The Armor Games website will be down for maintenance on Monday 10/7/2024
starting at 10:00 AM Pacific time. We apologize for the inconvenience.

ForumsForum Games*Night Story RPG*

159 17516
Deathless950
offline
Deathless950
1,943 posts
Nomad

No limit on amount of players that may join, I have time on my hands.

---{Night Story}---

---------------------------
Overview
---------------------------

It stopped. One early morning, man woke up, to no sun in the sky. For reasons beyond explanation, the sun ceased to rise in the sky and only the moon remained to glare at this world. Over time, 99% of life as we know it died off, only few creatures that managed to adapt to the never ending night still live and struggle against are worlds curse. What happened to the sun? what force of unimaginable evil could want this for us? How will we live without the light? It is up to you, to take on the great mysteries that have doomed are world. Are you prepared?

------------------------------
Races (the 6 remaining life forms)
------------------------------

--Skandar--
A mutated lizard grown to the size of a human. Can morph into ground based objects for 1 minute, Can withstand any level of extreme heat. Cannot climb, can not swim until level 25. Begins game in Desert. Begins with "Guterspeak" as language.

--Kueman--
Remains of humanity, have purple and blue skin similar to human ancestry. Immune to poison hazards, Bonuses to productivity when working as a group. Fairly weak. Begins game in city ruins (huge bonus). Begins with "Slang" as language.

--Hurlocks--
A fairly large intelligent amphibian. Can breath underwater, Small and hard to spot, Venomous Fangs. Weakest race if spotted first. Begins game in Lake. Begins with "Meprhine" as language.

--Mendor--
A large bushy tree that can walk and talk. Can reproduce sounds or imitate voices, Can accurately read minds (Does not work on other Mendor). Move fairly slow. Begins game in Forest. Begins with "Wind" language and a free bonus language of your choice.

--Half Life--
Plagued human zombies that haunt the very nightmares of it's prey. Originally human but brought back to life by the devil himself. Can not be destroyed, when killed there revived 24 hours later. Move faster then there Kueman counterparts, can not learn foreign language, catch fire easy. Begin game in graveyard. Begins with "Grunt" as language.

--Pindora--
Large bird that managed to survive due to it's low nutritional diet. Has large blue wings and a large elegant body about the size of a dinner table. Can fly, have beaks. Begins game with only "3" health. Begins game on mountains. Begins with "Hailforth" as language.

Each race has it's special abilities, be sure to note what race suits you best.

------------------------------
Character Sheet
------------------------------

Name:
Race:
Level: 1
Health: 5/5 (goes up 1 each level) <- Pindora's begin 3/3
PUL (Posts until level): 5/5
Inventory: Empty (your inventory space is equal to your level)
Location: (see race details)
Language Log: (See race details)
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

------------------------------
Language
------------------------------

Language in needed to communicate with players of a different racial background, you will need this in order to form a party, later key to completing dungeons and such. At level "10" you have the right to share your language with another player as long as your in speaking distance from them. Hopefully other players will teach you there language and so on. You might also get lucky and find books, or even start your own language who knows....

------------------------------
Death
------------------------------

If you run out of health and your not a half life your game ends, you may revive your character if you wait 1 week, or start up new again

------------------------------
How to win
------------------------------

There is no way to know for sure, you have herd rumors of danger filled dungeons. Perhaps there the key to bringing back the sun....

----------------------------------------------------

  • 159 Replies
inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 5/7
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

All right thanks for the reminder.

If I've found all that I can in here I decide it would best to go look at cabin B2.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 4/7
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

the second cabin looks about the same, closed up but the door is unlocked.

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 4/7
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

If the door is unlock the I cautiously walk in to the cabin.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 3/7
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

It's empty, this cabin has been cleaned out however, all there is, is an old mop and a drawer full of paper clips

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 3/7
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

I look around to see if there is a bed.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 3/7
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

there's a bed without blankets. But tree's don't sleep the traditional way lol

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 3/7
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

... I knew that... I was just ask for..for um..for future reference... anyways I decide to continue to cabin 3B... shocker right.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 2/7
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:

(lol ure pillagin the camp XD) The third cabin looks about the same as other's, will you open it?

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 2/7
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party

(haha right!) Yes! I decide to open the door to the third cabin.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 3
Health: 4/7
PUL: 2/7
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party

You are attacked by a Horrid Creeper! it must of been haunting the cabin!!! Prepare for combat!!!!

Horrid Creeper (Lvl 2) H-2 (0)
S- Deals 1 damage if killed

Vs

Tanner Oak (Lvl 3) H- 4 (3)
S- +2 Dmg

You have defeated the horrid creeper! you have gained 1 PUL

Level up!

Name:Tanner oak
Race:Mendor
Level: 4
Health: 4/8
PUL: 8/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party

The cabin smells really bad, it must of been the horrid lurker throwing up in here or something, the only thing that catches your eye here is a weird red tube devise

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 4
Health: 4/8
PUL: 8/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party

I examine the weird red tubed device.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 4
Health: 4/8
PUL: 8/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party

It's heavy and circular, what an odd contraption you think

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 4
Health: 4/8
PUL: 8/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party

Since I have no idea what it does it decide to leave it alone. I've gone through more than half of the buildings here so I decide its time to go to sleep.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 4
Health: 4/8
PUL: 8/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party

How long would you like to rest for? (This place allows you to rest 3 hours per life)

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 4
Health: 4/8
PUL: 8/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party

I decide to sleep for 12 hours.

Showing 76-90 of 159