ForumsForum GamesD&D 3.5 Forgotten Realms Setting (Game #2)

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DesertHyena
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DesertHyena
2,886 posts
Peasant

This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)

  • 16,482 Replies
loco5
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loco5
16,287 posts
Peasant

How dare you, I was gonna do that.


i respond with a MEME!

http://images.memegenerator.net/instances/400x/9812551.jpg
loco5
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loco5
16,287 posts
Peasant

http://images.memegenerator.net/instances/400x/9812892.jpg

fixed

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

So I'll be a werewolf ranger instead if it turns out we need a ranger more than a cleric.

loco5
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loco5
16,287 posts
Peasant

So I'll be a werewolf ranger instead if it turns out we need a ranger more than a cleric.


why not do what the picture said

were wolf barbarian ranger
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

were wolf barbarian ranger

I considered that too, multiclassing.
In fact, I think I'd prefer that. Is it okay if I switch?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So I'll be a werewolf ranger instead if it turns out we need a ranger more than a cleric.
I was maybe gonna do stealthy. Dragon says checka your email.
loco5
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loco5
16,287 posts
Peasant

I considered that too, multiclassing.
In fact, I think I'd prefer that. Is it okay if I switch?


MEMES WIN IT AGAIN?

what no response to the picture? FINE

i gotta go watch mah shows on hulu
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Pure PalTyr, Knight or PalTyr/Blackguard prestige? (all with Demon or Devil major bloodline)

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

-------------------Basic Information----------------------
Name: Chandrak Oleanderside.
Player: Hypermnestra.
Age: 28.
Gender: Male.
Race: Arctic Half Elf Werewolf.
Class: Wolf Totem Barbarian/Ranger.
Level: Ranger[8]/Wolf Totem Barbarian[4].
Level Equivalency: 12.
Alignment: Chaotic Evil.
Languages: Common, Elven.
------Attributes----------
Str: 24[+7]
Dex: 17[+3]
Con: 18[+4]
Int: 10
Wis: 17[+3]
Cha: 14[+2]
Fort Save: +10
Ref Save: +7
Will Save: +5
Hit Points: 120/120.
Base Attack Bonus: +12/+3
Attack Bonus: +22/+13
Damage Bonus: +10 + 1d6.
AC: 22.
------------------Equipment-------------------------------
Armor/Clothing: Breastplate, Bracers of Armor +4, Gauntlets of Ogre Power.
Off Hand: Icy Burst ******* Sword +3[1d10].
Primary Hand: Shocking Burst ******* Sword +3[1d10].
Unequipped: None.
Miscellaneous: None.
Transportation: Light Warhorse.
GP: 3,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Two Weapon Combat, Improved Two Weapon Combat, Alertness, Improved Initiative, Endurance, Exotic Weapon Proficiency[******* Sword], Power Attack, Cleave, Great Cleave.
Skills: Balance[6], Climb[8], Gather Information[6], Handle Animal[6], Intimidate[6], Jump[6], Listen[6], Ride[6], Search[6], Spot[6], Survival[15], Swim[6], Ability to Read.
Class Abilities[Ranger]: Track, Wild Empathy, Favored Enemy[Human +4], Combat Style[Two Weapon Combat], Endurance, Animal Companion, Improved Combat Style[Two Weapon Combat], Woodland Stride, Swift Tracker.
Class Abilities[Barbarian]: Fast Movement, Illiteracy, Rage[2/D], Improved Initiative, Alertness, Winterlands[normal speed on ice and snow with no tracks, warm wearer as Endure Elements spell], Weapon Proficiency[Simple, Martial], Armor Proficiency[Light, Medium], Shield Proficiency.
Racial Abilities: Immunity to sleep spells and other similar magical effects, +2 racial bonus on saving throws against enchantment spells/effects, Listen/Search/Spot[+1], Gather Information[+2], Survival[+2].
Lycanthrope Abilities: Wisdom[+2], Low Light Vision, Scent, Iron Will, Alternate Form, Lycanthropic Empathy, Curse of Lycanthropy[Animal/Hybrid form only], Damage Reduction[10/Silver], Fast Healing[Hybrid/Animal form only].
Animal Companion: Wolf. HD +2, Natural Armor +2, Str/Dex +1, 2 Bonus Tricks[All tricks].

Tada!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Nicely done.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

-------------------Basic Information----------------------
Name: Chandrath Oleanderside.
Player: Hypermnestra.
Age: 28.
Gender: Male.
Race: Arctic Half Elf Werewolf.
Class: Wolf Totem Barbarian/Ranger.
Level: Ranger[8]/Wolf Totem Barbarian[4].
Level Equivalency: 12.
Alignment: Chaotic Evil.
Languages: Common, Elven.
------Attributes----------
Str: 16[+3]
Dex: 23[+6]
Con: 17[+3]
Int: 10
Wis: 17[+3]
Cha: 14[+2]
Fort Save: +10
Ref Save: +7
Will Save: +5
Hit Points: 80/80.
Base Attack Bonus: +7/+2
Attack Bonus: +14/+9
Damage: 1d8+7.
AC: 25.
------------------Equipment-------------------------------
Armor/Clothing: Breastplate, Bracers of Armor +4, Gloves of Dexterity +4.
Weapon: Longbow +4[1d8].
Unequipped: None.
Miscellaneous: None.
Transportation: Light Warhorse.
GP: 1,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Two Weapon Combat, Improved Two Weapon Combat, Alertness, Improved Initiative, Medium Armor Proficiency, Rapid Shot, Manyshot, Point Blank Shot,
Skills: Balance[6], Climb[8], Gather Information[6], Handle Animal[6], Intimidate[6], Jump[6], Listen[6], Ride[6], Search[6], Spot[6], Survival[16], Swim[6].
Class Abilities: Track, Wild Empathy, Favored Enemy[Human +4], Combat Style[Archery], Endurance, Animal Companion, Improved Combat Style[Archery], Woodland Stride, Swift Tracker, Weapon Proficiency[Simple, Martial], Armor Proficiency[Light].
Racial Abilities: Immunity to sleep spells and other similar magical effects, +2 racial bonus on saving throws against enchantment spells/effects, Listen/Search/Spot[+1], Gather Information[+2], Survival[+2].
Lycanthrope Abilities: Wisdom[+2], Low Light Vision, Scent, Iron Will, Alternate Form, Lycanthropic Empathy, Curse of Lycanthropy[Animal/Hybrid form only], Damage Reduction[10/Silver], Fast Healing[Hybrid/Animal form only], Improved Initiative, Alertness, Winterlands[normal speed on ice and snow with no tracks, warm wearer as Endure Elements spell].
Animal Companion: Wolf. HD +2, Natural Armor +2, Str/Dex +1, All Tricks.

Aannd...I forgot about the LA.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Would you allow evil grafts and the sort, DB?

loco5
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loco5
16,287 posts
Peasant

so are we gonna start OR WUT

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I am such a failure...

-------------------Basic Information----------------------
Name: Chandrath Oleanderside.
Player: Hypermnestra.
Age: 28.
Gender: Male.
Race: Arctic Half Elf Werewolf.
Class: Ranger.
Level: Ranger[7]/Wolf[2].
Level Equivalency: 12.
Alignment: Chaotic Evil.
Languages: Common, Elven.
------Attributes----------
Str: 16[+3]/18[+4]
Dex: 23[+6]/27[+8]
Con: 17[+3]/21[+5]
Int: 10
Wis: 17[+3]
Cha: 14[+2]
Fort Save: +10
Ref Save: +10
Will Save: +4
Hit Points: 90/90.
Base Attack Bonus: +8/+3
Attack Bonus: [+15/+10]/[+16/+11]
Damage: 1d8+7/1d8+8/1d6+4
AC: 22.
------------------Equipment-------------------------------
Armor/Clothing: Leather Armor, Bracers of Armor +4, Gloves of Dexterity +4.
Weapon: Longbow +4[1d8].
Unequipped: Longsword.
Miscellaneous: None.
Transportation: Dire Wolf.
GP: 1,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Two Weapon Combat, Improved Two Weapon Combat, Alertness, Improved Initiative, Track, Rapid Shot, Improved Familiar, Point Blank Shot.
Skills: Balance[5], Climb[5], Handle Animal[5], Hide[5], Jump[5], Listen[5+2], Ride[5], Spot[5+2], Survival[10], Swim[5].
Class Abilities: Track, Wild Empathy, Favored Enemy[Human +4], Combat Style[Archery], Endurance, Animal Companion, Improved Combat Style[Archery], Woodland Stride, Weapon Proficiency[Simple, Martial], Armor Proficiency[Light].
Racial Abilities: Immunity to sleep spells and other similar magical effects, +2 racial bonus on saving throws against enchantment spells/effects, Listen/Search/Spot[+1], Gather Information[+2], Survival[+2].
Lycanthrope Abilities: Wisdom[+2], Low Light Vision, Scent, Iron Will, Alternate Form, Lycanthropic Empathy, Curse of Lycanthropy[Animal/Hybrid form only], Damage Reduction[10/Silver], Fast Healing[Hybrid/Animal form only], Improved Initiative, Alertness, Winterlands[normal speed on ice and snow with no tracks, warm as Endure Elements spell].
Animal Companion: Dire Wolf. HD +2, Natural Armor +2, Str/Dex +1, All Tricks.

DB is a pretty awesome DM, though. I get a giant rideable wolf.

loco5
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loco5
16,287 posts
Peasant

-------------------Basic Information----------------------
Name:Grun The Great! (wit the exclamation point)
Player: Loco5
Age:30
Gender:
Race: Goblin
Class: Skeletal Minion Necromancer.
Level: 12
Level Equivalency: 12.
Alignment:Neutral Evil
Deity:Maglubiyet, Veccna
Languages: Common, Goblin, Undercommon, Elvish
------Attributes----------
Str: 10
Dex: 15[+2]
Con: 10
Int: 15[+2]
Wis: 16[+3]
Cha: 21[+5]
Fort Save: +4
Ref Save: +5
Will Save: +11
Hit Points: 30/30.
Base Attack Bonus: +6/+1
Attack Bonus: +6
Damage Bonus: +0
AC: 25
------------------Equipment-------------------------------
Armor/Clothing: padded armor +6 bracers of armor
Off Hand:
Primary Hand:Light repeating crossbow
Unequipped:2 Sai
Miscellaneous:
Transportation:My Skeletal minion?
GP:8743
-------Feats/Spells/Abilities/Etc.------------
Feats: Extend spell, Extra turning, Weapons prof. (exotic), Spell focus Necromancy, Greater spell focus necromancy, Spell penetration, Alertness
Skills: 10 Appraise, 10 Concentration, 10 Hide, 10 Spellcraft, 10 10 Open lock, 10 Listen
Spells:
Racial: +1 AC, +1 Attack, +4 Hide, -4 grapple, lifting/carrying limits 3/4 those of Medium characters. +4 racial bonus on Move Silently and Ride checks. Darkvision out to 60 feet.


fixed

oh and would i be able to ride on the shoulders of my skele minion? PWEEESE?

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