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DesertHyena
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DesertHyena
2,886 posts
Peasant

This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)

  • 16,482 Replies
loco5
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loco5
16,287 posts
Peasant

but i can't afford +6 with everything else

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Isi it possible for a Half-Celestial to be evil, similar to say how a Tiefling is capable of good?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Alright, restarting didn't work, but it randomly got fixed.......

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Isi it possible for a Half-Celestial to be evil, similar to say how a Tiefling is capable of good?
No, but there is a class that lets you do that.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

It just went away again.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Ah dam, I fail. Disregard the above.

I'll be attempting to whip up a Knight of some sort to be a giant sponge.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

No, but there is a class that lets you do that.


And what class is that?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

And what class is that?
One of the evil ones that I can't remember.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

but i can't afford +6 with everything else

Lose the Bag of Holding, you can barely carry anything anyway.
loco5
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loco5
16,287 posts
Peasant

-------------------Basic Information----------------------
Name:Grun The Great! (wit the exclamation point)
Player: Loco5
Age:
Gender:
Race: Goblin
Class: Skeletal Minion Necromancer.
Level: 12
Level Equivalency: 12.
Alignment:
Deity:
Languages: Common, Goblin, Undercommon, Elvish
------Attributes----------
Str: 10
Dex: 15[+2]
Con: 10
Int: 15[+2]
Wis: 16[+3]
Cha: 21[+5]
Fort Save: +4
Ref Save: +5
Will Save: +11
Hit Points: 30/30.
Base Attack Bonus: +6/+1
Attack Bonus: +6
Damage Bonus: +0
AC: 13
------------------Equipment-------------------------------
Armor/Clothing: padded armor +6 bracers of armor
Off Hand:
Primary Hand:Light repeating crossbow
Unequipped:Sickle
Miscellaneous:
Transportation:
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats: Extend spell, Extra turning, Weapons prof. (exotic),Armor proficiency Light, Spell focus Necromancy, Greater spell focus necromancy, Spell penetration
Skills: Appraise, Concentration, Hide, Spellcraft, Open lock, Listen
Spells:
Racial: +1 AC, +1 Attack, +4 Hide, -4 grapple, lifting/carrying limits 3/4 those of Medium characters.

ok so how old can goblins be?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

-------------------Basic Information----------------------
Name:Grun The Great! (wit the exclamation point)
Player: Loco5
Age:
Gender:
Race: Goblin
Class: Skeletal Minion Necromancer.
Level: 12
Level Equivalency: 12.
Alignment:
Deity:
Languages: Common, Goblin, Undercommon, Elvish
------Attributes----------
Str: 10
Dex: 15[+2]
Con: 10
Int: 15[+2]
Wis: 16[+3]
Cha: 21[+5]
Fort Save: +4
Ref Save: +5
Will Save: +11
Hit Points: 30/30.
Base Attack Bonus: +6/+1
Attack Bonus: +6
Damage Bonus: +0
AC: 19
------------------Equipment-------------------------------
Armor/Clothing: padded armor +6 bracers of armor
Off Hand:
Primary Hand:Light repeating crossbow
Unequipped:Sickle
Miscellaneous:
Transportation:
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats: Extend spell, Extra turning, Weapons prof. (exotic),Armor proficiency Light, Spell focus Necromancy, Greater spell focus necromancy, Spell penetration
Skills: Appraise, Concentration, Hide, Spellcraft, Open lock, Listen
Spells:
Racial: +1 AC, +1 Attack, +4 Hide, -4 grapple, lifting/carrying limits 3/4 those of Medium characters. +4 racial bonus on Move Silently and Ride checks. Darkvision out to 60 feet.

They age the same as humans, I think.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hmm.....Would a Tiefling(Paragon) Knight/ Paladin of Tyranny be a good idea?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Knight/ Paladin of Tyranny


This does not indicate multilcassing as both, rather one or the other.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hmm.....Would a Tiefling(Paragon) Knight/ Paladin of Tyranny be a good idea?

Tieflings are for sneakiness, so not really.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Even though the MM says the Half Celestial creatures are always Lawful Good, he is gonna let you play any alignment.

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