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evilsweetblock
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evilsweetblock
2,613 posts
Jester

You, are a mutated disease, that is so advanced, it has manifested into a living creature. This disease, had the tendency to make the infeced have a very large urge to eat meat. Not just any meat, but human meat. No one knows why it- you, specifically target human flesh, but the egg-heads know that it is partially to reproduce your virus. Your job is to wipe out humanity and the other swarms that wish to take your land, eat your humes, and kill your swarmlings! Can you do this?

You will start out with one cityblock. Your cityblock will have 1 infested building, "AKA" The hive. Humes will not know that this building is infested for a while, but you must muster what small forces you have to finish infesting it, and then move to the next, and the next, and the next. The humes will resist you with all their might, but you will evolve genes to defeat them. The city you start in has 10 blocks. There are 3 types of buildings.
Hatchery: The home for your many swarmlings/Swarm generals.
Infested: A regular building, can hold humes if you wish.
Evolve Chambers: Used to unlock new genes of virus.

The goal of this game is to make a substaining "Zombie" Virus and take over the world. this will be hard, as you have other viruses to stop you. But, you will be able to make new virus genes and advance your virus until you beat them all.

CLASSES
Regular:
Only destroying the brains will kill your Swarmlings!
20% Infect chance
+2 Starting

Swarm:
Zombies that are easy to kill, with a high infect rating and large starting number
40% Infect chance
+25 Starting

Fungi:
Can be killed from excessive body damage, spreads "Spores" to help infect.
15% Infect chance
Spores: Any humes in your area without proper gear will be 100% infected.




Character sheets:
Swarm Name:
Class:
Gene: (Empty, lest you pick Fungi class)
Infect Chance: 10% (Plus said class)
Swarmlings:
10x (+ the # from class) Zombies:
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0 Infect resistance
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
(Other genes based on said class)
---------------------------------------------
Battles:
Hatchery (20 civilians are attacking!)


As you can see, your being attacked. to fix this problem, send your Swarmlings to attack the invaders and infect them. Dont worry, they are citizens, they cant defend themselves!

Any questions, comments, or concerns, please notify me.

  • 38 Replies
jeray2000
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jeray2000
435 posts
Peasant

Swarm Name: Disease 234652
Class: Fungi
Gene: (Empty, lest you pick Fungi class)
Infect Chance: 10% (Plus said class)
Swarmlings:
10x (+ the # from class) Zombies:
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0 Infect resistance
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
(Other genes based on said class)
---------------------------------------------
Battles:
Hatchery (20 civilians are attacking!)

I'm not completely sure how to fill out the CS, could you fill it out?
And could you define the words? I'm not sure what swarmlings are, what swarm generals are, what Humes are, etc. And do you evolve by finding a building with an evolve chamber?

evilsweetblock
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evilsweetblock
2,613 posts
Jester

Swarm Name: Disease 234652
Class: Fungi
Gene:
Spores (Allows you to produce spores, which will infect anything in your buildings)
Infect Chance: 25%
Swarmlings:
10x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
0 Attack
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles:
Hatchery (20 civilians are attacking!)

Have you ever heard of the phrase "Underlings?" Swarmlings are members of your swarm of an extremely low class, the same as lets say, knights. Knights are underlings of kings and noblemen.
I dont remember posting anything about Swarm generals, they must've been a typo.
Hume is short for human.
You can do basic evolution in hatcheries, such as increased infect chance, Very basic unit mutations, and some very basic specials.
The way to get specific buildings (Hatchery, Infected, Evolution) is to infect a certain building (By killing all humes/Humans and sending spore packets. for other classes its more difficult)
And then you will be given the option to turn it into a hatchery, Infected, or Evolution.
You can only have 3 Hatchery, and 3 evolution. I hope I cleared things out for you?

jeray2000
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jeray2000
435 posts
Peasant

Okay. I have two questions now. Swarmlings are infected humans, right? And what is it that I do now?

spikeabc
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spikeabc
1,666 posts
Jester

Swarm Name: Balisicatstratic enhorphenium (scientific name, sounded cool to me)
Class: standard
Gene:
Infect Chance: 30%
Swarmlings: 12x
Zombies:
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0 Infect resistance
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles:
Hatchery (20 civilians are attacking!)

question: what is a hume? I think its a human but that woukldnt makes sense...

and, are zombies more advanced swarmlings or are swarmlings more advanced zombies?

evilsweetblock
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evilsweetblock
2,613 posts
Jester

@ jerray
In a way, yes. think of them as your minions.

Swarm Name: Balisicatstratic enhorphenium
Class: standard (Standard are the zombies that are easish to kill, but have a large starting #. you gave it the perks of the regular. I've fixed that, but if you actually want the regular Aka the ones that need to have their brains destroyed, tell me and I will fix it again.)
Gene:
Infect Chance: 50%
Swarmlings:
35x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
0 Attack
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles:
Hatchery (20 civilians are attacking!)

Humes are Humans.

Swarmlings, are your minions in general. Lets say you have a thug Infected, he is still a Swarmling, just a stronger type of swarmlings compared to zombies.

jeray2000
offline
jeray2000
435 posts
Peasant

Swarm Name: Disease 234652
Class: Fungi
Gene:
Spores (Allows you to produce spores, which will infect anything in your buildings)
Infect Chance: 25%
Swarmlings:
10x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
0 Attack
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles:
Hatchery (20 civilians are attacking!)

I use Spores to make the twenty civilians into swarmlings. (Or I am supposed to do something else?)

spikeabc
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spikeabc
1,666 posts
Jester

Swarm Name: Balisicatstratic enhorphenium
Class: standard (Standard are the zombies that are easish to kill, but have a large starting #. you gave it the perks of the regular. I've fixed that, but if you actually want the regular Aka the ones that need to have their brains destroyed, tell me and I will fix it again.)
Gene:
Infect Chance: 50%
Swarmlings:
35x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
0 Attack
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles:
Hatchery (20 civilians are attacking!)

I have Jarrays question...what am I supposed to do?

Nerdsoft
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Nerdsoft
1,266 posts
Peasant

Swarmlings are members of your swarm of an extremely low class, the same as lets say, knights. Knights are underlings of kings and noblemen.

Uh, excuse me? Knights were the top soldiers in the middle ages. They had the best weapons and the best armour. You mean footmen, right?
Swarm Name: MCP-162
Class: Fungi
Gene: Spores
Infect Chance: 25%
Swarmlings:
10x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0 Infect resistance
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
(Other genes based on said class)
---------------------------------------------
Battles:
Hatchery (20 civilians are attacking!)

Are they actually attacking, or..? If not, what do the zombies look like? Because if they look normal, then I will try to send 7 down in an elevator. If that works, I will get one into each block and make them start spreading spores throughout the buildings.
evilsweetblock
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evilsweetblock
2,613 posts
Jester

Swarm Name: Disease 234652
Class: Fungi
Gene:
Spores (Allows you to produce spores, which will infect anything in your buildings)
Infect Chance: 25%
Swarmlings:
30x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
0 Attack
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 80 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles:


Since this building already full of spores, the 20 Civilians start to die off. they come back as Zombies.

Swarm Name: Balisicatstratic enhorphenium
Class: standard
Gene:
Infect Chance: 50%
Swarmlings:
35x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
0 Attack
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles:
Hatchery (20 civilians are attacking!)

Well, right now you need to infect the 20 civilians attacking/being trapped in your main base.

Swarm Name: MCP-162
Class: Fungi
Gene: Spores
Infect Chance: 25%
Swarmlings:
30x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0 Infect resistance
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 85 Pts.
Infect Chance +1% - 15 Pts.
(Other genes based on said class)
---------------------------------------------
Battles:


Even thought knights were the top soldiers, they were till less in rank than kings/noblemen, therefore making them underlings. but yes, footmen are a good example too. You, just like jarrey instantly kill the attackers as the building is already 100% spore.


ANSWERS TO SOME QUESTIONS:
as of now, your zombie units are just as then normal zombie would be. No units have the special powers they need to thrive in spores or whatever just YET.

jeray2000
offline
jeray2000
435 posts
Peasant

Swarm Name: Disease 234652
Class: Fungi
Gene:
Spores (Allows you to produce spores, which will infect anything in your buildings)
Infect Chance: 25%
Swarmlings:
30x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
0 Attack
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 80 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles

I go to the building across the street and use spore to infect it completely.

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Swarm Name: Disease 234652
Class: Fungi
Gene:
Spores
Infect Chance: 25%
Swarmlings:
35x Zombies
---------------------------------------------
Buildings:
Hatchery:
300 HP
30x Zombies
Infected Building:
150 HP
5x Zombies
---------------------------------------------
Enemy log:
Civilian:
5 HP
0% Infect resistance
0 Attack
Desc: Normal, average Joes. If they find a weapon, they're attack will increase.
Policeman:
15 HP
5% Infect resistance
2 Attack
Desc: A weak armed enemy. they will alert other humans to reinforce them.
Scientist:
5 HP
15% Infect resistance
0 Attack
Desc: Rare humes that are usually guarded by policemen or soldiers. Infecting these people will give you triple Gene points!
---------------------------------------------
CityBlock:
2x Infected
6x Clean
---------------------------------------------
Gene bank: 82 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles:


You send some spores to the building across the street. Your attack is successful!
NOTICE: One of the buildings left of your hatchery has some unneeded attention. if you succeed in capturing it, it will turn into an Evolution Chamber

Estimated Force:
10x Police
3x Scientists

Nerdsoft
offline
Nerdsoft
1,266 posts
Peasant

Swarm Name: MCP-162
Class: Fungi
Gene: Spores
Infect Chance: 25%
Swarmlings:
30x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0 Infect resistance
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 85 Pts.
Infect Chance +1% - 15 Pts.
(Other genes based on said class)
---------------------------------------------
Battles:

Huh. I will try to inconspicuously spread my disease by going out at night when no-one is out and breaking into each of the blocks. I send out 3 to each of the 7 blocks.

jeray2000
offline
jeray2000
435 posts
Peasant

Swarm Name: Disease 234652
Class: Fungi
Gene:
Spores
Infect Chance: 25%
Swarmlings:
35x Zombies
---------------------------------------------
Buildings:
Hatchery:
300 HP
30x Zombies
Infected Building:
150 HP
5x Zombies
---------------------------------------------
Enemy log:
Civilian:
5 HP
0% Infect resistance
0 Attack
Desc: Normal, average Joes. If they find a weapon, they're attack will increase.
Policeman:
15 HP
5% Infect resistance
2 Attack
Desc: A weak armed enemy. they will alert other humans to reinforce them.
Scientist:
5 HP
15% Infect resistance
0 Attack
Desc: Rare humes that are usually guarded by policemen or soldiers. Infecting these people will give you triple Gene points!
---------------------------------------------
CityBlock:
2x Infected
6x Clean
---------------------------------------------
Gene bank: 82 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles:

I send all my swarmlings and some spores into the left building.

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Swarm Name: MCP-162
Class: Fungi
Gene: Spores
Infect Chance: 25%
Swarmlings:
45x Zombies
5x Spore Zombies
---------------------------------------------
Buildings:
Hatchery
300 HP
10x Zombies
Infested Building
150 HP
5x Zombies
Infested Building
150 HP
5x Zombies
Infested Building
150 HP
5x Zombies
Evolution Chamber
500 HP
20x Zombies
5x Spore Zombies
-------------------------
Enemy log:
Civilian:
5 hp
0 Infect resistance
---------------------------------------------
City 13:
CityBlock 1:
5x Infected
2x Clean
---------------------------------------------
Gene bank: 120 Pts.
Infect Chance +1% - 15 Pts.
Spore Zombie Mutation - 5 Pts.
---------------------------------------------
Battles:

You managed to infect a few buildings, one of them a lab. I will go into dtail next post

SORRY JERRAY

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Swarm Name: Disease 234652
Class: Fungi
Gene:
Spores
Infect Chance: 25%
Swarmlings:
35x Zombies
---------------------------------------------
Buildings:
Hatchery:
300 HP
0x Zombies
Infected Building:
150 HP
5x Zombies
---------------------------------------------
Enemy log:
Civilian:
5 HP
0% Infect resistance
0 Attack
Desc: Normal, average Joes. If they find a weapon, they're attack will increase.
Policeman:
15 HP
5% Infect resistance
2 Attack
Desc: A weak armed enemy. they will alert other humans to reinforce them.
Scientist:
5 HP
15% Infect resistance
0 Attack
Desc: Rare humes that are usually guarded by policemen or soldiers. Infecting these people will give you triple Gene points!
---------------------------------------------
CityBlock:
2x Infected
6x Clean
---------------------------------------------
Gene bank: 82 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles: 30x Zombies vs. 10x Policeman

Your zombies arrive and start to have a massive battle. Unfortuneatly, they call in the heavy guns, meaning your swarm is now at lvl 1 Notoriety

Swarm Name: MCP-162
Class: Fungi
Gene: Spores
Infect Chance: 25%
Swarmlings:
45x Zombies
5x Spore Zombies
---------------------------------------------
Buildings:
Hatchery
300 HP
10x Zombies
Infested Building
150 HP
5x Zombies
Infested Building
150 HP
5x Zombies
Infested Building
150 HP
5x Zombies
Evolution Chamber
500 HP
20x Zombies
5x Spore Zombies
-------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
Desc: Normal, average Joes. If they find a weapon, they're attack will increase.
-------------------
City 13:
CityBlock 1:
5x Infected
2x Clean
---------------------------------------------
Gene bank: 120 Pts.
Infect Chance +1% - 15 Pts.
Spore Zombie Mutation - 5 Pts.
---------------------------------------------
Battles:

as you send your spores out, youy infest several buildings. one of which, is a giant lab, a since the lab was completly defenceless, you have increased swarm numbers. lvl 3 Notoriety

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