ForumsForum GamesThe Thousand Chambers of the Ganticombs: Chamber Eighteen

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Gantic
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Gantic
11,891 posts
King

You wake up and find yourself in pitch blackness. SUDDENLY! Words appear out of nowhere.

Welcome to the Thousand Chambers of the Ganticombs! You have been brought here against your will for the amusement of the Gantic. Each chamber has two doors: one that leads out and one that leads in. Each door has a unique solution. You must find out how to escape or die trying.

Oh, did I mention that you will respawn after death? The Gantic feeds on death, but it brings you back to life because it knows you will die again. So work together to get yourselves out!

Oh, did I also mention that you are not the only one here? The Gantic is not satisfied with just one toy. No. It has as many as it pleases!


How to Play:
Type out commands and the Gantic will respond.

Player: I look around the room.
The Gantic: The room is lit by an invisible light source. It seems as if the light comes from the stone blocks that make up the chamber. On the far wall of the chamber is a closed door. There is a table in the middle of the room. A piece of chalk sits in the middle of the room.

Only clear commands will result in actions. The more specific the command, the more specific the action.

Player: I use chalk on the table.
The Gantic: How do you wish to use the chalk on the table?
Player: I use chalk to write on the table.
The Gantic: You write on the table, but you don't know what you wrote.
Player: I use chalk to write the word "Open" on the table.
The Gantic: You write the word "Open" on the table. You hear the sound of stone sliding on stone.
Player: I look around the room.
The Gantic: The room is lit by an invisible light source. It seems as if the light comes from the stone blocks that make up the chamber. On the far wall of the chamber is an open door. There is a table in the middle of the room with the word "Open" written on it.

Now onwards!
You find yourselves in Chamber One.
  • 644 Replies
Gantic
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Gantic
11,891 posts
King

You can't tie a rope to another person.

aamer13
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aamer13
2,568 posts
Nomad

:O fine i tie the rope to me and the both switches

Poizaz00
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Poizaz00
605 posts
Peasant

I push down the switches with the jade rabbit.

Gantic
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Gantic
11,891 posts
King

Just so we're clear, these switches are levers.

aamer13 ties himself with the llama rope and ties the rope to both switches.

Poizaz00 pushes both switches with the jade rabbit.

Poizaz00
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Poizaz00
605 posts
Peasant

I tie the rabbit to the switches with rope.

aamer13
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aamer13
2,568 posts
Nomad

i pull the levers so they both activate and open the door and getthe wall of fire.

Gantic
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Gantic
11,891 posts
King

Poizaz00 ties the jade rabbit to the rope.

aamer13 pulls on the levers. The door opens. The doorway is blocked by a wall of flames.

aamer13
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aamer13
2,568 posts
Nomad

someone, douse the fire while i hold the door,

Poizaz00
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Poizaz00
605 posts
Peasant

I take the north torch in the rabbit room and hope that the drowning water floods over.

Gantic
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Gantic
11,891 posts
King

You already have the north torch.

Poizaz00
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Poizaz00
605 posts
Peasant

I take an untaken torch from the drowning rooms.

xAyjAy
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xAyjAy
4,710 posts
Blacksmith

i did not read any page of this thread, so i hope there is still enough space to join.

anyway, i look around, looking carefully at everything that could help me to escape.

Gantic
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Gantic
11,891 posts
King

Poizaz00 takes a torch from Chamber Thirteen. The doors close. The chamber floods. You are dead.

xAyjAy looks carefully at everything.
The chamber is lit by three torches attached to the pedestal in the middle of the chamber. On the pedestal sits a jade horse. There are two levers east of the pedestal. There is a door in the eastern wall.

The jade horse, carved from a single piece of jade, similar to the three other jade carvings sits on the pedestal. The pedestal is unmarked.

Two levers sit in the floor in between the pedestal and the door. aamer13 has tied a llama rope to the levers and himself. A jade rabbit is also tied with the rope. aamer13 has a torch.

The door is open. There is a wall of flames blocking the door. The stone tiles by the door appear to be pressure plates.

UDude21 throws the jade horse into Chamber Sixteen.

aamer13
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aamer13
2,568 posts
Nomad

i untie my self of the llama rope and pull the easternmost lever.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

... how about we throw the jade horse onto the pressure plate and see what happens.... never mind.... well, commit suicide, then drag my own corpse and toss it onto the pressure pad.

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