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ForumsForum Games*Night Story RPG*

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Deathless950
offline
Deathless950
1,943 posts
Nomad

No limit on amount of players that may join, I have time on my hands.

---{Night Story}---

---------------------------
Overview
---------------------------

It stopped. One early morning, man woke up, to no sun in the sky. For reasons beyond explanation, the sun ceased to rise in the sky and only the moon remained to glare at this world. Over time, 99% of life as we know it died off, only few creatures that managed to adapt to the never ending night still live and struggle against are worlds curse. What happened to the sun? what force of unimaginable evil could want this for us? How will we live without the light? It is up to you, to take on the great mysteries that have doomed are world. Are you prepared?

------------------------------
Races (the 6 remaining life forms)
------------------------------

--Skandar--
A mutated lizard grown to the size of a human. Can morph into ground based objects for 1 minute, Can withstand any level of extreme heat. Cannot climb, can not swim until level 25. Begins game in Desert. Begins with "Guterspeak" as language.

--Kueman--
Remains of humanity, have purple and blue skin similar to human ancestry. Immune to poison hazards, Bonuses to productivity when working as a group. Fairly weak. Begins game in city ruins (huge bonus). Begins with "Slang" as language.

--Hurlocks--
A fairly large intelligent amphibian. Can breath underwater, Small and hard to spot, Venomous Fangs. Weakest race if spotted first. Begins game in Lake. Begins with "Meprhine" as language.

--Mendor--
A large bushy tree that can walk and talk. Can reproduce sounds or imitate voices, Can accurately read minds (Does not work on other Mendor). Move fairly slow. Begins game in Forest. Begins with "Wind" language and a free bonus language of your choice.

--Half Life--
Plagued human zombies that haunt the very nightmares of it's prey. Originally human but brought back to life by the devil himself. Can not be destroyed, when killed there revived 24 hours later. Move faster then there Kueman counterparts, can not learn foreign language, catch fire easy. Begin game in graveyard. Begins with "Grunt" as language.

--Pindora--
Large bird that managed to survive due to it's low nutritional diet. Has large blue wings and a large elegant body about the size of a dinner table. Can fly, have beaks. Begins game with only "3" health. Begins game on mountains. Begins with "Hailforth" as language.

Each race has it's special abilities, be sure to note what race suits you best.

------------------------------
Character Sheet
------------------------------

Name:
Race:
Level: 1
Health: 5/5 (goes up 1 each level) <- Pindora's begin 3/3
PUL (Posts until level): 5/5
Inventory: Empty (your inventory space is equal to your level)
Location: (see race details)
Language Log: (See race details)
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

------------------------------
Language
------------------------------

Language in needed to communicate with players of a different racial background, you will need this in order to form a party, later key to completing dungeons and such. At level "10" you have the right to share your language with another player as long as your in speaking distance from them. Hopefully other players will teach you there language and so on. You might also get lucky and find books, or even start your own language who knows....

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Death
------------------------------

If you run out of health and your not a half life your game ends, you may revive your character if you wait 1 week, or start up new again

------------------------------
How to win
------------------------------

There is no way to know for sure, you have herd rumors of danger filled dungeons. Perhaps there the key to bringing back the sun....

----------------------------------------------------

  • 159 Replies
d_dude
offline
d_dude
3,523 posts
Peasant

Name: Isaac
Race: Hurlock
Level: 1
Health: 5/5
PUL (Posts until level): 5/5
Inventory: Empty
Location: Lake
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

I take a look around to make sure that the nearby area is safe, then head over to Valg and my grandfather. I will ask them if there are any signs of other sentient life.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 1
Health: 5/5
PUL: 3/5
Inventory: Empty
Location:forest
Language Log:Wind, Grunt
Dungeon Log:
Party:none

(Yep lol) You wonder were rip went, but anyways, your thirsty so you decide to search for aqua. However you don't seem to remember were the lake is.... what direction should you go?

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 1
Health: 5/5
PUL: 3/5
Inventory: Empty
Location:forest
Language Log:Wind, Grunt
Dungeon Log:
Party:none

Well since I can read minds before I head out I search for the familiar feeling of my buddies brain, and if I find it I head in that direction.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name: Isaac
Race: Hurlock
Level: 1
Health: 5/5
PUL (Posts until level): 4/5
Inventory: Empty
Location: Lake
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

Your grandfather ignores you, valg is looking down at the ground, you realize how much emotional stress the two must be through, and you decide to plop down next to valg for a bit...

Name: Valg
Race: Hurlock
Level: 1
Health: 5/5
PUL: 5/5
Inventory: Empty
Location: The Lake
Language Log: Meprhine
Dungeon Log: Empty
Party: None

You have been contacted by issac... " are there any signs of other sentient life?"

Name:Tanner oak
Race:Mendor
Level: 1
Health: 5/5
PUL: 3/5
Inventory: Empty
Location:forest
Language Log:Wind, Grunt
Dungeon Log:
Party:none

Alas, everyone knows that mind reading is only possible when one see's there target!

Deathless950
offline
Deathless950
1,943 posts
Nomad

screwed that up...

Name: Isaac
Race: Hurlock
Level: 1
Health: 5/5
PUL (Posts until level): 3/5
Inventory: Empty
Location: Lake
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

Deathless950
offline
Deathless950
1,943 posts
Nomad

Signing off for 3 hours, have some work to do

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 1
Health: 5/5
PUL: 3/5
Inventory: Empty
Location:forest
Language Log:Wind, Grunt
Dungeon Log:
Party:none

Well in that case I spell in the dirt "Gone out for water." I then sink my roots into the ground to try to detect which way the water it by testing what part of the ground is the most moist.

Riptizoid101
offline
Riptizoid101
6,257 posts
Farmer

Name:Rip Tizoid
Race:Mendor
Level: 1
Health: 5/5
PUL (Posts until level): 3/5
Inventory: Empty
Location: Forest
Language Log:Wind, Meprhine
Dungeon Log: (Empty)
Party

I say to the mandorian, whats wrong?

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Rip Tizoid
to
Name:Jane dough

"Whats wrong?"

Name:Rip Tizoid
Race:Mendor
Level: 1
Health: 5/5
PUL (Posts until level): 3/5
Inventory: Empty
Location: Forest
Language Log:Wind, Meprhine
Dungeon Log: (Empty)
Party

It looks quite confused and sort of depressed, just like the rest of the forest it seems.....

Name:Tanner oak
Race:Mendor
Level: 1
Health: 4/5
PUL: 2/5
Inventory: Empty
Location:forest
Language Log:Wind, Grunt
Dungeon Log:
Party:none

Writing such a long message took extra effort (-1 health) but it worked. Water seems to be south, perhaps you should listen to your roots....

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 1
Health: 4/5
PUL: 2/5
Inventory: Empty
Location:forest
Language Log:Wind, Grunt
Dungeon Log:
Party:none

(I cant play long cause my g friend is about to be here and also how do you regain health)

Then I go south in search for water.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 1
Health: 4/5
PUL: 1/5
Inventory: Empty
Location:forest
Language Log:Wind, Grunt
Dungeon Log:
Party:none

(food and level up's)
You pass by rip on your way, you wave to him and continue on, you pass my lots of grass and sticks that you may pick up (only 1 your inventory space is "1&quot otherwise you reach the lake. The water has turned purple, and fishbones surface the acid pool. Looming trees black as coal dip into the water they look like they've been burnt.

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 1
Health: 4/5
PUL: 1/5
Inventory: Empty
Location:forest
Language Log:Wind, Grunt
Dungeon Log:
Party:none

If the water is acid I guess that I shouldn't drink it, but to test to see if I can drink it I splash some water on a smaller tree that isn't burnt, and I watch to see what happens.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Level up! Health +1 Inventory +1

Name:Tanner oak
Race:Mendor
Level: 2
Health: 5/6
PUL: 6/6
Inventory: Empty
Location:forest
Language Log:Wind, Grunt
Dungeon Log:
Party:none

You place one of your branch hands quickly into the water OUCH, your branch burns causing you to howl (-1 health) you don't manage to splash anything anyways. This water is definitely contaminated, you would imagine its the fault of the night.

d_dude
offline
d_dude
3,523 posts
Peasant

Now I'm stuck until this Valg guy posts again. D:

Deathless950
offline
Deathless950
1,943 posts
Nomad

well you could leave him or something, remember, your playing as yourself

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