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DesertHyena
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DesertHyena
2,886 posts
Peasant

This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)

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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

about spells...

Every in-game day you have to prepare your spells, and you can pick your spells at that time.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Dude, you need to do something about that health and AC of yours. You can easily be one-hit KO'd by even a medium-strength creature.

loco5
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loco5
16,287 posts
Peasant

You can easily be one-hit KO'd by even a medium-strength creature.


i don't plan to fight, i stay in the middle of our party and ride my skeleton
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Dude, you need to do something about that health and AC of yours. You can easily be one-hit KO'd by even a medium-strength creature.

That's why I suggested the Bracers of Armor or a bonus on his existing armor.
loco5
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loco5
16,287 posts
Peasant

That's why I suggested the Bracers of Armor


no idea wtf that means

bonus on his existing armor.


i was thinking should i go with +4?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

no idea wtf that means

I gave you that link to magic items for a reason, Loco...

i was thinking should i go with +4?

Unless you had something else you wanted to buy, you should probably get as high as DB will allow.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

i don't plan to fight, i stay in the middle of our party and ride my skeleton


You can't depend on the rest of the party to protect you (though my Knight was pre-destined to be a giant sponge for damage), you need to be at least partially self-sufficient.

That's why I suggested the Bracers of Armor or a bonus on his existing armor.


I think one of the material upgrades reduces arcane spell failure chance... I dunno, I'll look it up.
Dinner.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I think one of the material upgrades reduces arcane spell failure chance... I dunno, I'll look it up.
Isn't that Mithral. And Dragon is on, but can't get on.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Isn't that Mithral. And Dragon is on, but can't get on.

What do you mean?
loco5
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loco5
16,287 posts
Peasant

tell him to try one of the other sites like armorbot

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What do you mean?
Armor games is failing for him. And he will allow all the AC bonus loco can buy.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

He is gonna try and fix it by restarting his computer. Hey what's a good name for a vulpix.

loco5
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loco5
16,287 posts
Peasant

-------------------Basic Information----------------------
Name:
Player: Loco5
Age:
Gender:
Race: Goblin
Class: Skeletal Minion Necromancer.
Level: 12
Level Equivalency: 12.
Alignment:
Deity:
Languages: Common, Goblin, Undercommon, Elvish
------Attributes----------
Str: 10
Dex: 15[+2]
Con: 10
Int: 15[+2]
Wis: 16[+3]
Cha: 21[+5]
Fort Save: +4
Ref Save: +5
Will Save: +11
Hit Points: 30/30.
Base Attack Bonus: +6/+1
Attack Bonus: +6
Damage Bonus: +0
AC:
------------------Equipment-------------------------------
Armor/Clothing: padded armor, +4 bracers of armor
Off Hand:
Primary Hand:Light repeating crossbow
Unequipped:Sickle
Miscellaneous:Type 2 bag of holding
Transportation:
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats: Extend spell, Extra turning, Weapons prof. (exotic),Armor proficiency Light, Spell focus Necromancy, Greater spell focus necromancy
Skills: *You have 60 points*.
Spells:
Racial: +1 AC, +1 Attack, +4 Hide, -4 grapple, lifting/carrying limits 3/4 those of Medium characters.

KAY!

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Armor/Clothing: padded armor, +4 bracers of armor

More like +6, Loco...
loco5
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loco5
16,287 posts
Peasant

-------------------Basic Information----------------------
Name:Grun The Great! (wit the exclamation point)
Player: Loco5
Age:
Gender:
Race: Goblin
Class: Skeletal Minion Necromancer.
Level: 12
Level Equivalency: 12.
Alignment:
Deity:
Languages: Common, Goblin, Undercommon, Elvish
------Attributes----------
Str: 10
Dex: 15[+2]
Con: 10
Int: 15[+2]
Wis: 16[+3]
Cha: 21[+5]
Fort Save: +4
Ref Save: +5
Will Save: +11
Hit Points: 30/30.
Base Attack Bonus: +6/+1
Attack Bonus: +6
Damage Bonus: +0
AC: 13
------------------Equipment-------------------------------
Armor/Clothing: padded armor +4 bracers of armor
Off Hand:
Primary Hand:Light repeating crossbow
Unequipped:Sickle
Miscellaneous:Type 2 bag of holding
Transportation:
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats: Extend spell, Extra turning, Weapons prof. (exotic),Armor proficiency Light, Spell focus Necromancy, Greater spell focus necromancy, Spell penetration
Skills: Appraise, Concentration, Hide, Spellcraft, Open lock, Listen
Spells:
Racial: +1 AC, +1 Attack, +4 Hide, -4 grapple, lifting/carrying limits 3/4 those of Medium characters.


fixed, hey how old to goblins live?

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