RPG: Wrap Up Week


This RPG has been serious business, so I am happy to say that I am starting to wrap things up this week. I just have to problem-solve a few more things, as illustrated above, but for the most part everything is getting done.

Making this game has been quite a journey for me. It started as a raw concept involving trading, moving things around, etc. all sketched out on about 4 whiteboards, and has wound up as a game somehow. Each day I took the liberty to try to program a very specific thing… whether it was the exchange of money from the player to the selling engine, or the exchanging of diamonds for a new vessel. It takes a lot to do very simple transactions in this game.


Last week was all about the traveling, and the traveling went quite well. You can choose between seven different vessels to use, and depending on your vessel you get to employ other members of your party. The system has to be careful about who gets employed and the power they contribute to the party, so it was a challenge to make the game limit the power you can achieve while not completely nerfing the game so that you get killed easily. Balance is a tricky thing.


Overall, I think it is going to be a phenomenal game, I just hope I can live up to the expectations of the Flash community. RPG’s have long and far been a specialized trade, and my contributions have always been arcade in style moreso than anything adventure/RPG related.

So this is it! Time to wrap things up!