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evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

You, are a mutated disease, that is so advanced, it has manifested into a living creature. This disease, had the tendency to make the infeced have a very large urge to eat meat. Not just any meat, but human meat. No one knows why it- you, specifically target human flesh, but the egg-heads know that it is partially to reproduce your virus. Your job is to wipe out humanity and the other swarms that wish to take your land, eat your humes, and kill your swarmlings! Can you do this?

You will start out with one cityblock. Your cityblock will have 1 infested building, "AKA" The hive. Humes will not know that this building is infested for a while, but you must muster what small forces you have to finish infesting it, and then move to the next, and the next, and the next. The humes will resist you with all their might, but you will evolve genes to defeat them. The city you start in has 10 blocks. There are 3 types of buildings.
Hatchery: The home for your many swarmlings/Swarm generals.
Infested: A regular building, can hold humes if you wish.
Evolve Chambers: Used to unlock new genes of virus.

The goal of this game is to make a substaining "Zombie" Virus and take over the world. this will be hard, as you have other viruses to stop you. But, you will be able to make new virus genes and advance your virus until you beat them all.

CLASSES
Regular:
Only destroying the brains will kill your Swarmlings!
20% Infect chance
+2 Starting

Swarm:
Zombies that are easy to kill, with a high infect rating and large starting number
40% Infect chance
+25 Starting

Fungi:
Can be killed from excessive body damage, spreads "Spores" to help infect.
15% Infect chance
Spores: Any humes in your area without proper gear will be 100% infected.




Character sheets:
Swarm Name:
Class:
Gene: (Empty, lest you pick Fungi class)
Infect Chance: 10% (Plus said class)
Swarmlings:
10x (+ the # from class) Zombies:
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0 Infect resistance
---------------------------------------------
CityBlock:
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
(Other genes based on said class)
---------------------------------------------
Battles:
Hatchery (20 civilians are attacking!)


As you can see, your being attacked. to fix this problem, send your Swarmlings to attack the invaders and infect them. Dont worry, they are citizens, they cant defend themselves!

Any questions, comments, or concerns, please notify me.

  • 38 Replies
evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Swarm Name: Balisicatstratic enhorphenium
Class: standard
Gene:
Infect Chance: 50%
Swarmlings:
39x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
0 Attack
---------------------------------------------
City 2
CityBlock 1
1x Infected
7x Clean
---------------------------------------------
Gene bank: 90 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles:


Why?! Are you trying to kill your own army?

neoexdeath
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neoexdeath
374 posts
Farmer

Swarm Name: Creeper disease
Class: Fungi
Gene:
Spores: Any humes in your area without proper gear will be 100% infected.
Infect Chance: 25%
Swarmlings:
30x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
---------------------------------------------
City 14
CityBlock 1
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
(Other genes based on said class)
---------------------------------------------
Battles:

Ok. I killed 20 people and no gene points.
Plus, didn't say what my spores did after I send them....

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Swarm Name: Creeper disease
Class: Fungi
Gene:
Spores: Any humes in your area without proper gear will be 100% infected.
Infect Chance: 25%
Swarmlings:
30x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
---------------------------------------------
City 14
CityBlock 1
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
(Other genes based on said class)
---------------------------------------------
Battles:

Nope, you didnt :3
Your spores did nothing, they just spreaded spores.....?

Nerdsoft
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Nerdsoft
1,266 posts
Peasant

Swarm Name: MCP-162
Class: Fungi
Gene: Spores
Infect Chance: 25%
Swarmlings:
50x Zombies
5x Spore Zombies
10x Spore Tanks
---------------------------------------------
Buildings:
Hatchery
300 HP
11x Zombies
10x Spore Tanks
Infested Building
150 HP
6x Zombies
Infested Building
150 HP
6x Zombies
Infested Building
150 HP
6x Zombies
Evolution Chamber (+15 Gene/Day)
500 HP
21x Zombies
5x Spore Zombies
-------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
0 Attack
Desc: Normal, average Joes. If they find a weapon, they're attack will increase.
Scouts:
15 HP
15% Infect Resistance
3 Attack
Desc: Weakly armoured scouting units for the army. Deadly in large groups.
-------------------
City 13:
CityBlock 1:
5x Infected
2x Clean
---------------------------------------------
Gene bank: 35 Pts.
Infect Chance +1% - 15 Pts.
Spore Zombie Mutation - 5 Pts.
Grow 5 Spore Tank eggs - 150 Pts.
Increase Spore Tank Speed (+2) - 200 Pts.
Larger Spore Zombie Explode Radius - 250 Pts.
Unlock Zombie Fungal Strain (Upgrades regular zombie) - 500 Pts.
---------------------------------------------
I mutate my Spore Zombies. I also send a couple of spore tanks to quietly hurl spores through the windows of the two clean apartments. As for the scouts, I send another tank to be a sentry. When they get close, I sneak it into their camp and drop a spore in there. At night, obv.

spikeabc
offline
spikeabc
1,666 posts
Jester

Swarm Name: Balisicatstratic enhorphenium
Class: standard
Gene:
Infect Chance: 50%
Swarmlings:
39x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
0 Attack
---------------------------------------------
City 2
CityBlock 1
1x Infected
7x Clean
---------------------------------------------
Gene bank: 90 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles:

i dont get it...you said i killed them all and 4 reanimated...i though that meant they were still enimies.

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Swarm Name: MCP-162
Class: Fungi
Gene: Spores
Infect Chance: 25%
Swarmlings:
50x Zombies
5x Spore Zombies
10x Spore Tanks
---------------------------------------------
Buildings:
Hatchery
300 HP
11x Zombies
6x Spore Tanks
Infested Building
150 HP
6x Zombies
Infested Building
150 HP
6x Zombies
Infested Building
150 HP
6x Zombies
Evolution Chamber (+15 Gene/Day)
500 HP
21x Zombies
5x Spore Zombies
Infested Building
150 HP
1x Spore Tank
Infested Building
150 HP
2x Spore Tank
-------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
0 Attack
Desc: Normal, average Joes. If they find a weapon, they're attack will increase.
Scouts:
15 HP
15% Infect Resistance
3 Attack
Desc: Weakly armoured scouting units for the army. Deadly in large groups.
-------------------
City 13:
CityBlock 1
7x infected
Destroyed!
CityBlock 2
0x Infected
7x Clean
---------------------------------------------
Gene bank: 50 Pts.
Infect Chance +1% - 15 Pts.
Spore Zombie Mutation - 5 Pts.
Grow 5 Spore Tank eggs - 150 Pts.
Increase Spore Tank Speed (+2) - 200 Pts.
Larger Spore Zombie Explode Radius - 250 Pts.
Unlock Zombie Fungal Strain (Upgrades regular zombie) - 500 Pts.
---------------------------------------------
Battles:


As in make some spore Zombies? You cant afford to upgrade them, but you CAN afford to mutate them, (As inmutate a regular zombie into a spore zombies if you needed some clearing)
As you command your 3 spore tanks to fire at the uninfected buildings, those inside flee. The two buildings compltely demolish, adding two more buildings, (More of rubble now) to your arsenal....
The spore tank you sent to the scout camp was killed. it seems to have higher defence then expacted earlier....

neoexdeath
offline
neoexdeath
374 posts
Farmer

Swarm Name: Creeper disease
Class: Fungi
Gene:
Spores: Any humes in your area without proper gear will be 100% infected.
Infect Chance: 25%
Swarmlings:
30x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
---------------------------------------------
City 14
CityBlock 1
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
(Other genes based on said class)
---------------------------------------------
Battles:

Then I infect the 3 levels of the building that I cleared out.

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Swarm Name: Creeper disease
Class: Fungi
Gene:
Spores: Any humes in your area without proper gear will be 100% infected.
Infect Chance: 25%
Swarmlings:
30x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
---------------------------------------------
City 14
CityBlock 1
1x Infected
7x Clean
---------------------------------------------
Gene bank: 70 Pts.
Infect Chance +1% - 15 Pts.
(Other genes based on said class)
---------------------------------------------
Battles:

Your building has some spores in it, and they wander aimlessly. (Note, the hive spews out spores and they just float)



Swarm Name: Balisicatstratic enhorphenium
Class: standard
Gene:
Infect Chance: 50%
Swarmlings:
39x Zombies
---------------------------------------------
Buildings:
Hatchery (300 HP)
---------------------------------------------
Enemy log:
Civilian:
5 hp
0% Infect resistance
0 Attack
---------------------------------------------
City 2
CityBlock 1
1x Infected
7x Clean
---------------------------------------------
Gene bank: 90 Pts.
Infect Chance +1% - 15 Pts.
---------------------------------------------
Battles:

They became zombies I mean....

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