Perhaps people just don't like my art. Or it's really not that great?
My own theory tend to assume that people stick to those that are worse/the same skill level as them, because then they don't feel bad, or stick to the real excellent artists to feel superior, because said artist thanks them and talks to them. If you are mid-range in skills, then you will get nothing, because you are better than the enthusiasts, but not good enough to be worth the time.
I should probably revisit the helhest now that I have my glorious tablet back (now, if it was just working properly...), and see if I could get something acceptable out of it, bony and gloomy as it is.
Now, for something else, as mentioned, my tablet is in my possession again, so let's have some mentally unstable work-in-progress.
Obviously, the first thing I have to draw is a demon. Which is being violent outside the frame, but I didn't bother trying to finish that.
Also, it makes a lot of sense in its own context, but you guys usually don't care amount my headspawn.
Oh, and since I can't be bothered to suggest this to the community project, because they stopped responding to me:
How to make a makeshift base plot and characters real fast.
A young man has started as an apprentice in a big city. He has never been outside of his small village before now, and everything is new and wonderful and weird, though he is portraying an instant acceptance of all this weird, perhaps to not stand out that much against the city people. Obviously, the poor guy will be put on a journey soon after due to a misunderstanding.
His master will be described in detail from early on, even though she will not be mentioned for the majority of the story, since the apprentice leaves early on, but as she will be significant, and probably also powerful later on, let's put her in as a Chekhov's one-man army.
Elsewhere a mercenary is in big trouble, as the big bad commissioned him to pick up a seemingly uninteresting and common something, apparently while a bigger search party was out to find the "item of doom" that will "destroy the big bad". Obviously, the real item of doom is the one in the possession of the mercenary, and it's all shiny and crap, and the mercenary decided to go 'screw that' and not return it to the big bad, making him the most wanted man, dead or dead, in the country.
Somewhere else, a female paladin is kicking some evil butt, and hears about how the evil, evil big bad is out to kill some poor man somewhere, so she will try to find him. She will also be savvy enough to know what she is standing with, when the mundane item of doom is presented to her.
Random accidents leads all these characters to a specific spot, where an old, but oddly athletic man will present them with a bigger goal, including saving the world. Neither of these characters will at all be interested in this, and walks out on the old dude.
Two minutes later, he is visited by another group of heros, that take up the quest, much to his delight. These characters will contain the usual warrior, sorcerer, rogue combo of adventuring. The protagonists will meet them not much later, when these characters are horribly killed by an orc woman, that ends up forcing them to join her on her own quest, which coincides with some grand plan the big bad doesn't want to get spoiled.
Fighting.
The end.
Or something.