ForumsForum GamesArmatar War Ideas

63 9687
supermape123
offline
supermape123
430 posts
Nomad

OK I realize that John owns all of the AW threads,but I'm sure that he would approve of this.John does a hell of a lot of work on the AWs.So I was wondering if anybody had any new and original ideas for an AW.All suggestions will be accepted.Though some(most) will not make the cut,it would be really helpful.
Thanks,Super

  • 63 Replies
JohnGarell
offline
JohnGarell
1,747 posts
Peasant

Yeah, AW-CTF is made now and got 2 pages.

I got another idea...

Armatar War Simple RPG! With not so much stats and so, what about that?

JohnGarell
offline
JohnGarell
1,747 posts
Peasant

This is my idea mostly...

-4 players [may be more later].
-You have Vitality, Strength and Magic as stats.
-Each player start with 18 stat points.
-When you level up, you get 1 more on everything and 1 extra.
-Vitality increase your hit points with 6.
-Strength increase the most of your attacks with 1.
-Magic increase your magic points with 4 and they can be useful with spells.

I think there are something more, but what about it this long?

Patrick2011
online
Patrick2011
12,319 posts
Templar

-4 players [may be more later].
-You have Vitality, Strength and Magic as stats.
-Each player start with 18 stat points.
-When you level up, you get 1 more on everything and 1 extra.
-Vitality increase your hit points with 6.
-Strength increase the most of your attacks with 1.
-Magic increase your magic points with 4 and they can be useful with spells.


My RPG allowed for 5 players, and this is a simpler version, so I think the max players should be higher. However, 4 is a good trigger to start though, but then let others join up to a certain maximum (higher than 4). Other than that, I like the idea.
JohnGarell
offline
JohnGarell
1,747 posts
Peasant

My RPG allowed for 5 players, and this is a simpler version, so I think the max players should be higher. However, 4 is a good trigger to start though, but then let others join up to a certain maximum (higher than 4). Other than that, I like the idea.


Well, then let's say 6.

--

I forgot.

-You battle monsters to gain experience.
-When your experience is enough, you'll level up.
-When you level up the monsters will be a little harder then before.
-You'll then earn more experience, but you'll also need more.
-You'll get an extra spell sometimes when you level up.
-Your HP and MP will be fully restored and even increased when you level up.
Patrick2011
online
Patrick2011
12,319 posts
Templar

-You battle monsters to gain experience.
-When your experience is enough, you'll level up.
-When you level up the monsters will be a little harder then before.
-You'll then earn more experience, but you'll also need more.
-You'll get an extra spell sometimes when you level up.
-Your HP and MP will be fully restored and even increased when you level up.


That's like my RPG, and I think it's perfectly fine.
JohnGarell
offline
JohnGarell
1,747 posts
Peasant

That's like my RPG


Yeah, that's like how it is on most RPG's.

I think it's perfectly fine.


Thanks. Me too.
JohnGarell
offline
JohnGarell
1,747 posts
Peasant

I'm also going to update the rules now. What about this categories?

Main rules for just AW.

Rules about clans in AW.

Rules about death in AW.

Rules about Shield-Armatars in AW.

Rules for Armatar War.

JohnGarell
offline
JohnGarell
1,747 posts
Peasant

Main rules for just AW.


In that I will explain what AW is and ho it works. Also how you can battle.

Rules about clans in AW.


In that I will explain what clans is, who clans who exist and how you make new ones. Also how you join them and how and where you can battle in them.

--

Here I also think it should be "Rules about Magic in AW."

Rules about death in AW.


In that I will explain what who happen when you die in the AW-versions.

Rules about Shield-Armatars in AW.


In that I will explain what the Shield-Armatars can do and not do in AW.

--

I'll maybe put an "FAQ about AW" here.

Rules for Armatar War.


Here I will link all parts of the rules.

--

What about all that?
JohnGarell
offline
JohnGarell
1,747 posts
Peasant

Before I make Armatar War - Simple RPG I want more people who like the idea.

JohnGarell
offline
JohnGarell
1,747 posts
Peasant

Since there have been many dislikes for more AW-versions, I want someone else who say they like this version I'm about to make.

bicola1
offline
bicola1
1,715 posts
Nomad

what?

show it, please.

JohnGarell
offline
JohnGarell
1,747 posts
Peasant

The end of page 6 and the beginning of page 7.

Ghostofelements
offline
Ghostofelements
99 posts
Nomad

Why there isn't a water master?

JohnGarell
offline
JohnGarell
1,747 posts
Peasant

There are actually no water-family. If, then maybe some fishes or so.

Ghostofelements
offline
Ghostofelements
99 posts
Nomad

And what about my armatar? It's water.

Showing 46-60 of 63