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ForumsForum Games*Night Story RPG*

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Deathless950
offline
Deathless950
1,943 posts
Nomad

No limit on amount of players that may join, I have time on my hands.

---{Night Story}---

---------------------------
Overview
---------------------------

It stopped. One early morning, man woke up, to no sun in the sky. For reasons beyond explanation, the sun ceased to rise in the sky and only the moon remained to glare at this world. Over time, 99% of life as we know it died off, only few creatures that managed to adapt to the never ending night still live and struggle against are worlds curse. What happened to the sun? what force of unimaginable evil could want this for us? How will we live without the light? It is up to you, to take on the great mysteries that have doomed are world. Are you prepared?

------------------------------
Races (the 6 remaining life forms)
------------------------------

--Skandar--
A mutated lizard grown to the size of a human. Can morph into ground based objects for 1 minute, Can withstand any level of extreme heat. Cannot climb, can not swim until level 25. Begins game in Desert. Begins with "Guterspeak" as language.

--Kueman--
Remains of humanity, have purple and blue skin similar to human ancestry. Immune to poison hazards, Bonuses to productivity when working as a group. Fairly weak. Begins game in city ruins (huge bonus). Begins with "Slang" as language.

--Hurlocks--
A fairly large intelligent amphibian. Can breath underwater, Small and hard to spot, Venomous Fangs. Weakest race if spotted first. Begins game in Lake. Begins with "Meprhine" as language.

--Mendor--
A large bushy tree that can walk and talk. Can reproduce sounds or imitate voices, Can accurately read minds (Does not work on other Mendor). Move fairly slow. Begins game in Forest. Begins with "Wind" language and a free bonus language of your choice.

--Half Life--
Plagued human zombies that haunt the very nightmares of it's prey. Originally human but brought back to life by the devil himself. Can not be destroyed, when killed there revived 24 hours later. Move faster then there Kueman counterparts, can not learn foreign language, catch fire easy. Begin game in graveyard. Begins with "Grunt" as language.

--Pindora--
Large bird that managed to survive due to it's low nutritional diet. Has large blue wings and a large elegant body about the size of a dinner table. Can fly, have beaks. Begins game with only "3" health. Begins game on mountains. Begins with "Hailforth" as language.

Each race has it's special abilities, be sure to note what race suits you best.

------------------------------
Character Sheet
------------------------------

Name:
Race:
Level: 1
Health: 5/5 (goes up 1 each level) <- Pindora's begin 3/3
PUL (Posts until level): 5/5
Inventory: Empty (your inventory space is equal to your level)
Location: (see race details)
Language Log: (See race details)
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

------------------------------
Language
------------------------------

Language in needed to communicate with players of a different racial background, you will need this in order to form a party, later key to completing dungeons and such. At level "10" you have the right to share your language with another player as long as your in speaking distance from them. Hopefully other players will teach you there language and so on. You might also get lucky and find books, or even start your own language who knows....

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Death
------------------------------

If you run out of health and your not a half life your game ends, you may revive your character if you wait 1 week, or start up new again

------------------------------
How to win
------------------------------

There is no way to know for sure, you have herd rumors of danger filled dungeons. Perhaps there the key to bringing back the sun....

----------------------------------------------------

  • 159 Replies
d_dude
offline
d_dude
3,523 posts
Peasant

Name: Isaac
Race: Hurlock
Level: 1
Health: 5/5
PUL (Posts until level): 3/5
Inventory: Empty
Location: Lake
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

I get up, and begin making my way towards the forest.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name: Isaac
Race: Hurlock
Level: 1
Health: 5/5
PUL (Posts until level): 2/5
Inventory: Empty
Location: Lake
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

The forest is across a long path of marshlands, you've never gone out so far before. Are you sure you want to go out there all alone? your character if having second thoughts.... yet... it's the only way to find others right? what will you do?

d_dude
offline
d_dude
3,523 posts
Peasant

Name: Isaac
Race: Hurlock
Level: 1
Health: 5/5
PUL (Posts until level): 2/5
Inventory: Empty
Location: Lake
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

I look around for a sturdy stick I could use as a weapon.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name: Isaac
Race: Hurlock
Level: 1
Health: 5/5
PUL (Posts until level): 1/5
Inventory: Empty
Location: Lake
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

You could ask your grandfather to see if he might have something, otherwise you might be able to make something out of the twigs...

Riptizoid101
offline
Riptizoid101
6,257 posts
Farmer

Name:Rip Tizoid
Race:Mendor
Level: 1
Health: 5/5
PUL (Posts until level): 3/5
Inventory: Empty
Location: Forest
Language Log:Wind, Meprhine
Dungeon Log: (Empty)

I say, "Hi how are you?"

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Rip Tizoid
Race:Mendor
Level: 1
Health: 5/5
PUL (Posts until level): 2/5
Inventory: Empty
Location: Forest
Language Log:Wind, Meprhine
Dungeon Log: (Empty)

Tanner yells back that he's going to the lake, Hey! that's were you were going, you wait a bit with the mendor and decide it's no use and its best just to hit the lake. As you approach the lank you hear tanner yelling cuss words in the distance

d_dude
offline
d_dude
3,523 posts
Peasant

Name: Isaac
Race: Hurlock
Level: 1
Health: 5/5
PUL (Posts until level): 1/5
Inventory: Empty
Location: Lake
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

I'll ask my grandfather if he has anything.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Level up!

Name: Isaac
Race: Hurlock
Level: 2
Health: 6/6
PUL (Posts until level): 6/6
Inventory: Empty
Location: Lake
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

He stops staring at the moon and begins to speak in a low voice without facing you "So, your leaving"

He turns around

"I knew this day would come Issac, I was told in these times of despair a great hero would rise and bring truth and justice to the hurlocks, could this amphibian be you?"

"When your father died, alas, his blade was lost in the lake. I am too old to venture down there, but perhaps.... you might stand a chance. But beware young one, as I have also foretold the rise of darkness to counter your cause, it will not be an easy road ahead..."

d_dude
offline
d_dude
3,523 posts
Peasant

Name: Isaac
Race: Hurlock
Level: 2
Health: 6/6
PUL (Posts until level): 6/6
Inventory: Empty
Location: Lake
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

"Thank you grandfather, I must try."

I make my way towards, and into the lake.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name: Isaac
Race: Hurlock
Level: 2
Health: 6/6
PUL (Posts until level): 5/6
Inventory: Empty
Location: Lake
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

You look down into the lake, and your in immediate shock. You've always been living in the lake ever since a young age... but for the weirdest reason.... there's a huge open crater at the bottom of the lake, it wasn't there yesterday!! In the lake, you also find dead seaweed twigs cracked shells sand and rocks. You may currently carry 2 of those things if you would like.

d_dude
offline
d_dude
3,523 posts
Peasant

Name: Isaac
Race: Hurlock
Level: 2
Health: 6/6
PUL (Posts until level): 5/6
Inventory: Empty
Location: Lake
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

I take a rock, then move on towards the crater.

Deathless950
offline
Deathless950
1,943 posts
Nomad

You have entered a dungeon "Whirlpool Crater"

Name: Isaac
Race: Hurlock
Level: 2
Health: 6/6
PUL (Posts until level): 5/6
Inventory: Rock (Weight: 2)
Location: Whirlpool Crater
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

You have entered "Whirlpool Crater" a level 5 dungeon. Please confirm that this is were you want to go.

d_dude
offline
d_dude
3,523 posts
Peasant

Name: Isaac
Race: Hurlock
Level: 2
Health: 6/6
PUL (Posts until level): 5/6
Inventory: Rock (Weight: 2)
Location: Whirlpool Crater
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)


Level 5? FFFUUUUUU- Escape escape!!! I run out as quick as possible, and try to go to the forest. I am 100% sure I want to go there.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name: Isaac
Race: Hurlock
Level: 2
Health: 6/6
PUL (Posts until level): 5/6
Inventory: Rock (Weight: 2)
Location: Whirlpool Crater
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

You head out to the marshes, the only way across to the forests. There are 3 locations on the map you could stop to. (Harbanir Gulch) (Foundry Town) (Lost marsh Field). You may stop at any of these locations or travel directly to the forest. There's however a 72% chance you get attacked by blight spirits if you don't stop somewhere and spend at least 3 posts there

d_dude
offline
d_dude
3,523 posts
Peasant

Name: Isaac
Race: Hurlock
Level: 2
Health: 6/6
PUL (Posts until level): 5/6
Inventory: Rock (Weight: 2)
Location: Whirlpool Crater
Language Log: Meprhine
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

I will enter Foundry Town, and search for a friendly survivor, or some equipment.

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