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ForumsForum Games*Night Story RPG*

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Deathless950
offline
Deathless950
1,943 posts
Nomad

No limit on amount of players that may join, I have time on my hands.

---{Night Story}---

---------------------------
Overview
---------------------------

It stopped. One early morning, man woke up, to no sun in the sky. For reasons beyond explanation, the sun ceased to rise in the sky and only the moon remained to glare at this world. Over time, 99% of life as we know it died off, only few creatures that managed to adapt to the never ending night still live and struggle against are worlds curse. What happened to the sun? what force of unimaginable evil could want this for us? How will we live without the light? It is up to you, to take on the great mysteries that have doomed are world. Are you prepared?

------------------------------
Races (the 6 remaining life forms)
------------------------------

--Skandar--
A mutated lizard grown to the size of a human. Can morph into ground based objects for 1 minute, Can withstand any level of extreme heat. Cannot climb, can not swim until level 25. Begins game in Desert. Begins with "Guterspeak" as language.

--Kueman--
Remains of humanity, have purple and blue skin similar to human ancestry. Immune to poison hazards, Bonuses to productivity when working as a group. Fairly weak. Begins game in city ruins (huge bonus). Begins with "Slang" as language.

--Hurlocks--
A fairly large intelligent amphibian. Can breath underwater, Small and hard to spot, Venomous Fangs. Weakest race if spotted first. Begins game in Lake. Begins with "Meprhine" as language.

--Mendor--
A large bushy tree that can walk and talk. Can reproduce sounds or imitate voices, Can accurately read minds (Does not work on other Mendor). Move fairly slow. Begins game in Forest. Begins with "Wind" language and a free bonus language of your choice.

--Half Life--
Plagued human zombies that haunt the very nightmares of it's prey. Originally human but brought back to life by the devil himself. Can not be destroyed, when killed there revived 24 hours later. Move faster then there Kueman counterparts, can not learn foreign language, catch fire easy. Begin game in graveyard. Begins with "Grunt" as language.

--Pindora--
Large bird that managed to survive due to it's low nutritional diet. Has large blue wings and a large elegant body about the size of a dinner table. Can fly, have beaks. Begins game with only "3" health. Begins game on mountains. Begins with "Hailforth" as language.

Each race has it's special abilities, be sure to note what race suits you best.

------------------------------
Character Sheet
------------------------------

Name:
Race:
Level: 1
Health: 5/5 (goes up 1 each level) <- Pindora's begin 3/3
PUL (Posts until level): 5/5
Inventory: Empty (your inventory space is equal to your level)
Location: (see race details)
Language Log: (See race details)
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

------------------------------
Language
------------------------------

Language in needed to communicate with players of a different racial background, you will need this in order to form a party, later key to completing dungeons and such. At level "10" you have the right to share your language with another player as long as your in speaking distance from them. Hopefully other players will teach you there language and so on. You might also get lucky and find books, or even start your own language who knows....

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Death
------------------------------

If you run out of health and your not a half life your game ends, you may revive your character if you wait 1 week, or start up new again

------------------------------
How to win
------------------------------

There is no way to know for sure, you have herd rumors of danger filled dungeons. Perhaps there the key to bringing back the sun....

----------------------------------------------------

  • 159 Replies
inferedmonkey
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inferedmonkey
942 posts
Peasant

k I'll post if i go to sleep before then

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 2
Health: 5/6
PUL: 1/6
Inventory: Empty
Location:forest
Language Log:Wind, Grunt
Dungeon Log:
Party:none

I'll just go to whichever one is the closest.

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Alright well were I am it's 1:30 so I'll be going to bed now see you guys in the morning.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 2
Health: 5/6
PUL: 1/6
Inventory: Empty
Location:forest
Language Log:Wind, Grunt
Dungeon Log:
Party:none

The distributed in a way in which there multiple ones at the same distance

B1 B2 B3
R
B4 B5 B6

R= were you are

d_dude
offline
d_dude
3,523 posts
Peasant

Name: Isaac
Race: Hurlock
Level: 2
Health: 6/6
PUL (Posts until level): 4/6
Inventory: Rock (Weight: 2)
Location: Foundry Town
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

I will go into the store, and look around.

Riptizoid101
offline
Riptizoid101
6,257 posts
Farmer

Name:Rip Tizoid
Race:Mendor
Level: 1
Health: 5/5
PUL (Posts until level): 2/5
Inventory: Empty
Location: Forest
Language Log:Wind, Meprhine
Dungeon Log: (Empty)
Party:

MMMM I go to where Tanner is because I really don't know where to go first.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name: Isaac
Race: Hurlock
Level: 2
Health: 6/6
PUL (Posts until level): 3/6
Inventory: Rock (Weight: 2)
Location: Foundry Town
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

You enter the general store, the place is a mess, broken shards of wood leaf and glass everywhere. (you may take if you want) Otherwise you may try to drink dispenser or try the food storage area.

Name:Rip Tizoid
Race:Mendor
Level: 1
Health: 5/5
PUL (Posts until level): 2/5
Inventory: Empty
Location: Forest
Language Log:Wind, Meprhine
Dungeon Log: (Empty)
Party:

Your character does not currently know were he is

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 2
Health: 5/6
PUL: 1/6
Inventory: Empty
Location:forest
Language Log:Wind, Grunt
Dungeon Log:
Party:none

I decide to start by going B1 first and check to see if it also has green smoke.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Level up!

Name:Tanner oak
Race:Mendor
Level: 3
Health: 6/7
PUL: 7/7
Inventory: Empty
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

It's a small little cabin, you can't see inside but the door is unlocked. Would you like to open it?

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 3
Health: 6/7
PUL: 7/7
Inventory: Empty
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party

I try to open the door to cabin one. But I decide it would be best not to charge in if I get the door down I'll go in slowly checking the room for signs of danger.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 3
Health: 6/7
PUL: 7/7
Inventory: Empty
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party

You are attacked by a bear spirit! it must of been haunting the cabin!!! Prepare for combat!!!!

Bear Spirit (Lvl 2) H-3 (2) (1) (0)
S- Deals double damage if it has 1 life left

Vs

Tanner Oak (Lvl 3) H- 6 (5) (4)
S- None

You have defeated Bear spirit! you have gained 1 PUL

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 5/7
Inventory: Empty
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

After defeating the haunting beast, you may now explore the rest of the cabin... there are some old books on the floor and a candle, you check the drawers and find a small pic axe (+2 damage) that you may take. There are also sheets that might be worth taking and some bug repellant.

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 5/7
Inventory: Empty
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

Do you mean sheets like blankets? If so I add the sheets to my inventory(should the pick axe be in my inventory also?).

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 5/7
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

You can take the axe if you want, and yes it's all kept in your inventory unless you want to manually sort things out (you can add a gear section to your character sheet if you really want to)

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 5/7
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

Yeah I'd love a gear selection! I just went ahead and added an armor and Weapons section cause I guessed wed be getting armor late, And also I take the pickaxe.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 5/7
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

Ya okay, just remember that your total Gear/Armor/Inventory weight max is 3 right now, you currently have 2 weight filled

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