll Carepackages and allows a second equipment slot (Press left on D-Pad). - Battle Torn: Reduces flinch. Pro: Increases flinch on attacked enemies. - Marksman: Allows you to hold your breath longer while sniping. Pro: Allows you to pull up your scope faster. - Smart Camo: Changes your camo to one better fitting to the map.. Pro: Automatically changes the camo of you gun to fit the map. - Stalker: Makes you completely silent while stalking an enemy. Pro: Increases knife range. - Demo Man: Increases range of explosives. Pro: Allows you to replace your tactical grenade with a primary one.
--Yellow Perks-- - Morale!: Decreases plant, defuse, and flag capture time. Pro: Replenishes health faster when an offense/defense medal has recently been awarded. - Hacker: Allows you to see and hack enemy equipment. Pro: Makes you invisible to Motion Sensors and delays Claymore and Taser Shockwave detonation by half a second. It also shows Anti Virus equipment in blue - Marathon: Unlimited Sprint. Pro: Allows you to vault and recover from a dive faster. - Shocker: Increases effectiveness of your EMPâs and Taser devices. Pro: Decreases effectiveness of enemy EMPâs and Taser devices. - Ghost: Makes you invisible to UAVâs and Infrared scopes. Pro: Makes you invisible to Air Support. - Survivor: Increase health regeneration speed. Pro: Increase health regeneration speed even further. - Equipment Guru: Increases effective range of equipment. Pro: Allows you to carry an extra of your equipment, ie two Claymores. - Instincts: Increases speed and stamina while injured. Pro: Increases damage while injured. -Assassin: Drastically increases rate at which you vault objects. Pro: Allows you to counter knife attacks by pressing the melee button at the precise moment.
--Green Perks-- -Scavenger: Dead enemies drop a green bag containing a magazine for your primary and secondary weapons. Pro: Bag contains one lethal and one tactical grenade. -Sharp Shooter: Increases effectiveness of aim assist by two percent (Adds a three percent aim assist for PC). Pro: Increases zoom for ADS (excluding sniper scopes). -Longshot: Increases effective range of your weapon. Pro: Increases accuracy at range. -Imitator: Allows you to copy an enemyâs class after they kill you. Pro: Allows you to swap classes with the enemy that killed you. -Spy: Allows you to wear the opposing teams camo set. Pro: When enemies put their crosshairs over you, your name wonât appear to them. -Anti Virus: Makes it so your equipment canât be hacked. Pro: Plants a tracking device on the attempted hacker, allowing you to see them, as long as theyâre in one hundred feet of your equipment. -Sacrifice: If you die while on while capturing/planting, or defending/defusing an objective, you respawn with a ten percent health buff for thirty seconds. Pro: You will get a five percent health buff for fifteen seconds after that. -Fencer: Increases knife speed. Pro: Decreases recovery time after a knife lunge. -Observant: Allows you to see the glare off of sniper scopes. Pro: When an enemy moves on your screen, they show up on your map for three seconds. -One Man Army: Allows you to carry to primary weapons. Pro: Allows you to cycle through killstreaks (Press down on D-Pad).
Don't expect Modern Warfare 3 to be as good as previous ones. Infinity Ward had a bad year and lost many good developers. And the fourth perk nice idea. Runners will love it.
I actually expect MW3 to be really good, its being developed by Sledgehammer, IW is being used to fill them in on plot and other single player aspects. And thanks for the compliment!
As long as it is balanced - I think some things like Spy should be spiced up - you lose your primary weapon? Or some need a blunt stomping on, specifically Sharp Shooter... because er... Aim assist? PC doesn't have that and that is orientated to Xbox / PS3 only :/
I wouldn't keep your hopes up Gstroy - I mean, this is my opinion and that of ChillzMaster's but it is backed up. :/
As long as it is balanced - I think some things like Spy should be spiced up - you lose your primary weapon? Or some need a blunt stomping on, specifically Sharp Shooter... because er... Aim assist? PC doesn't have that and that is orientated to Xbox / PS3 only :/
I'm still working on balancing, and maybe for Spy your could replace your secondary with a Back Pack, kinda like One Man Army in Modern Noobfare 2. As for sharp shooter, i mention in parenthesis that it would add a 3 percent aim assist on PC.
As for sharp shooter, i mention in parenthesis that it would add a 3 percent aim assist on PC.
Ah I'd ask for there to be a gamemode called "Manual" - it's pretty much the same thing as any other game mode but pretty much NOTHING is automatic in the sense that you press one button and it does the entire action - you need to reload? It's a button combination. Defusing a bomb? Button combination. You need to aim? Get Skill!
Why not? They have Wager Matches, this could be equally adrenaline rushing
Sorry but it really doesn't. The commentary? Nice, the clips? Decent, the actual information gained? Minimal. It's just campaign clips and it isn't like... say... You know, what you could get from Battlefield 3's Trailers.
It's the little things that counts.
That - and hell, those were scripted events, you may have "Ooh aah" moments now but what happens when you've done it on Veteran? Stuck with Multiplayer, probably.