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DesertHyena
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DesertHyena
2,886 posts
Peasant

This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)

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loco5
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loco5
16,287 posts
Peasant

Well, gee, let me think about that...Necromancy you toopid!


that's a school of magic? oh
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

that's a school of magic? oh

I'm just messing with you, you're still only a little nublet.
You get, I think, 45,000 to spend and here's a list of stuff you can buy, and here's another.
loco5
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loco5
16,287 posts
Peasant

hey otehr than dragonhide padded armor (if that's possible and practical) and a repeating crossbow any suggested items/enhancements for me?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

hey otehr than dragonhide padded armor (if that's possible and practical)

That's pointless. Dragonhide is for druids who want to wear heavy armor.

and a repeating crossbow any suggested items/enhancements for me?

Not really.

Don't we still need a tank?
loco5
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loco5
16,287 posts
Peasant

That's pointless. Dragonhide is for druids who want to wear heavy armor.


oh, nvm on dragon hide
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

oh, nvm on dragon hide

Let's start with basic equipment, what kind of armor and weapons do you want?
loco5
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loco5
16,287 posts
Peasant

well i got myself padded armor and a light repeating crossbow, i'm getting a bag of holding for any corpses i will raise up

other than that i'm not sure

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

i'm getting a bag of holding for any corpses i will raise up

Why not just raise the corpses immediately then have them follow you?

well i got myself padded armor and a light repeating crossbow,

The repeating crossbow is an exotic weapon, do you want to take the Exotic Weapon Proficiency feat so that you don't take the penalty on attack rolls?

-------------------Basic Information----------------------
Name:
Player: Loco5
Age:
Gender:
Race: Goblin
Class: Skeletal Minion Necromancer.
Level: 12
Level Equivalency: 12.
Alignment:
Deity:
Languages: Common, Goblin, *Pick 2 more*.
------Attributes----------
Str: 10
Dex: 15[+2]
Con: 10
Int: 15[+2]
Wis: 16[+3]
Cha: 21[+5]
Fort Save: +4
Ref Save: +5
Will Save: +11
Hit Points: 30/30.
Base Attack Bonus: +6/+1
Attack Bonus: +6
Damage Bonus: +0
AC: 13.
------------------Equipment-------------------------------
Armor/Clothing: Padded Armor.
Weapon: Light Repeating Crossbow.
Unequipped:
Miscellaneous:
Transportation:
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats: *Pick 7*.
Skills: *You have 60 points*.
Spells:
Racial: +1 AC, +1 Attack, +4 Hide, -4 grapple, lifting/carrying limits 3/4 those of Medium characters.

You might want to add bonus(es) to the armor or get Bracers of Armor, you have crappy AC and really low HP.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

-------------------Basic Information----------------------
Name: Damaroth.
Player: Hypermnestra.
Age: 25.
Gender: Male.
Race: Human.
Class: Cleric.
Level: Cleric[12].
Level Equivalency: 12.
Alignment: Neutral Evil.
Deity: Loviatar.
Languages: Common, Infernal, Abyssal, Celestial.
------Attributes----------
Str: 16[+3]
Dex: 9[-1].
Con: 15[+2]
Int: 17[+3]
Wis: 21[+5]
Cha: 18[+4]
Fort Save: +13
Ref Save: +6
Will Save: +16
Hit Points: 80/80.
Base Attack Bonus: +9/+4
Attack Bonus: +11
Damage Bonus: +3
AC: 22.
------------------Equipment-------------------------------
Armor/Clothing: Full Plate Armor, Cloak of Resistance +3, Ring of Sustenance, Ring of Mind Shielding.
Off Hand: Winged Shield.
Primary Hand: Unholy Shocking Burst Morningstar.
Unequipped: None.
Miscellaneous: None.
Transportation: Light Warhorse.
GP: 1,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Fell Animate[Inflict Moderate Wounds Mass], Willing Deformity, Deformity[Tongue], Deformity[Teeth], Augment Summoning, Endurance.
Class Feats: Shield Proficiency, Armor Proficiency[Heavy, Medium, Light], Simple Weapon Proficiency, Evil Aura, Spontaneous Casting, Rebuke Undead.
Skills: Diplomacy[12], Heal[12], Knowledge[Arcana, 12], Knowledge[The Planes, 12], Knowledge[Religion, 12], Spellcraft[15].
Spells: Read Magic, Detect Magic, Detect Poison, Purify Food/Drink, Guidance, Resistance, Curse Water, Cure Light Wounds, Inflict Light Wounds, Doom, Protection From Good, Command, Cure Moderate Wounds, Darkness, Inflict Moderate Wounds, Silence, Summon Monster II, Animate Dead, Inflict Serious Wounds, Blindness/Deafness, Bestow Curse, Cure Serious Wounds, Inflict Critical Wounds, Cure Critical Wounds, Poison, Summon Monster IV, Slay Living, Flame Strike, True Seeing, Raise Dead, Create Undead, Harm, Inflict Moderate Wounds Mass.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hai Hyper, what's the timeframe for when your game will be back up?

loco5
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loco5
16,287 posts
Peasant

Why not just raise the corpses immediately then have them follow you?


it is good to have extra's



The repeating crossbow is an exotic weapon, do you want to take the Exotic Weapon Proficiency feat so that you don't take the penalty on attack rolls?


-------------------Basic Information----------------------
Name:
Player: Loco5
Age:
Gender:
Race: Goblin
Class: Skeletal Minion Necromancer.
Level: 12
Level Equivalency: 12.
Alignment:
Deity:
Languages: Common, Goblin, Undercommon, Elvish
------Attributes----------
Str: 10
Dex: 15[+2]
Con: 10
Int: 15[+2]
Wis: 16[+3]
Cha: 21[+5]
Fort Save: +4
Ref Save: +5
Will Save: +11
Hit Points: 30/30.
Base Attack Bonus: +6/+1
Attack Bonus: +6
Damage Bonus: +0
AC:
------------------Equipment-------------------------------
Armor/Clothing: padded armor
Off Hand:
Primary Hand:Light repeating crossbow
Unequipped:Sickle
Miscellaneous:Type 2 bag of holding
Transportation:
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats: Extend spell, Extra turning, Weapons prof. (exotic),Armor proficiency Light, Spell focus Necromancy, Greater spell focus necromancy
Skills: *You have 60 points*.
Spells:
Racial: +1 AC, +1 Attack, +4 Hide, -4 grapple, lifting/carrying limits 3/4 those of Medium characters.
loco5
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loco5
16,287 posts
Peasant

also i can't find any types of enhancments that will increase my AC or something or other

i like the ethereal armor though, that can be useful when i'm hurt

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hai Hyper, what's the timeframe for when your game will be back up?

Don't hold your breath, it'll be at least another two weeks.

-------------------Basic Information----------------------
Name:
Player: Loco5
Age:
Gender:
Race: Goblin
Class: Skeletal Minion Necromancer.
Level: 12
Level Equivalency: 12.
Alignment:
Deity:
Languages: Common, Goblin, Undercommon, Elvish
------Attributes----------
Str: 10
Dex: 15[+2]
Con: 10
Int: 15[+2]
Wis: 16[+3]
Cha: 21[+5]
Fort Save: +4
Ref Save: +5
Will Save: +11
Hit Points: 30/30.
Base Attack Bonus: +6/+1
Attack Bonus: +6
Damage Bonus: +0
AC: 13
------------------Equipment-------------------------------
Armor/Clothing: padded armor
Off Hand:
Primary Hand:Light repeating crossbow
Unequipped:Sickle
Miscellaneous:Type 2 bag of holding
Transportation:
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats: Extend spell, Extra turning, Weapons prof. (exotic),Armor proficiency Light, Spell focus Necromancy, Greater spell focus necromancy
Skills: *You have 60 points*.
Spells:
Racial: +1 AC, +1 Attack, +4 Hide, -4 grapple, lifting/carrying limits 3/4 those of Medium characters.

You get one more feat, and you need to pick one weapon for the Exotic Weapon Proficiency to apply to.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Don't hold your breath, it'll be at least another two weeks.


Dam :/
Mind if I use the HC Knight I made for that game here?
loco5
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loco5
16,287 posts
Peasant

-------------------Basic Information----------------------
Name:
Player: Loco5
Age:
Gender:
Race: Goblin
Class: Skeletal Minion Necromancer.
Level: 12
Level Equivalency: 12.
Alignment:
Deity:
Languages: Common, Goblin, Undercommon, Elvish
------Attributes----------
Str: 10
Dex: 15[+2]
Con: 10
Int: 15[+2]
Wis: 16[+3]
Cha: 21[+5]
Fort Save: +4
Ref Save: +5
Will Save: +11
Hit Points: 30/30.
Base Attack Bonus: +6/+1
Attack Bonus: +6
Damage Bonus: +0
AC: 13
------------------Equipment-------------------------------
Armor/Clothing: padded armor
Off Hand:
Primary Hand:Light repeating crossbow
Unequipped:Sickle
Miscellaneous:Type 2 bag of holding
Transportation:
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats: Extend spell, Extra turning, Weapons prof. (exotic),Armor proficiency Light, Spell focus Necromancy, Greater spell focus necromancy, Spell penetration
Skills: Appraise, Concentration, Hide, Spellcraft, Open lock, Listen
Spells:
Racial: +1 AC, +1 Attack, +4 Hide, -4 grapple, lifting/carrying limits 3/4 those of Medium characters.


about spells...

also i have the repeating crossbow for it to apply to

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