After several of requests I've decided to open this. I have no idea how the clans played it so I'll leave it up to the players to form the rules. But, form the rules the way you played the original version. Ask JohnGarell for questions I suppose.
I go into the water to make sure i don't die. then I soak you and your scroll and head into the nearest safe zone to heal. Once I'm there I start to heal my burns.
safe zones cant be destroyed. thats why they're called safe zones. I snatch godandds bow so fast he doesn't notice and so he can't do anything. i then run towards the forest to outrun godandd so he's out of breath.
Fails. This says that arrows can travel over 180mph (300kph). Wiki says a cheetah can only travel up to 75mph (120kph).
An arrow have no reaction. But a cheetah have.
[quote]And emp u can't lecture us on stuff like that from inside camp
Fails, that rule was never established.[/quote]
Right.
JG did it earlier in the war.
I'm nearly never in the camp.
i get out of camp, and start sending fireballs at Emperor.
You're a Scholar and a Scholar can't use magic.
JohnGarrel, i think it would be fair to eliminate camps altogether, making the AW more exciting, and actually having some people DIE and then get healed on the next page.
First, you epic misspelled my name. Second, nothing stand against you to attack the camp. Third, of course people die sometimes. Fourth, it's not healed, it's restored and the people who die need to change their Armatar.
JG might change the rule to waiting, but for now you need to switch.
I thought you were observant. I did even send the link to the Sixth Sense version, where you need to wait 3 pages to live again if you die.
You're the leader of a clan, but you didn't even notice that version.
@Emp One of my ice-dragons dropped three ice-bombs at your camp, so the reason that you stay there is because you can't move.
All my ice-assassins do now get two ice-katanas. They attack all camps except SD.